Easy E wrote:I played a game called.... Space Aler(?) where it was your team of four people against a set of audio scenarios that represented different levels of danger. Your team of 4 people or so had to organize how you were moving about the ship and what you were doing to handle threats.
For example, if you needed to fire gun, you would load the cannon, and someone on a diffeent deck could fire it.
Not all threats were shooting related, and the speed and where they arrived would force you to move about the ship and scream what to do at each other. Since it was timed on a CD, you had to do as much as you could befor ethe next threat arrived.
The harder levels got faster and faster with more and varied threats.
This game was an absolute riot. Some of the threats were communication break downs where you couldn't speak to your teammates, only plan your next moves. Was refreshing really, a nice change of pace, literally.
Galaxy Trucker was another game that didn't run strictly on a turn based method. You had to construct a spaceship using tiles, trying to get a variety of components like storage, weapons, shields, and special rooms. You all built your ship at the same time from a pile of face down tiles in the middle of the table, and you could only grab one at time, look at it, and either return it to the middle or play it on your ship. The trick was that a tile played was set in stone, so you had a limited time to decide if you wanted to use it or fish for better/different tiles. The rest of the game was played in a more less turn based sequence, but half the fun was building the ship. The rest of the fun was watching your ship slowly (or quickly) come apart when it came under fire or failed to dodge asteroids.
The wife and I were recommended Captain Sonar, and we're gonna give it a shot when she gets home. Sounds like a fun game. Plus, we both hunt subs for a living.