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Made in us
Yellin' Yoof




United States

This list represents my Deathskull Freebooters. Since theres very limited options for making custom characters, I'm using ghaz and grotsnik rules for models I made. Hopefully when we get a codex I won't have to counts as anymore.

Detachment 1
Ghaz (Kaptin Gobsmasha)- 215
Wierdboy- 62
Grotsnik- 74

29 Boyz w/20 choppas and 9 shootas
Nob w/shoota and big choppa
-189

29 Boys w/20 choppas and 9 shootas
Nob w/shoota and big choppa
-189

29 Boys w/20 choppas and 9 shootas
Nob w/shoota and big choppa
-189

Dakkajet w/6 supa-shootas
-148

Killtank w/bursta kannon, 3 twin big shootas, reinforced ram, and grot riggers
-306

Detachment 2
Big mek w/ kustom force field
-75

Big trakk w/supa-kannon, 2 Big shootas, and grot riggers
-184

Deff dread w/4 close combat weapons
-149

10 lootas
-170

Detachment 3
Wierdboy- 62

4 kommandos w/2 rokkits
Nob
-69

4 kommandos w/2 rokkits
Nob
-69

4 kommandos w/2 rokkits
Nob
-69

Detachment 4
Wierdboy- 62

2 deffkoptas w/kopta rokkits and big bomms
-166

2 deffkoptas w/kopta rokkits and big bomms
-166

2 deffkoptas w/kopta rokkits and big bomms
-166

Detachment 5
Big mek w/kustom force field
-75

Mek gun w/kustom mega kannon
-48

Mek gun w/kustom mega kannon
-48

Mek gun w/kustom mega kannon
-48

2998 points with 10 command points.

Basic set up and tactics would have big trakk and lootas in my back field since they have the range to cover the table. The mek guns deploy close to my front line to hopefully get them in range on turn 1 or 2. Kommandos and deffkoptas stay in reserve until needed. I know most players kit their kommandos for close combat, but I want them to deploy in cover behind enemy lines and toss rokkits at vehicles. Hopefully they'll force my opponent to waste shooting or double back to assault them. Deffkoptas have a similar role but will try and drop the bomms on heavy infantry while lining up for a vehicle attack. Dakkajet is around to jump on targets of opportunity like characters or infiltrators and possibly some light vehicles. The killtank' s job is to provide close support and anti-armour. 2 wierdboys with jump and 1 with warpath hang out with grotsnik and ghaz in the middle of the boyz mobs to buff and rapidly relocate, as well as tossing some smite out when they get close enough.

I know it's not the most competitive list, but I think it'll be a fun tac army. I love big games, so most of my playing is with friends and family with the occasional match at the local GW.

Orkz is never beaten in battle. If we win, we win. If we did, we did fighting so it don't count. If we legz it, we just come back for annuver go, see? 
   
 
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