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Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

After seeing the list that won the first heat of the Warhammer GT, I thought I'd see if I could knock something together from my own collection of Dark Angels that would work similar to that list. This is what I came up with.
Detachment 1: Battalion Detachment
HQ:
Azrael
Primaris Lieutenant: MC Auto Bolt Rifle
Troops:
Tactical Squad: Lascannon, Bolt Pistol/Chainsword on Sgt.
Tactical Squad: Lascannon, Storm Bolter/Chainsword on Sgt.
Tactical Sqaud: Lascannon, Storm Bolter/Chainsword on Sgt.
Fast Attack:
Ravenwing Darkshroud: Heavy Bolter
Flyer:
Ravenwing Dark Talon
Dedicated Transport:
Razorback: Twin Assault Cannon
Razorback: Twin Assault Cannon
Razorback: Twin Heavy Bolter
Detachment 2: Battalion Detachment
HQ:
Ezekiel
Company Master: Power Sword, MC Boltgun
Troops:
Tactical Squad: Lascannon, Bolt Pistol/Chainsword on Sgt.
Tactical Squad: Missile Launcher, Plasma Pistol/Chainsword on Sgt.
Scout Squad: 4x Sniper Rifle, Missile Launcher, Camo Cloaks
Dedicated Transport:
Repulsor: Twin Lascannon, Heavy Onslaught Gatling Cannon, Onslaught Gatling Cannon, 3x Storm Bolter, 2x Fragstorm Grenade Launcher, Ironhail Heavy Stubber
Total 2000 points
Basically I would try to get as many units as possible inside of Azrael and the Lieutenant's auras, and the Darkshroud's as well for that -1 to hit them. The Repulsor is only in the list because I don't own enough AssCan Razorbacks; I know it's not really that good. Still, inside of Azrael's reroll bubble it should be fairly nasty and it does have the advantage of being able to fall back and still shoot if it ends up with somebody tagging a fender. Ezekiel is there for psychic defense as he can deny 2 powers every turn and throw a couple of his own. For those units that just won't fit within Azrael's bubble, the Company Master should give them at least a small buff. My main concern is things like Genestealer Cult lists that have ways to get CC units in my face quickly; I'd have to use the Tacs as bubble wrap, which means basically sacrificing them. Admittedly, the vehicles would then proceed to maul anything that killed the Tacs, but I'm still not sure it would work. There are other choices that seem not to make sense (like the Sergeants' loadouts) that are only the way they are due to the limits of my collection. Still, it's something new and different for me to eventually try.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in ca
Regular Dakkanaut




I've used Intercessors and Scouts typically as bubble wrap. Usually they are squads of comparable cost. Ten man scout squads cover a litte more ground and because you can basically place them anywehre they are technically better, I just like how tough the intercessors are with azzy's bubble.
   
Made in us
Bounding Dark Angels Assault Marine





I think I'd swap the tac squads for scouts as well and through in devs. It'd be a lot easier to get them in the bubble which plays more to our strengths. I usually take 3 scout sniper units and that can pretty reliably deny deep strike for a turn at minimum. Plus every once in a while they can take out commissars, weird boyz, etc., which comes in handy right before you unload into some conscripts or have your Dark Talon within smite range. I've also considered finding a way to fit Celestine in there but am still on the fence about it.

Dark Angels - 8000
Blood Angels - 4000
Astra Militarum - 2000
 
   
 
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