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No doubles, no uniques tournament on November 12th. Scum list critique needed further down!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Someone came up with this tournament idea a little outside of my area, and I'm thinking about going. You have to bring a 100 points list, but there can be no duplicates of cards or models, and no unique pilots or upgrades.

With that in mind, I figured I could do a brick list and bring a ton of hit points with some 3 red dice models and try to outlive my opponent.

This would be a first draft:

Red Squadron Veteran (26)
Intensity (2)
R2 Astromech (1)
Comm Relay (3)
Integrated Astromech (0)

Blue Squadron Pathfinder (23)
Fire-Control System (2)
Inspiring Recruit (1)
Pivot Wing (0)

Lothal Rebel (35)
Accuracy Corrector (3)
Autoblaster Turret (2)
Wookiee Commandos (1)
Tactical Jammer (1)

Total: 100

View in Yet Another Squad Builder

This message was edited 1 time. Last update was at 2017/10/20 15:39:40


 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in au
Missionary On A Mission





Australia

we've ran something very similar locally. it's great fun to mix up what you usually play.

to your list, damn that's a fair few hit points...

: 4500pts

Lothlorien: 3500pts
Rohan: 1500pts
Serpent: 2000pts
Modor: 1500pts 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

It's fun because you keep having to stop your own train of thoughts. I'm constantly thinking "yeah but if Soontir is there..." and then realize that he can't. I've seen a Reddit that talks about the format and allows the lowest PS pilot from ships that only have named pilots, but with a blank pilot ability. Ours doesn't.

I'm debating switching points around to include a TLT Y-wing or a fast, elusive A-Wing Green pilot with PTL and Intensity.

Also, regarding the T-70, I was wondering if I could use a 1pt EPT like VI and instead use a generic R3 Astromech to bank my Evade token. PS 6 is quite high in this format.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Hurr! Ogryn Bone 'Ead!





Fake Englandland

This sounds like a fun format, I might try doing that around here one of these upcoming weeks. Taking the Ghost seems to be a good idea, strong jousting potential, and wookiee commandos aren't a bad idea, cheap re-rolls, and ABT in't a bad option, especially with AC. A TLT Y-wing might be good to have in there, good plinking damage.

Shadowrun is the best game ever. It's the only thing I have ever played in which I have jumped out of a shot out van with a chainsaw to cut a flying drone in half before leveling a building with ANFO assisted by a troll, a dwarf, an elf, and a wizard. 
   
Made in au
Missionary On A Mission





Australia

this is what our last tournament was about:

75 points
no bomber keyword ships
1 ace must have
3 unnamed pilots max

so i took
Tractor Stele
with a tractor Glaive.

73pts

won all four rounds

: 4500pts

Lothlorien: 3500pts
Rohan: 1500pts
Serpent: 2000pts
Modor: 1500pts 
   
Made in us
Douglas Bader






I feel like this format needs to exploit the high-PS generics that imperials have:

Glaive squadron TIE defender: juke, x7 title

Royal guard TIE interceptor: PTL, title, AT, stealth

TIE phantom/TLT aggressor/TIEsf/etc?

Like, what does the list in the OP do once the autoblaster goes down? That TIE interceptor is going to solo what is left and it isn't even going to be close. And good luck keeping up with a TIE defender when all you have is generics.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in ca
Huge Hierodule






Outflanking

 Peregrine wrote:
I feel like this format needs to exploit the high-PS generics that imperials have:

Glaive squadron TIE defender: juke, x7 title

Royal guard TIE interceptor: PTL, title, AT, stealth

TIE phantom/TLT aggressor/TIEsf/etc?

Like, what does the list in the OP do once the autoblaster goes down? That TIE interceptor is going to solo what is left and it isn't even going to be close. And good luck keeping up with a TIE defender when all you have is generics.


This. The Royal Guards are stupid in a generics-only format.

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in us
Ship's Officer






 Crazy_Carnifex wrote:
 Peregrine wrote:
I feel like this format needs to exploit the high-PS generics that imperials have:

Glaive squadron TIE defender: juke, x7 title

Royal guard TIE interceptor: PTL, title, AT, stealth

TIE phantom/TLT aggressor/TIEsf/etc?

Like, what does the list in the OP do once the autoblaster goes down? That TIE interceptor is going to solo what is left and it isn't even going to be close. And good luck keeping up with a TIE defender when all you have is generics.


This. The Royal Guards are stupid in a generics-only format.


I read a review of this format that basically concluded that while it may feel better than the standard 100/6 tournament setup, it's not actually that much more balanced per se; instead, it just flips the faction hierarchy from "Rebel > Scum > Imperial" to "Imperial > Scum > Rebel".

Ask Not, Fear Not - (Gallery), ,

 H.B.M.C. wrote:

Yeah! Who needs balanced rules when everyone can take giant stompy robots! Balanced rules are just for TFG WAAC players, and everyone hates them.

- This message brought to you by the Dakka Casual Gaming Mafia: 'Cause winning is for losers!
 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

For sure, high PS arc dodgers are going to be a force to be reckoned with. That's why I was also debating between the Resistance Sympathizer YT-1300 (it has its three dice base attack, with either a Rec Spec or Weapons Engineer, something like that. The TLT is also a possible response. You'll eventually get lucky, hopefully.

Not quite sure about the TIE Phantom, it is very reliant on dice for its defence, less on tokens, unless you went all out. Which you can, I guess. But yes, the Defender and the Interceptor are worrisome.

This message was edited 1 time. Last update was at 2017/10/14 20:45:42


 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

This could lower the difficulty factor in dealing with arc dodgers, but the serious lack of green dice will not make for very long fights...

Guardian Squadron Pilot (25)
Twin Laser Turret (6)
Extra Munitions (2)
Bombardier (1)
Conner Net (4)
Cluster Mines (4)
Advanced SLAM (2)

Lothal Rebel (35)
Accuracy Corrector (3)
Autoblaster Turret (2)
Plasma Torpedoes (3)
Proton Torpedoes (4)
Weapons Engineer (3)
Intelligence Agent (1)
Engine Upgrade (4)

Total: 99

View in Yet Another Squad Builder


Automatically Appended Next Post:
And if I were to play Imperial, I'd probably field something like this... but get hammered while doing it:

Glaive Squadron Pilot (34)
Juke (2)
Twin Ion Engine Mk. II (1)
TIE/x7 (-2)

Royal Guard Pilot (22)
Push the Limit (3)
Autothrusters (2)
Stealth Device (3)
Royal Guard TIE (0)

Omega Specialist (25)
Intensity (2)
Fire-Control System (2)
Comm Relay (3)
Lightweight Frame (2)
Special Ops Training (0)

Total: 99

View in Yet Another Squad Builder

This message was edited 1 time. Last update was at 2017/10/16 19:34:39


 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in au
Missionary On A Mission





Australia

If i was going to play imperials this is what my list would probably be.

Glaive Sqd Pilot
EU
Tie/D
VI
Tractor

Royal Guard
Stealth
Autothrusters
Title
Adaptability

Onyx Sqd Escort
LWF
TLT
Clusters (just to beef out the points)

Comes to 98pts with the Clusters (94pts without)

: 4500pts

Lothlorien: 3500pts
Rohan: 1500pts
Serpent: 2000pts
Modor: 1500pts 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Adaptability and Clusters... Rather than PTL on the Interceptor?

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in au
Missionary On A Mission





Australia

Actually i hadn't thought about that. i was going for the higher PS instead of the reposition stress that Fel benefits from

: 4500pts

Lothlorien: 3500pts
Rohan: 1500pts
Serpent: 2000pts
Modor: 1500pts 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

If you're in trouble, being able to use both actions to reposition might be better than higher PS and hoping you read your opponent right. You have great greens on that dial.

General question: in that format, are you better with AT/Stealth on an Interceptor, or, if you're splurging on PTL, might AT/Targeting Computer be a better combo?

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in au
Missionary On A Mission





Australia

 Mathieu Raymond wrote:
If you're in trouble, being able to use both actions to reposition might be better than higher PS and hoping you read your opponent right. You have great greens on that dial.

General question: in that format, are you better with AT/Stealth on an Interceptor, or, if you're splurging on PTL, might AT/Targeting Computer be a better combo?


that is also true.

maybe AT/TC to get that TL. i think both have merit. me personally i would be relying on the Tractor token to strip agi for the Interceptor to take advantage of with its 3 die base attack

: 4500pts

Lothlorien: 3500pts
Rohan: 1500pts
Serpent: 2000pts
Modor: 1500pts 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Glaive pilots are stupid broken. No, they aren't really, but they are extremely good. My friend played one last night and he would lose his whole list, but that ship, and still win. And he had it with Predator rather than Juke, yet still included TIE Mk. II. Needless to say, against all those PS2 Rebels, it was a great combination.

The Ghost is a huge piece of dead weight. I got a torpedo off my backside, and a single ABT shot off, but that was about it. This ship however was constantly able to deal out damage and force tokens use:

Resistance Sympathizer (38)
Recon Specialist (3)
Gunner (5)
Glitterstim (2)
Smuggling Compartment (0)
Anti-Pursuit Lasers (2)

Total: 50

Just throw him in there and use focus every turn, if they bump you so much the better, if you are forced into a stressful situation or a bump, use your Glitterstim, and just let loose.

Otherwise, not so much. the U-Wing is a bad ship. It's just bad. Turning around takes it out of the fight for 2 full turns, it's hard to manoeuvre.


Automatically Appended Next Post:
I might however be biting the bullet and show up with Scum, instead.

This message was edited 1 time. Last update was at 2017/10/20 00:38:06


 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

So this is what some guy on the Reddit thread said he used to win a League event with sometyhing like this:

Cartel Marauder (20)
XX-23 S-Thread Tracers (1)
Inertial Dampeners (1)
Munitions Failsafe (1)
Guidance Chips (0)
Vaksai (0)

Jakku Gunrunner (15)
Intelligence Agent (1)
Spacetug Tractor Array (2)

Zealous Recruit (20)

Cartel Spacer (14)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)

Black Sun Enforcer (25)
StarViper Mk. II (-3)

Total: 100

View in Yet Another Squad Builder

Pure efficiency that cares about arcs.

However, since PS is going to be important as most of the group will gravitate towards Imperials (Glaives and Royal Guards will be a thing in most lists, I'm given to understand), I figured I could play with things a bit:

Concord Dawn Ace (23)
Push the Limit (3)
Autothrusters (2)
Concord Dawn Protector (1)

Black Sun Ace (23)
Veteran Instincts (1)
Cruise Missiles (3)
Glitterstim (2)
Munitions Failsafe (1)
Guidance Chips (0)
Vectored Thrusters (2)
Vaksai (0)

Cartel Spacer (14)
Ion Cannon (3)
"Heavy Scyk" Interceptor (Cannon) (2)

Black Sun Assassin (28)
Adaptability (0)
StarViper Mk. II (-3)

Total: 100

View in Yet Another Squad Builder

Your thoughts?

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
 
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