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Made in de
Fresh-Faced New User




Hello everyone,

this is my first post and in advance: Please excuse my language. English is not my native tongue .

I'm trying to refine my list ideas to a competitive level. This list is based around Wraithguards (WGs) and Dark Reapers (DRs).
I'm really interested in your opinions about the general list and specifically about the 4 Wave Serpents I would run (12 DRs in the Serpent with the TAML and 5 WGs plus one character in each other).

My ideas till now:
- I could swap the Farseer, Warlock, one DR and one AML on the DRs for a Tempest Launcher and a Farseer Skyrunner (more flexibility for the Farseer but not -1 to hit for the DRs)
- I could let the DRs and Yvraine start on the table and swap one Wave Serpent (with the TAML) against something else (more DRs maybe)
- I got the feeling, that the list is missing some first turn punch (maybe the DRs are enough? I know they can delete a doomed Defiler/Predator in the first turn)

Now, here is the list:

++ Vanguard Detachment +1CP (Aeldari - Ynnari) [66 PL, 1254pts] ++

+ HQ +

Farseer [6 PL, 113pts]: 1. Guide, 2. Doom, Witchblade

Warlock [3 PL, 37pts]: 1. Conceal/Reveal, Witchblade

+ Elites +

Wraithguard [10 PL, 225pts]: D-scythe, 5x Wraithguard

Wraithguard [10 PL, 225pts]: D-scythe, 5x Wraithguard

Wraithguard [10 PL, 225pts]: D-scythe, 5x Wraithguard

+ Dedicated Transport +

Wave Serpent [9 PL, 143pts]: Shuriken Cannon, Twin Shuriken Cannon

Wave Serpent [9 PL, 143pts]: Shuriken Cannon, Twin Shuriken Cannon

Wave Serpent [9 PL, 143pts]: Shuriken Cannon, Twin Shuriken Cannon

++ Spearhead Detachment +1CP (Aeldari - Ynnari) [48 PL, 746pts] ++

+ HQ +

Yvraine [7 PL, 132pts]: Ancestors' Grace, Word of the Phoenix

+ Heavy Support +

Dark Reapers [5 PL, 102pts]
. 2x Dark Reaper: 2x Reaper Launcher
. Dark Reaper Exarch: Aeldari Missile Launcher

Dark Reapers [5 PL, 115pts]
. 2x Dark Reaper: 2x Reaper Launcher
. Dark Reaper Exarch: Tempest Launcher

Dark Reapers [22 PL, 223pts]
. 5x Dark Reaper: 5x Reaper Launcher
. Dark Reaper Exarch: Tempest Launcher

+ Dedicated Transport +

Wave Serpent [9 PL, 174pts]: Crystal Targeting Matrix, Shuriken Cannon, Twin Aeldari Missile Launcher

++ Total: [114 PL, 2000pts] ++

Created with BattleScribe

Thank you all in advance and till then,
Eldarion
   
Made in us
Guarding Guardian




Welcome! This list packs a punch from a shooting perspective, but I think you might get torn up in CC depending on who you are playing against. Eldar dont have the best CC units, but you do have access to wraithblades. I would start by spicing up the wraith units and maybe have 2 units of wraithblades and the one unit of wraithguard. Depending on the amount of points you have you could have one with swords and one with the ghostaxes. I would also cut the dark reapers to two squads of 4 or 5 and use any remaining points to buff your serpents, which I love! I run my serpents (depending on weapon load out) with spirit stones, shuriken cannons, bright lances, and either vectored engines or crystal targeting matrix. With some of those buffs and the serpent shield, some people I have played against have a real hard time cracking them.

   
Made in ca
Swift Swooping Hawk





Oklahoma

I think this is close to the most competitive all Craftworld ynnari list that I've seen. The biggest weakness in the list is that it is vulnerable to an alpha strike.

The list needs some extra bodies to go around the tanks and keep deep striking units slightly further away so they won't be able to get within 12'' of the tanks for assault or melta's or rapid fire. I would drop one of the d-scythe wraithguard units for a squad of 5 Fire Dragons with an exarch that has a dragon's breath flamer. This keeps the detachment legal while giving you the points to bring a squad of guardians or kabalite warriors to buffer your tanks.

Another thing I would consider is to give both of the 3 man Dark reaper squads a tempest launcher. That way you can hide them behind line of sight blocking terrain and have your exarch shoot 2d6 shoots re-rolling 1's to hit always hitting on 3's. It's pretty darn effective, you can pop them out when needed to get the extra missile launcher shots. If you place them close to each other then when your opponent tries to kill them one squad will provide a free soul burst for the other.

If you can find any extra points, maybe by dropping the TL AML to a TL shuriken cannon on the wave serpent, I would bring some vectored engines or some upgrade to increase the durability of the wave serpents that have characters in them.

Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
 
   
Made in de
Fresh-Faced New User




Hey, thanks for your ideas.

A screen from Kabalite Warriors and one CC unit could work really well. I could swap out one unit of WG for a unit of WB with blades. Also then I could try to fit in some Spirit Stones for the Serpents (don't forget that, mathematically, Spirit Stones "only" provide 2 extra wounds. Which would mean about 16% more survivability)

Important note on tactics: All models start in Serpents so a Alpha Strike needs to crack them up. After turn one there will be no more characters or DR in a Serpent. Only WG and WB to go a bit forward and "screen" the DR.

I know, that this list is weak at CC, but the plan is, that no one will want to charge a unit with 5 times 1-3 auto hitting shots that will erase nearly everything .
And even if the WG are in CC: they can fall back and shoot .

Here is the alternate take:

++ Vanguard Detachment +1CP (Aeldari - Ynnari) [60 PL, 1171pts] ++

+ HQ +

Warlock [3 PL, 37pts]: 1. Conceal/Reveal, Witchblade

+ Elites +

Wraithguard [10 PL, 225pts]: D-scythe, 5x Wraithguard

Wraithguard [10 PL, 225pts]: D-scythe, 5x Wraithguard

Wraithguard [10 PL, 225pts]: D-scythe, 5x Wraithguard

+ Dedicated Transport +

Wave Serpent [9 PL, 153pts]: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon

Wave Serpent [9 PL, 153pts]: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon

Wave Serpent [9 PL, 153pts]: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon

++ Spearhead Detachment +1CP (Aeldari - Ynnari) [54 PL, 829pts] ++

+ HQ +

Yvraine [7 PL, 132pts]: Ancestors' Grace, Word of the Phoenix

+ Troops +

Kabalite Warriors [3 PL, 35pts]
. 4x Kabalite Warrior
. Sybarite: Splinter Rifle

Kabalite Warriors [3 PL, 35pts]
. 4x Kabalite Warrior
. Sybarite: Splinter Rifle

+ Heavy Support +

Dark Reapers [5 PL, 115pts]
. 2x Dark Reaper: 2x Reaper Launcher
. Dark Reaper Exarch: Tempest Launcher

Dark Reapers [5 PL, 115pts]
. 2x Dark Reaper: 2x Reaper Launcher
. Dark Reaper Exarch: Tempest Launcher

Dark Reapers [22 PL, 223pts]
. 5x Dark Reaper: 5x Reaper Launcher
. Dark Reaper Exarch: Tempest Launcher

+ Dedicated Transport +

Wave Serpent [9 PL, 174pts]: Crystal Targeting Matrix, Shuriken Cannon, Spirit Stones, Twin Bright Lance

++ Total: [114 PL, 2000pts] ++

Created with BattleScribe

This message was edited 3 times. Last update was at 2017/10/20 08:20:30


 
   
Made in ca
Swift Swooping Hawk





Oklahoma

I think the d-scythe guard are much better than wraithblades.

The updated list looks awesome! I would just switch out the spirit stones for Vectored engines. I assume the WG serpents will be advancing each turn anyway since they have shuriken cannons and they will provide much more protection than spirit stones against everything except other squads of dark reapers. As you said, the spirit stones really only add ~2 wounds to the wave serpent, but vectored engines can reduce the total amount of saves you even have to make.

This message was edited 1 time. Last update was at 2017/10/20 17:45:49


Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
 
   
Made in de
Fresh-Faced New User




I will test it out. The problem with vectored engines is, that they don't provide protection against an alpha strike. Furthermore I am not sure to advance every turn. I want to hit too
   
 
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