It has been a long time since I have played a game of this. I decided to break it out again for two major reasons. First, the death of Dystopian Wars as Spartan Games and their re-birth as Warcradle Games gave me a bit of a hankering for make believe Naval warfare. The second was reading some of my old battle and looking at some of my old homemade models made me feel a bit nostalgic. Therefore, I decided to bust out some of the old templates and give it a go again.
As I go back into the archives, I think I started making this game in 2007. That means this game is 10 years old, give or take. I haven’t personally played it since 2012 or so. Therefore, I will be a bit rusty on the rules and probably make a mistake or two. I find this funny since I wrote the game! No one should know it better than me right?
To get started I decided to use two relatively basic fleets. I decided to use the Ammoriss Naval PDF versus a Pirate force. It seemed somewhat thematic. Before the rebellion of South Ammoriss, much of the Naval PDFs job was to hunt down and eliminate Pirates that preyed on the convoys that criss-crossed Greater Ammoriss. Even though I have ships made for the Ammoriss PDF but I decided to just use the templates for this game since I do not have any Pirate ships made up. Let’s see what happens.
You can find all the rules and stuff to try it for yourself here.
Ammoriss Naval PDF
AN Saint Invictus
Dependable Class Cruiser- 250 points
Spear Group 46Delta
2 Assured Escorts- 100 Points
Total= 350 Points
Ammoriss Pirate Fleet*
Jolly Roberts- (LD
Pirate class frigate- 250 points
8 ) and Bess (LD
2 Monitors- 150 points
Jackie Tarrow (LD
8 ) and Sparrow Hawk (LD
2 Pillager class escort- 200 points
Swift Roe (LD
7 ) and Sea Nixie (LD
Skiff Escort- 100 points
*= Pirate fleets have variable Leadership stats while regular naval forces do not.
Total= 700 Points
The Ammoriss Naval PDF is raiding the Pirate Fleet. In a Raiders mission, the attacker can only use half the points of the defender. Both sides are trying to inflict Damage Points on the enemy fleet, while limiting damage to their own. If the Attackers inflict more damage than the Defenders, they win.
We are using a 4 by 4 board. The Pirates are placed on the board edge closest to shore 12 inches away. The Ammoriss Naval PDF is deployed moving across the table from the Pirate fleet from North to South.
The sunrise was beautiful. The sea danced under the delicate touch of the sun, and an array of yellow, orange, and red danced and shimmered. The glow of daylight cut through the sea mist, and a purple haze surrounded the bright ball as it crested the waves.
Captain Smythe-Browne sipped his tea and savored the bitter tang. This was why he had signed up for the Naval PDF. Few people got to see the sunrise like this.
“Augurs have detected unidentified readings at bearing Delta- 456,” one of the crew chirped.
The Captain placed his tea cup back in its saucer. The XO had taken charge and began issue the agreed upon orders. Smythe-Browne handed the tea cup back to his steward, who quickly tidied it away and scampered to his battle station. The alert klaxon began to sound.
NavComm had been right. Captain Smythe-Browne didn’t know how they knew and he didn’t care. That pirate scum was right where they were supposed to be when his force got here. Now, he was going to smash them.
Read the rest here it is too much for a post, and there are more pictures.....