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Made in us
Longtime Dakkanaut





West Chester, PA

I was an on-again off-again casual player for 6th and 7th edition, but I haven't played at all since 8th edition dropped. I liked some of the ideas that they were floating around, but looking at the new codexes, I'm not sure that 8th addressed any of the issues that turned me off from 7th. Basically, I felt like the game's rules regularly got in the way of fun game-play by enabling gimmickry and exploits, lacking intra/inter-army balance, and just generally having an overly complicated rule-set. So what is the verdict on 8th edition, has it improved your gameplay experience?

"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun

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Made in us
Fixture of Dakka






If your casual and you play with causal you will for sure like it more than 6-7th ed.

Its (when not power gaming) actually very well balanced, there will always be better units than other, but if neither are spamming those units its a very close and fun game.

Edit: The game has been made simpler but it still has a lot of strategy to it, just b.c the rules are easier doesnt mean there are less combo's and shenanigans.

This message was edited 1 time. Last update was at 2017/10/22 18:21:30


   
Made in nl
Longtime Dakkanaut




It is certainly very imperfect and with many major issues. But compared to the unholy broken abomination of invisibility deathstars that was 7th edition, it is pure bliss.
   
Made in us
Fixture of Dakka






To add to that;

The broken issue's arent worst than any other editions bad rules (Old Skimmers only being hit on 6's in melee, 35pt Rhinos taking 5 Las cannons without dying, MC blocking all LoS, etc...) Each edition has its flaws.

Many dont like the Cover rules (i agree to a point but its still easy to gain cover just harder to gain lots of cover) and the other thing is the way the rules are, infantry is favored for sure (lack of Blasts/templates and cover is easy to get on infantry).

   
Made in us
Dakka Veteran




Thus far it doesn't seem that bad, to play most armies all you need is the core book and either the index or the codex. If you've got some real old stuff you may need the index as well even with the codex, but most of that is rather old. Aside from intra-faction armies like ynarri or genestealer cult there's not the massive profusion of books.

General game sequence, scenarios and concepts are in the main book and spelled out reasonably well. From there, you've got two kinds of rules that matter per unit, the army wide special rules specified at the start of the index/code or the rules on the unit itself. It's not perfect, but it's a lot better than cross referencing across who knows how many books. Only workable complaint is that points are sitting in an index at the end of the book rather than with the units. The rest is relatively solid.

Can't speak too much to balance, but with commissars getting a swift kick in the nuts today most of what's out there is on a relatively even keel, particularly compared to last edition.
   
Made in us
Fixture of Dakka






Yeah with IG nerf, only SM and CSM are the odd ones that is very strong. AT least you can counter some of the CSM stuff, SM re-roll everything is just hard to deal with no matter what.

The biggest thing also is, Chapter Approve will help as well, they already are changing Core rules to help the game. if they are willing to keep doing that, the game will for sure be more balanced and fun. They are listening and they are making changes. This is what makes me like 8th the most so far.

   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

I prefer 7th. It's okay, but nothing special, 8th is.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in il
Warplord Titan Princeps of Tzeentch






So far, 8th has been a blast

Games flow much faster, feels better balanced and in general its more fun.

I miss some stuff from 7th, like formation army compositions who were really fluffy, or the way directions mattered for vehicles, but the gains far outweigh the losses.


can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Krazed Killa Kan






Strongly prefer 7th over 8th. For all the horribly bloated and poorly designed rules that made up 7th, the gameplay was at least interesting and had some depth to it. 8th took away the depth and complexity to replaced it with blandness in the name of balance and simplicity. Problem is that GW is still bad at rules writing so we have boring clunky rules with all the imbalance issues continuing to rear its ugly head.

You know its bad when 7th edition Orks was more fun than playing Orks now.

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Made in us
Pious Palatine




 Vankraken wrote:
Strongly prefer 7th over 8th. For all the horribly bloated and poorly designed rules that made up 7th, the gameplay was at least interesting and had some depth to it. 8th took away the depth and complexity to replaced it with blandness in the name of balance and simplicity. Problem is that GW is still bad at rules writing so we have boring clunky rules with all the imbalance issues continuing to rear its ugly head.

You know its bad when 7th edition Orks was more fun than playing Orks now.


Counter point: 7th edition had 0 strategy and the only complexity was 'what order of impossible to fail psychic abilities should I use to get my 2++ rerollable invisible hammerhand deathstar' And the entire strategy with Orkz was 'hope their deathstar is worse than my nob bike star :(.

I understand that Orkz are in a rough place right now but that doesn't make 8th as a whole bland or lacking strategy, especially compared to 7th which was ultimately 'faceroll a deathstar and hope for the best' edition.

You know 7th was bad when only about 20% of the rules/units/formations in the game were good enough to matter.


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The Era of Auras, basically. And Mortal Wounds as far as the eye can see.

Just dull to me.

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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in it
Waaagh! Ork Warboss




Italy

The current edition is certainly better than the previous one, but at the moment some armies have a codex and some others don't. Playing with the index rather than the codex is significantly different, so at the moment the game could be a bit unbalanced. But in the following months this issue will be fixed and we will have an appropriate response about 8th edition.

Casual and semi-competitive games are amazing IMHO, but of course tournaments are still full of dull-boring-toxic-overpowered lists. Ignore that environment and 8th edition will be a lot of fun.


Automatically Appended Next Post:
 Vankraken wrote:
Strongly prefer 7th over 8th. For all the horribly bloated and poorly designed rules that made up 7th, the gameplay was at least interesting and had some depth to it. 8th took away the depth and complexity to replaced it with blandness in the name of balance and simplicity. Problem is that GW is still bad at rules writing so we have boring clunky rules with all the imbalance issues continuing to rear its ugly head.

You know its bad when 7th edition Orks was more fun than playing Orks now.


I too consider orks better in 7th edition than now. But IMHO the new mechanics are better, the game overall is better. Let's wait for the codex, maybe our beloved greenskins will receive some love.

This message was edited 1 time. Last update was at 2017/10/23 07:09:51


 
   
Made in si
Foxy Wildborne







It's like one of those free online games where the only "tactics" are finding OP skill combos and rules exploits instead of any meaningful decisions on the battlefield.

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Made in ca
Fixture of Dakka





Ottawa Ontario Canada

 H.B.M.C. wrote:
The Era of Auras, basically. And Mortal Wounds as far as the eye can see.

Just dull to me.


Accurate.

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Made in us
Irked Necron Immortal




Sentient Void

I have no idea when the Necrons will have a Codex to use so I think 8th sucks right now. At least in 6th Edition I had a 5th Edition Codex to use.

The game is bland and boring now with different but just as significant issues as before. 8th edition feels controlled so it seems better on the surface but it has all the effervescence of warm beer.

Paradigm for a happy relationship with Games Workshop: Burn the books and take the models to a different game. 
   
Made in be
Dakka Veteran






Better then 7th but hardly to be called the best edition ever.
It lacks dept and is more of a beer and peanut game when played casual and played competitve it is a who can play his A'bomb first and incapacitate his opponent (usually the player that goes first)

Not to speak of the balance issues...

When reaching a certain power level, objectives do not matter as almost all games will end in just wiping your opponent or be wiped. (or quickly taking out 60% of his army making it impossible for your opponent to take objectives)

I was very enthusiastic at the start, now only a couple of codexes have been released and I am already bored with the matched play version of the game and casual play is okay once in a while but gets boring quickly if you play to often.
   
Made in us
Fixture of Dakka






It only lacks dept if you play mono shooting army/style., and honestly any game where 70% of your play time is in 1 phase out of 6 phase shouldnt be as fun as someone that plays in all 6.

My Harlequins are stupidly fun and has insane amounts of strategies compare to 7th DE and Harlequins combined.

This message was edited 1 time. Last update was at 2017/10/23 09:08:25


   
Made in us
Norn Queen






 lord_blackfang wrote:
It's like one of those free online games where the only "tactics" are finding OP skill combos and rules exploits instead of any meaningful decisions on the battlefield.


This will always be the case while the game is IGOUGO. When the best possible result is piling up as much damage as possible so the enemy has the least possible attacks to send back to you the whole experience degrades into swinging clubs at each other.

If 40k went to other activation methods the game would have significantly more tactical nuance.


That being said 8th normalized the unit types and bought vehicles and monsters in line with the rest of the game making the whole thing much more enjoyable and easier to play.

This message was edited 1 time. Last update was at 2017/10/23 10:13:04



These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in it
Waaagh! Ork Warboss




Italy

 Lance845 wrote:
 lord_blackfang wrote:
It's like one of those free online games where the only "tactics" are finding OP skill combos and rules exploits instead of any meaningful decisions on the battlefield.


This will always be the case while the game is IGOUGO. When the best possible result is piling up as much damage as possible so the enemy has the least possible attacks to send back to you the whole experience degrades into swinging clubs at each other.

If 40k went to other activation methods the game would have significantly more tactical nuance.



IMHO that's not the problem. Tactics sometimes don't matter at all because some codexes are way better than other ones. Simple.

If you play friendly games with lists well balanced, even tailoring them in order to have a fair match, tactics really matter in 40k. It's the TAC approach in a game in which some armies are way better than other ones that makes the impression that tactics don't matter.

 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

It's better than 6e or 7e but it... feels lacking to me. Like the enthusiasm quickly eroded. I'm not really sure why though.

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Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Better than 6th/7th, worse than 5th is where I'd slot it.

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Made in pl
Wicked Warp Spider





Since I mostly play with same people over and over again and don't realy do pick-up games "stock" 8th ed severly lacks "interesting replayability" when compared to even "stock" 7th. In such small environment, what others considered to be "rules bloat" in 7th, gave much needed depth to explore or tailor to suit specific needs. 8th ed factions "sameness" and pretty much non-existing terrain rules, combined with "everything dies instantly" power level makes for very "shallow board game with expensive pieces" feel to it... I run out of initial interest in 8th very quickly, and even new codices do not make the game better for me.

But there are some very nice ideas in 8th, that expand the gameplay possibilities nicely - when ported onto more complex nature of 5th-7th "core rules engine". I'm thinking narrative "way to play" ideas, stratagems and subfaction traits.

All those reasons combined result in me playing "ourhammer house ed" at this point, as tournaments and pick-up "universal language" are not a concern for me.
   
Made in us
Powerful Phoenix Lord





I would say simply: an excellent chassis upon which the players can build a very good/fun game.

It's as breakable as always (meta/netlisting, etc.) but if you play with likeminded players and don't mind creating your own scenarios or house-ruling some stuff...it can be a very good time. There's still the very prominent GW-gamer fear of adjusting rules to have more fun.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 lord_blackfang wrote:
It's like one of those free online games where the only "tactics" are finding OP skill combos and rules exploits instead of any meaningful decisions on the battlefield.


So... like every edition of warhammer fantasy and 40k ever?

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in gb
Norn Queen






Like with any game, it's the people you play it with that make the game.

If GW wanted an actual semblance of balance they would have to totally abandon IGOUGO which is never going to happen because their target demographic (at least nowadays) sadly can't handle that level of "complexity".

As long as you play with friends, or enjoy going to cuthroat cheddarfest tournaments (each to their own), then 8th is the best the game has been for a long time, on the level or better than 5th imho.
   
Made in us
Nurgle Chosen Marine on a Palanquin






I like the edition more than 7th. The ease outweighs the "but that doesn't make sense!!!" Removing vehicle facing and firing arcs alone. As much as I wish I could still use blasts because they were satisfying, I am grateful they were gone, so many "no, it goes that way" arguments.

You say the early edition exploits are ruining the game, but if you played when 6th and 7th came out, they had the same issues. Heck, just about every year 7th edition had another shenanigans style exploit. As BaconCatBug said, it's about the people you play.

I COULD run 12 malefic lords in a chimera. I have the models and it would be absolutely disgusting to run. I don't because I am not an donkey-cave and know how terrible it would be to fight against.


8th has greatly improved my gameplay experience. I no longer have to worry about playing against that tank shock abusing dude (who I found out has almost stopped playing since tank shock was removed) I don't have to worry that I'll face an all knights list and only be able to hurt them with 2 of my units. The things that "that guy" can whine about have been drastically reduced, making less anxiety about pick up games.
I will add that I feel 8th edition has removed some of the feeling of uniqueness from models. AV v T was a big selling point for vehicles. I don't mind that it is gone from gameplay, but list building, and this might sound weird, it's super easy to compare units and think "wow, this isn't all that hot". Same goes for purchasing new models.
This is easiest to see with the heavy bolter VS autocannon discussion. The AC doesn't seem to measure up with the new AP and dmg with the wound chart. I know every edition has it's spam weapons, but its very easy to see them in this edition.

I don't know if that should be a complaint, but it's an odd feeling.

   
Made in us
Decrepit Dakkanaut





 H.B.M.C. wrote:
And Mortal Wounds as far as the eye can see.
.


Aside from Death Guard where are you seeing all these mortal wounds in the IG and Eldar books?

In any case 8th is a big plus for me. Last local tournament of 25 people saw the first and last place separated by only 12 points.
   
Made in us
Regular Dakkanaut




I went to get back into the game at 7th edition, looked at the rules, and decided that nearly 100 pages of rules was a bit much and noped on out.

8th is much simpler and easier to play. Less charts to look at. Less referencing. Most of the issues of 8th taking longer than it should revolve around people not being familiar with armies and units. Once all the codices come out toward next year, the game will be far more fleshed out.

There are issues with 8th, like in every single edition that will ever be, but it's one of the best balanced editions where you don't auto lose based on picking a unit or going against a certain army.


Automatically Appended Next Post:
Daedalus81 wrote:
 H.B.M.C. wrote:
And Mortal Wounds as far as the eye can see.
.


Aside from Death Guard where are you seeing all these mortal wounds in the IG and Eldar books?

In any case 8th is a big plus for me. Last local tournament of 25 people saw the first and last place separated by only 12 points.


Eldar have some nasty mortal wounds coming. They have a psychic ability that lets them inflict d3 mortal wounds on a unit, then if a model dies, the unit takes another d3 mortal wounds. Then you can smite the unit on top of that. I am not saying mortal wounds are bad, in fact I enjoy having them. They create a situation where you can't put all of your trust into a single suped up unit to kill everything. Obviously there are downsides, especially with low count elite style armies but overall I like having them.

This message was edited 2 times. Last update was at 2017/10/23 20:21:44


 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Maybe is because I have been traumatized by AoS Skyfire spam, Thunderstuks and Stormfiends, but W40K doesn't seems to have even a fraction of the Mortal Wound problem AoS has.

And in GW, they are needed, because is much easier to have higher saves, both armour and invulnerables.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Wicked Warp Spider





 Galas wrote:
 lord_blackfang wrote:
It's like one of those free online games where the only "tactics" are finding OP skill combos and rules exploits instead of any meaningful decisions on the battlefield.


So... like every edition of warhammer fantasy and 40k ever?


This is true only to an extent. I did not play 6th edition WHFB (I will not speak about 5th because it was a different game again) like I played 8th. I found 6th way more strategic, especially with the tourney limitations we used (maximum X of spell dice, no spam special units, 0-1 rare).
40k too lost stuff like.. I think in english is "Crossfire" and is becoming more and more gimmicky every edition.

Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
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