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Made in us
Decrepit Dakkanaut






Omadon's Realm

I have one BaC box. Dynat and Skorr.

I will be running Alpha Legion, I will be adding to this with vehicles etc.

I will often be running in conjunction with Dark Mechanicum.

Please advise on build for what I have in the box, along with decent future complimentary purchases, unit strengths etc. I also intend to run Gal Vorbak through the rewards of treason, because I like the figures a lot.



 
   
Made in gb
Mysterious Techpriest







I think it would be a good idea to have a look at the battle reports done by 'geurilla miniature games' because the guy who does them started off with the same stuff you have - as time goes by he fleshes it out just as youre suggesting and his recent 30k battles have seen the saboteur and dynat in near constant use so you should get a feel for what will work for you from them.

He goes by the alias 'achillies' here on dakka - does really entertaining batreps, i can recommend all the batreps he does, not just the ones with the AL involved

This message was edited 1 time. Last update was at 2017/10/15 02:21:44


https://www.youtube.com/channel/UC-px27tzAtVwZpZ4ljopV2w "ashtrays and teacups do not count as cover"
"jack of all trades, master of none; certainly better than a master of one"
The Ordo Reductor - the guy's who make wonderful things like the Landraider Achillies, but can't use them in battle..  
   
Made in by
Flashy Flashgitz






I think you should focus on things that are useful in any army - tactical squads (full 20 man squads benefit really much from infiltrate), sicarans, rapiers and veterans/ terminators. If you want to use other legion units - Iron Havocs And invictarus suzerans can be a nice addition to the army.
   
Made in us
Posts with Authority






I always thought Sacrificial Offering RoW would be fun as Alpha Legion. Maybe not super competitive, but fun.
   
Made in us
Decrepit Dakkanaut






Omadon's Realm

What are people's thoughts on the Saboteur, the Lernaean terminators and the Headhunters?

Also Dynatt, Skorr and Alpharius? Some advice I've had is 'if you can field Alpharius, field him' but I'm wondering if I'm already bringing Dynatt, if that's necessary?



 
   
Made in us
Stealthy Grot Snipa





Atlanta, GA

 MeanGreenStompa wrote:
What are people's thoughts on the Saboteur, the Lernaean terminators and the Headhunters?

Also Dynatt, Skorr and Alpharius? Some advice I've had is 'if you can field Alpharius, field him' but I'm wondering if I'm already bringing Dynatt, if that's necessary?


Quirk from Miniwargaming runs Dynat+Alpharius in practically every AL list he plays, and personally I feel like it's a waste of points at anything less than 2500/3000 points. Together they basically represent 600 points out of your army, that in a lot of cases could be spent on better things. Doesn't help that I really can't stand the Kabuki models "Alpharius". I would say if you're looking at Alpharius or Dynat, I'd consider it an either/or situation, not both.

Edit: Quirk regularly gets Dynat/Alpharius shot off the board fairly easily; which might be a result of his playstyle, but I don't think I've ever seen them used successfully together in a Miniwargaming battle report.

This message was edited 1 time. Last update was at 2017/10/19 18:04:27


 
   
Made in us
Wondering Why the Emperor Left






Headhunters are one of my personal pet peeves. They are an incredibly cool unit with really pretty models, as well as an awesome rite of war built around them, but they have absolutely garbage rules and points costs. Compared to Seekers they have only one type of ammo (arguably the worst one, which seekers NEVER take instead of scorpius rounds, arguably the best one), they have no preferred enemy any longer (instead they come with twin-linked bolters), and they can take a suspensor heavy bolter (one per squad, regardless of size) with their crappy ammo in it. They're also BS5.

At that, their special ammo is absolute garbage. AP3 on a 6 to wound. They do get precision shot innately. Compared to sniper veterans, who give you precision shot, ap2 on 6s to wound and 4+ poison. Or Seekers, who have Precision Shot, strength 5, AP2, shred rounds, and Preferred Enemy against a chosen unit/ character. Then there's the fact that Headhunters all pay the points premium for having venom spheres (hammer of wrath... woo?) and power daggers. Again, compared to veterans, you can take a power sword, making them comparable in price, and dish out 3 attacks per guy as opposed to the 1 the Headhunters get, and you can take some power axes rather than relying on rending for AP2.

Their damage output is pathetic compared to Vets/ Seekers, their pricing is insane (more expensive than seekers), and their role within the army (character/ hidden wargear sniping) is supplanted by other units who are much better at doing it than they are. The ONLY thing they have going for them is that they have infiltrate innately, so they are easy to fit into Coils of the Hydra.

Dynat and Alpharius are a potent combo, but Dynat requires you to have a very specific playstyle to truly make use of his abilities (like Sacrificial Offering), whereas Alpharius requires you to play a different playstyle to make use of his abilities (Coils of the Hydra). All in all, the two do have some overlap, but that overlap is so incredibly specialized (and expensive points wise!) that you can't really make much use of it sub-3000 points.
   
Made in gb
Unhealthy Competition With Other Legions




Nottingham / Sheffield

 Kraytirous wrote:
Spoiler:
Headhunters are one of my personal pet peeves. They are an incredibly cool unit with really pretty models, as well as an awesome rite of war built around them, but they have absolutely garbage rules and points costs. Compared to Seekers they have only one type of ammo (arguably the worst one, which seekers NEVER take instead of scorpius rounds, arguably the best one), they have no preferred enemy any longer (instead they come with twin-linked bolters), and they can take a suspensor heavy bolter (one per squad, regardless of size) with their crappy ammo in it. They're also BS5.

At that, their special ammo is absolute garbage. AP3 on a 6 to wound. They do get precision shot innately. Compared to sniper veterans, who give you precision shot, ap2 on 6s to wound and 4+ poison. Or Seekers, who have Precision Shot, strength 5, AP2, shred rounds, and Preferred Enemy against a chosen unit/ character. Then there's the fact that Headhunters all pay the points premium for having venom spheres (hammer of wrath... woo?) and power daggers. Again, compared to veterans, you can take a power sword, making them comparable in price, and dish out 3 attacks per guy as opposed to the 1 the Headhunters get, and you can take some power axes rather than relying on rending for AP2.

Their damage output is pathetic compared to Vets/ Seekers, their pricing is insane (more expensive than seekers), and their role within the army (character/ hidden wargear sniping) is supplanted by other units who are much better at doing it than they are. The ONLY thing they have going for them is that they have infiltrate innately, so they are easy to fit into Coils of the Hydra.

Dynat and Alpharius are a potent combo, but Dynat requires you to have a very specific playstyle to truly make use of his abilities (like Sacrificial Offering), whereas Alpharius requires you to play a different playstyle to make use of his abilities (Coils of the Hydra). All in all, the two do have some overlap, but that overlap is so incredibly specialized (and expensive points wise!) that you can't really make much use of it sub-3000 points.

QFT, Headhunters are gorgeous garbage.

Lernaeans are cool and slightly better / more interesting than regular legion terminators with WS5 rather than WS4 and volkites by default. They aren't anything particularly special though.

With regards to the BaC box, I built up 30 legion tacticals and gave them vexillae and rhinos. That satisfies almost every RoW requirement.
I got a second box and built up 20 veterans and another 10 tacticals, this allows for 20 man units or some combination of rhinos and maximum size squads.

Dynat can make an army, he is an exceptional buff character and a competent melee fighter. Make sure you have a unit that can take advantage of his cognis-signum, its easy to overlook how good this item is on a character with no significant ranged weapons.
I have no real opinion on Skorr, HH is about going 'all in' and taking a centurion as my warlord is a bit pathetic imo.
Alpharius can also make an army but he really needs to be fielded in large games to make best use of all his abilities. Global preferred enemy can win the game, but you need units that can take best advantage of that fact.

Dont forget that characters also need transport spaces to comply with Coils and other rites.

As for additions, consider a legion praevian with some lance-castellax to crack vehicles, I assume you already own some lance-castellax so a single praevian shouldn't be hard to convert up.
I would certainly make use of the mechanicum's anti-armour units as thats what I struggle to deal with when playing AL.

Project Log
Neronoxx wrote:
...for the love of god can we drop the flipping jokes?
They might go over peoples heads....
 
   
Made in us
Decrepit Dakkanaut






Omadon's Realm

So the long and short is no to headhunters, so if I get the models, use as seekers or something. What would be a nice seeker squad loadout for maximum 'sitting in the bushes/a tower someplace and sniping people as a huge irritation'?

Lernaeans are, I think, going to wait until there are official models as I'd be peevish to go to lengths to rework my termies and then have them come out and be (likely) much prettier.

I am strongly considering a talon of contemptors, thanks to SirDonlad's recommendation of Guerilla Miniature Games videos, because they look v imposing on the table and seem to cause total havoc. I'm also pondering which sicaran to get, as I love both the original battle tank and the venator, along with, perhaps, a scorpius whirlwind as I like the look of that mini and consider it very 'Alpha legion' being a minimal, but potent unit.




 
   
Made in by
Flashy Flashgitz






For Lerneans you just need cata termies, AL shoulders, volkite chargers and the weapons you like. Even if FW does Lerneans models, those terminates will always be useful. Besides, they are not much more expensive than normal termies, so you can give them a try.
   
Made in ca
Wondering Why the Emperor Left






Lernaen terminators are bargain-bin WS5 terminators. Think of them as a way cheaper command squad with stubborn instead of fearless, without the 5-man cap. I find Seekers work best in a rhino/ combi-plasma sort of way. You dump them out of the rhino, unload their preferred enemy plasma, and then set up shop. If you want to go into a bell-tower and take pot-shots, just give them basic bolters to keep them as cheap snipers.
   
Made in us
Decrepit Dakkanaut






Omadon's Realm

I'm actually liking that 'pops out of rhino and murders something' idea, esp if I can infiltrate the rhino?

Also thinking with Dynat allowing a unit to deepstrike, plus taking RoT deepstriking Gal Vorbak, I can put a double CC threat into someone's lines early and then maximize picking off everything else with snipy shots and incoming death robots to mop up.



 
   
Made in ca
Wondering Why the Emperor Left






Yes, rhinos gain the Infiltrate and Scout ability inferred by the unit they are dedicated to. So if you infiltrate your seekers, they can take their rhino with them! I would combo the deep-strike with a command rhino. +1 to reserves and no scatter within 24" of it is pretty sweet. If you don't own one, you can buy the satellite from kromlech for a pretty affordable price, and wombo it with a generic rhino kit (it comes with the razorback hatch regardless of whether it's a rhino or razorback kit). That's the beauty of the Alpha Legion way of war, you can attack from so many directions. I'd keep in mind, though, that your Gal Vorbak won't be able to really charge anything until turn 3, so you'll want to give your opponent more prominent threats to focus on. I personally like combining vigilators with infiltrated units to get some nasty Alpha-strikes.
   
 
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