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Made in ca
Tough Traitorous Guardsman






I'm looking to build an army comprising of only very tough units to kill.
I'm thinking

Magnus,
Aetaos'rau'keres (warlord : fnp 6+),
3 Tzeentch Decimators (t7, 8w, daemon)
and the Changeling

-1 to hit everything
Decimators have two Soulburner petards (=4d3 shots each, any hit is a direct mortal wound, assault weapon bs 3+, threat range 34'', no damage profile).
(It takes more than 180 overcharged bs3+ plasma shots to kill Aetaos...)

What do you think?

What should I had? Daemon princes? Cultists? Horrors?

Here's a list in power level.
The Daemon prince is there to give Reroll 1s to the Decimators.

The army deals in average 40 mortal wounds per psychic&shooting phases combined, not including the 2d6 lascannon shots from Aetos.

Then Magnus (moving 32'' and casting Death hex) et Aetaos'rau'keres (moving 20'') can kill anything in close combat.

[Thumb - Capture d’écran 2017-09-24 à 07.31.04.png]

This message was edited 13 times. Last update was at 2017/09/25 23:31:17


 
   
Made in us
Ragin' Ork Dreadnought




Firstly, according to Battlescribe, your math is way off - Just Magnus, the Decimators, the Changeling, and Auetostjo'ksdrak is 1845.

Secondly, this list doesn't look like it would be that hard to beat, but it DOES look extremely frustrating and un-fun to play against.
Don't do this.
   
Made in us
Longtime Dakkanaut





Connecticut

Agree on the points being off. Disagree completely on "don't do this".

If this is your tournament list, go nuts. However, be sure your event is allowing Aetaos, as he's typically not allowed.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in gb
Pyromaniac Hellhound Pilot






How do you think this list would fare against hordes (especially IG) - I'd imagine it might struggle against them more than most, so maybe something that deals mass low strength damage for the remaining points?

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in de
Fresh-Faced New User




It would even struggle against lists containing Celestine. She'd shock, bind the units and leave for shooting action. I don't think you'd win anything with it.

In example: Guilliman shooting range plus Celestine and a meat shield would tear your list apart.
   
Made in us
Sneaky Striking Scorpion




Seattle Area

 Cephalobeard wrote:
However, be sure your event is allowing Aetaos, as he's typically not allowed.


Is this accurate? Which events have issued restrictions on FW stuff? It's about time.

And fill your remaining points with Brimstones

Froth at the top, dregs at the bottom, but the middle - excellent 
   
Made in us
Auspicious Daemonic Herald





 znelson wrote:
 Cephalobeard wrote:
However, be sure your event is allowing Aetaos, as he's typically not allowed.


Is this accurate? Which events have issued restrictions on FW stuff? It's about time.

And fill your remaining points with Brimstones
Its not FW. Some events cap how much power level a single unit can have (like to PL30) as an anti-apoc unit measure
   
Made in us
Ragin' Ork Dreadnought




I'm also confused as to where the '-1 to hit everything' comes from. You don't get the Alpha Legion ability, since the changeling isn't Alpha Legion. (Unless there was a major shakeup I'm not aware of.)
   
Made in us
Fresh-Faced New User




Los Angeles, California

Waaaghpower wrote:
I'm also confused as to where the '-1 to hit everything' comes from. You don't get the Alpha Legion ability, since the changeling isn't Alpha Legion. (Unless there was a major shakeup I'm not aware of.)


The Changeling gives -1 to Hit for all Tzeentch Daemons within 9".


I agree with what people are saying; this list will not be able to deal with hordes effectively.

40K:
Adeptus Custodes
Adepta Sororitas
Questor Imperialis 
   
Made in ca
Tough Traitorous Guardsman






I hear your concerns about hordes. I'm not that much familiar with the chaos armies. I don't see any effective way to deal with hordes.

(You're all right about the points, I just saw the FAQ concerning the Soulburner petard. It's now 60pts each instead of 60pts for both. In power level, though, it makes no difference.)

This message was edited 1 time. Last update was at 2017/09/25 23:32:07


 
   
Made in us
Ragin' Ork Dreadnought




How are you getting '40 Mortal Wounds per turn', by the way? By my math, assuming you pass every single psychic test but roll average otherwise, you get 18 MW from powers and 18 from shooting. (If you have rerolls from the DP, 16 otherwise.)

If I'm playing anyone with a -1 To Hit, (Nids, Alpha Legion, Raven Guard, lots of DE stuff, etc) you only get 14/12 MW from shooting.

If I have any DtW, that number drops lower.

Also, most of the psychic-power based Mortal Wounds are aggro based, meaning you're going to be hitting disposable screens and tarpits, not anything valuable.

Also, if I'm playing against this army: You probably have way fewer drops than I do. Your changeling, DP, and Decimators all have to stick together.
Outside of Magnus and Austintintinian, your army only has a threat range of 34". (40" if you advance.)

So... I just deploy far away. I take advantage of your hugely limited threat radius. Without any good targets for your Decimators, and with nobody in range of the powers from your Changeling, DP, and Covens, I can more-than halve your damage output on Turn 1. If you still charge forward with Magnus and Arnold'palmer, they'll be out in the middle of nowhere without support - Magnus will be easy pickings, and even Alex'trebec'yourhost will be... Not easy to kill, but manageable.

Or, I can flank them and hit your vulnerable units. You have zero screens, so if I've got anyone who can charge decently out of Deep Strike, I'll just tie up your Decimators in Close Combat.
   
 
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