Pg. 77 'In a Pitched Battle, your General must be a Leader, and may not be an Ally'.
Previously, I was able to pick a Dark Rider Herald and use the Default 'Inspiring Presence'. Doesn't appear I can do that anymore. It was wasted on an Assassin, since they weren't even on the board until the Combat Phase. I was running the Artefact on that same model until the
FAQ clarified that they couldn't.
NinthMusketeer wrote:That said, the hero-only scenario went to heroes/behemoths (so your hydras can score) and heroes on foot heal wounds equal to the victory points they earn, so it's actually a huge improvement for you.
The issue hasn't been the healing, it's the dying. The Dark Elf Assassins only have a 5+ with no form of protection. I've only ever been able to drop them on the board, hope they do their thing, then they die.
In 3 places of power, I REALLY struggled. Having your entire army have a move of 14" meant that I was usually getting to the objectives first, be forced to keep the Riders back so I could drop the Assassins off at the start of the Assault phase. Not only did I lose the ability to shoot, charge and possibly stall the enemy from getting there, but I also had to expose my Assassins to score and never really get to use there ability to do some damage. Even when I held off until my opponent got some heroes on the objectives, I either couldn't get through his screens, or more common, the Assassins would fail at removing the heroes.
I'm HOPING that the current scenario will be a bit more forgiving in there there are only 2 objectives instead of 3. I don't have to hold off my Dark Riders anymore and can put pressure on my opponent. I can put some/all of the Assassins in the Hydras if I need to move them off of the objectives late game. Since the War Hydras are the slowest unit in the army, I think it might give me a bit of breathing room.