Back to the drawing board on my 2000pt Grot army.
HQ
Big Mek on bike
- Kustom force field
= 101pta
3 weirdboys
- all with da jump (yes I know only once per turn)
TROOPS
6 units of 30 Gretchin
= 540pts
ELITE
3 runtherders
- squigs
= 78pts
HEAVY
2 units of 4 big guns
- kannon
= 184pts
5 Mek guns
- Kustom mega cannon
= 190pts
FAST
2 units of 4 grot tanks
- Rockits and shootas
- commander has extra rockit
= 360pts
2 mega grot tanks
- twin big shoota
- rack of rockits
- 2 Kustom mega blasters
- wrecking ball
- shoota
- 2 boom kannisters
= 360pts
Total points is 1999. 9 command points for the brigade.
Plan is to have the 6 units of 30 grots bubble wrap the big guns and go after objectives. I have the option of dropping a unit a turn with the da jump as well.
Big Mek on bike hangs out with the grot tanks and mega tanks. Fixing them and giving them his force field. These units do most of the heavy lifting.
Can anyone think of some ways to make it better? Think I have it pretty refined now.
Thanks.
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