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Made in no
Liche Priest Hierophant





Bergen

So I played shadespire today.

Just one game. I knew the rules, my opponent was not that caught on the rules. Both of us enjoy playing warhammer and competetive Magic the Gathering. Seing how shadespire has elements from both I feel competent to give a good opinion on it. Here are my thoughts on it:

Some parts of the game is good, but if it is enjoyable depends wholy on the two decks you bring to the game. Your glory condition, known as your win conditions, and your action and upgrade cards.

The crux of the game is that it only lasts 3 turns. You have 4 actions each turn so you only have 12 moves. That is very small. Your action cards come into play here, as they let you break the 12 actions by taking minor smaller actions.

In our game, I was the Sigmar Incarnate warriors, I sett up quite a long way from the Khorn player. I had glory quests that just meant I could get 2 glory turn 1 with no interaction from my oponent. My oponent need to fight me in some way to get glory.

Turn 1 my oponent moved all his turn. Turn 2 was some action. Turn 3 I had killed 2 of my opponents units (one in turn 2, one in the beginning of turn 3.) Because of several things my opponent could not score glory. I won 5 to 1. Note that I could also sett up the two maps much further away, meaning he would probably need to spend turn 2 walking towards me as well.

In order for this game to be good stalling and delaying should not be a prime tactic. I suppose that depends on what glory quests they print. Also, some of the upgrade cards are really really bad. If you draw to many of them they flood your hand since you need glory to play them. The action cards I do not think you need glory to play (am I reading that wrong?) The action cards are much better since they are free, you can just run them out, and you need ways to break the bad 'only 12 moves a game'. For instance one of the action cards lets you move a model 1 square. That is huge, and very good. Another card that saved my units was a healing potion that gained me 2 life.

If you want to play the game make sure you play only good glory quests. Many of them are horrible. And also put as few upgrade cards as you want in your upgrade/action deck, and put as many actions as you can find.

Any other players experience?

   
Made in us
Fiery Bright Wizard





California

Don't the ploys/upgrades have to be even across that deck though? So if you have a deck of 20 cards you gotta have 10 upgrades and 10 action ploys right. So you have to make sure you take worthwhile upgrades that have a chance of turning the tide or strengthening players.

This message was edited 1 time. Last update was at 2017/10/23 04:45:18


 
   
Made in no
Liche Priest Hierophant





Bergen

Yeah you are right, I missread that part.

   
 
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