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Made in se
Regular Dakkanaut






Hi there!

So I'm all set to buy my last models before starting to play and I would like to have a couple of feedbacks.
I created a list with a similar blueprints from my ever winning 'Nids list, at least in my meta
I have 2 tank hunter and some plasma to debilitate further veichles, a decent mobility, a good target saturation and an insane resistance. I know 2 plagueburst crawler are better than one, but I can't really survive how boring the model looks like.
Than plan is to have some backfire support meanwhile I speed up the pox and the rhino with CC PM,biologus and fouldude up to the front, DP first turn the melta blightlords With typhus in the center and support both the artillery with a daemon prince for rerolls.
I have 5 smite, typhus ability and the plaguecaster Mortal W thing,a decent amount of firepower and we are tough as nails, any observation is welcome l:

+++ Dg (Warhammer 40,000 8th Edition) [106 PL, 2000pts] +++

++ Battalion Detachment +3CP (Chaos - Death Guard) ++

+ HQ +

Daemon Prince of Nurgle: Gift of Contagion, Malefic talon, The Suppurating Plate

Daemon Prince of Nurgle: Malefic talon, Miasma of Pestilence

+ Troops +

Plague Marines
. Plague Champion: Plague knife, Plasma gun
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Plasma gun
. Plague Marine w/ Special Weapon: Plasma gun

Plague Marines
. Plague Champion: Bolt pistol, Plaguesword
. Plague Marine w/ melee weapons: Flail of Corruption
. Plague Marine w/ melee weapons: Flail of Corruption
. Plague Marine w/ melee weapons: Bubotic Axe
. Plague Marine w/ melee weapons: 2nd Plague knife
. Plague Marine w/ melee weapons: 2nd Plague knife

Poxwalkers: 20x Poxwalker

+ Dedicated Transport +

Chaos Rhino: Combi-bolter

++ Vanguard Detachment +1CP (Chaos - Death Guard) ++

+ HQ +

Typhus: Blades of Putrefaction, Plague Wind

+ Elites +

Biologus Putrifier: Plague knife

Blightlord Terminators
. Blightlord Terminator: Bubotic Axe, Combi-melta
. Blightlord Terminator: Bubotic Axe, Combi-melta
. Blightlord Terminator: Flail of Corruption
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator Champion: Bubotic Axe, Combi-melta

Foul Blightspawn

+ Heavy Support +

Plagueburst Crawler: 2x Entropy cannon, Heavy Slugger

++ Outrider Detachment +1CP (Chaos - Death Guard) ++

+ HQ +

Malignant Plaguecaster: Curse of the Leper, Miasma of Pestilence

+ Fast Attack +

Chaos Spawn: Chaos Spawn

Foetid Bloat-drone: Heavy blight launcher, Plague probe

Foetid Bloat-drone: Heavy blight launcher, Plague probe

Created with BattleScribe (https://battlescribe.net)

One thing that I'm unsure of is it worth to add another PM and a PF to the melee champ and loose the spawn ,therefore the CP, or not...
   
Made in gb
Mindless Spore Mine





Not 100% sure as I don’t have my codex to hand but pretty sure you can only take 1 flail of corruption per 5 models in a plague marine squad?

This message was edited 1 time. Last update was at 2017/10/13 11:06:58


"Death is nothing compared to vindication." 
   
Made in fi
Fresh-Faced New User




Plague marines have fixed number of two flails per squad. Terminators have 1 per five models.
   
Made in se
Regular Dakkanaut






Japp! And 7 PM Granades attack with foul and stratagem sums up to 14d6 s4 with rerolls one Hits and Wound with the prince nearby: 7 marines or 3 terminator dead BEFORE charging...
Or 5 bikes or 7 eldar or 14 orks or 19 AM.....

This message was edited 1 time. Last update was at 2017/10/13 11:41:50


 
   
Made in fi
Fresh-Faced New User




 Emicrania wrote:
Japp! And 7 PM Granades attack with foul and stratagem sums up to 14d6 s4 with rerolls one Hits and Wound with the prince nearby: 7 marines or 3 terminator dead BEFORE charging...
Or 5 bikes or 7 eldar or 14 orks or 19 AM.....


You got the grenades wrong. Blightspawn gives his deathshead grenade to ONE model. So you cannot combine it with blight bombardment. Putrifier increases grenades' S to 4 and gives chance to inflict mortal wound. So you want to keep Putrifier with plague marines and use blight bombardment with Veterans of long war. That way you can lob 7d6 grenades with S4 D2 with rerolls to wound, and causing mortal wound on 5+.
   
Made in se
Regular Dakkanaut






Myytti666 wrote:
 Emicrania wrote:
Japp! And 7 PM Granades attack with foul and stratagem sums up to 14d6 s4 with rerolls one Hits and Wound with the prince nearby: 7 marines or 3 terminator dead BEFORE charging...
Or 5 bikes or 7 eldar or 14 orks or 19 AM.....


You got the grenades wrong. Blightspawn gives his deathshead grenade to ONE model. So you cannot combine it with blight bombardment. Putrifier increases grenades' S to 4 and gives chance to inflict mortal wound. So you want to keep Putrifier with plague marines and use blight bombardment with Veterans of long war. That way you can lob 7d6 grenades with S4 D2 with rerolls to wound, and causing mortal wound on 5+.



Thanks a million to figure that out for me!
This means i can bring down a tank or a hive lord with that!
   
Made in fi
Fresh-Faced New User




The potential damage is huge but you really need some effort to set it up and probably works only once against a said opponent. Last time I wiped a unit of wolfen with just the mortal wounds and next time it's pretty easy to see coming a mile away.

This message was edited 1 time. Last update was at 2017/10/13 12:43:19


 
   
Made in se
Regular Dakkanaut






Myytti666 wrote:
The potential damage is huge but you really need some effort to set it up and probably works only once against a said opponent. Last time I wiped a unit of wolfen with just the mortal wounds and next time it's pretty easy to see coming a mile away.


That's a thing I'd test in friendly play with a couple of pals and than drop it hard on a tournament vs casuals


Automatically Appended Next Post:
Wait, why on 5+? Isn't on 6s?

This message was edited 1 time. Last update was at 2017/10/13 21:00:59


 
   
Made in us
Slippery Scout Biker




Tampa, FL

I would say keep the third detachment, though I would drop the Plague Caster for a Chaos Lord. Use the lord to babysit the backfield rather than a DP and then the extra points will let you add what you wanted to the Plague Marine squads. It will be slightly less psychic, but I can't help but feel that a DP to babysit such a small backfield is a huge waste. Alternatively just don't support the backfield and if they actually go for it be happy they are ignoring the real threat. Either way I don't think another model plus power fist is worth losing a CP for.


Automatically Appended Next Post:
Wait, why on 5+? Isn't on 6s?
\

You use Veterans of the Long War also, for another +1 to wound.
   
 
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