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Made in us
Longtime Dakkanaut





++ Super-Heavy Auxiliary Detachment (Chaos - Death Guard) [24 PL, 470pts] ++

Mortarion [24 PL, 470pts]


++ Battalion Detachment +3CP (Chaos - Death Guard) [81 PL, 1530pts] ++

Daemon Prince of Nurgle [9 PL, 180pts]: Malefic talon, Miasma of Pestilence, Wings

Typhus [9 PL, 175pts]

Plague Marines [7 PL, 134pts]
. Plague Champion: Plasma gun
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Plasma gun
. Plague Marine w/ Special Weapon: Plasma gun

Plague Marines [7 PL, 134pts]
. Plague Champion: Plasma gun
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Plasma gun
. Plague Marine w/ Special Weapon: Plasma gun

Plague Marines [7 PL, 134pts]
. Plague Champion: Plasma gun
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Plasma gun
. Plague Marine w/ Special Weapon: Plasma gun

Blightlord Terminators [14 PL, 226pts]
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Flail of Corruption
. Blightlord Terminator Champion: Bubotic Axe

Foul Blightspawn [4 PL, 77pts]

Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe

Plagueburst Crawler [8 PL, 156pts]: 2x Entropy cannon, Heavy Slugger

Plagueburst Crawler [8 PL, 156pts]: 2x Entropy cannon, Heavy Slugger

++ Total: [105 PL, 2000pts] ++


Automatically Appended Next Post:
If I didn’t take Mortarian I would replace him with an additional Plague Burst Crawler and 2x Bloat drones. Both of these units are an amazing value for their points. Another option would be to include more foul blightspawns which are also amazing.

This message was edited 2 times. Last update was at 2017/10/29 09:14:13


 
   
Made in nz
Fresh-Faced New User




You are missing powers on Morty and Typhus.
Is the DP sitting with the PMs for the re-rolls on overcharged plasmas?
   
Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

For me pwersonally I feel that plague marines are not nearly as good as pox walkers. They are way too expensive for what they do. Pox walkers and cultists for the win.

Cultists have weight of fire and build up your pox walker herd to massive size. Worth taking.

Pestilence Provides.  
   
Made in us
Longtime Dakkanaut





The DP goes forward to kill and engage units. The bloat drone, mortatian, blightlord terminators, and Typhus are all charging the enemy lines turn 2.

I don’t have any poxwalkers painted. They may be good but require typhus to baby sit them and are extremely slow. I may find a way to add a unit of them. I do like plaguemarines to hold objectives and provide plasma fire onto elite infantry units. They are pretty darn resilient.
   
Made in gb
Brain-Dead Zombie of Nurgle





UK

 sennacherib wrote:
For me pwersonally I feel that plague marines are not nearly as good as pox walkers. They are way too expensive for what they do. Pox walkers and cultists for the win.

Cultists have weight of fire and build up your pox walker herd to massive size. Worth taking.


When you've got three plasma guns in the unit the Plague Marines are well worth it, and that's before considering the re-rolls from the DP...
   
Made in us
Sneaky Sniper Drone




ultrapogo wrote:
You are missing powers on Morty and Typhus.
Is the DP sitting with the PMs for the re-rolls on overcharged plasmas?


You don't need to have power selected. You choose them at the beginning of the game.

You list is ok. A lot of wasted points in terminators. They are really bad because of how freaking slow they are.

You want your DP to have superating plate. Best thing about the book honestly.

Honestly, I would look into plague drones. They are a power house unit.

Morty is too damn good not to take btw. You just have to be smart about how you play him.

Also, if you are going to take Typhus, you need to take pox walkers. They are the second best part of the codex.
   
Made in us
Been Around the Block




I like the list! But Also agree on putting pox walkers in there with Typhus. Also how come not combi-meltas on the blightlords

This message was edited 1 time. Last update was at 2017/11/01 22:35:37


 
   
Made in de
Dakka Veteran




What is so great about plague drones? Heard that a couple of times but i cant see why.
   
Made in us
Fresh-Faced New User




Iago40k wrote:
What is so great about plague drones? Heard that a couple of times but i cant see why.


They are cheap for what they do, are extremely hard to put down, are one of our fastest moving units in the codex, and can fly. They really have no downsides. As for the post at hand, I agree with the posters here. I just can't get terminators to really pull their weight for me.
   
Made in us
Longtime Dakkanaut





Yep the daemon prince has the plate relic. I really disagree about the blightlords being bad. They really do some work for me. I put them and Typhus down on turn one 9” in front of my opponent’s lines. This forces them to have an option of shooting at the blightlords, Mortarian, the bloat drone, the DP, or Typhus. In turn two everything else hits their lines. I do think keeping them cheap at 225pts is the way to go. Typhus always casts putrid blades on them every turn. This makes them lawnmowers in combat. They hit one 3+ (reroll it ones w/ DP) and wound on 2+ rerolling ones. In addition, on wound rolls of 6+ they do a mortal wound and on wound rolls of 5+ they are AP-3. With the flail, wow that kills some units alone. Against imperial forces hit rolls of 6+ give extra attacks. Finally, don’t forget their 16 combi-bolter shots. All this to being one of the most survivable infantry units in the game.

So far play testing everything seems to really work well together. Of note, the plague crawlers are much better than I thought. I may have to add a third.

This message was edited 1 time. Last update was at 2017/11/03 09:37:42


 
   
Made in de
Nihilistic Necron Lord






Germany

Iago40k wrote:
What is so great about plague drones? Heard that a couple of times but i cant see why.


Are you joking ?

Its 111 pts. Move 10", FLY, T7, W10, 3+armor sv, 5+ invuln sv, 5+ FNP, 9 attacks in CC at 4+ with S8 AP-2 and D2 with the fleshmower. Plague weapon rerolls wound rolls of 1. With 0 wounds it explodes on a 4+ and everything within 7" suffers 1 MW. There is a 1 CP stratagem with simply lets it explode at 0 wounds, no dice roll needed.

This message was edited 2 times. Last update was at 2017/11/03 09:52:06


 
   
Made in us
Longtime Dakkanaut





p5freak wrote:
Iago40k wrote:
What is so great about plague drones? Heard that a couple of times but i cant see why.


Are you joking ?

Its 111 pts. Move 10", FLY, T7, W10, 3+armor sv, 5+ invuln sv, 5+ FNP, 9 attacks in CC at 4+ with S8 AP-2 and D2 with the fleshmower. Plague weapon rerolls wound rolls of 1. With 0 wounds it explodes on a 4+ and everything within 7" suffers 1 MW. There is a 1 CP stratagem with simply lets it explode at 0 wounds, no dice roll needed.


That is a bloat drone. Plague drones are a different daemon unit.

PS the fleshmower mower sucks. Go for the plague spitters always.
   
Made in de
Nihilistic Necron Lord






Germany

broxus wrote:
p5freak wrote:
Iago40k wrote:
What is so great about plague drones? Heard that a couple of times but i cant see why.


Are you joking ?

Its 111 pts. Move 10", FLY, T7, W10, 3+armor sv, 5+ invuln sv, 5+ FNP, 9 attacks in CC at 4+ with S8 AP-2 and D2 with the fleshmower. Plague weapon rerolls wound rolls of 1. With 0 wounds it explodes on a 4+ and everything within 7" suffers 1 MW. There is a 1 CP stratagem with simply lets it explode at 0 wounds, no dice roll needed.


That is a bloat drone. Plague drones are a different daemon unit.

PS the fleshmower mower sucks. Go for the plague spitters always.


I guess he meant bloat drone ? Anyway plague spitters are pathetic.
   
Made in us
Been Around the Block




broxus wrote:
Yep the daemon prince has the plate relic. I really disagree about the blightlords being bad. They really do some work for me. I put them and Typhus down on turn one 9” in front of my opponent’s lines. This forces them to have an option of shooting at the blightlords, Mortarian, the bloat drone, the DP, or Typhus. In turn two everything else hits their lines. I do think keeping them cheap at 225pts is the way to go. Typhus always casts putrid blades on them every turn. This makes them lawnmowers in combat. They hit one 3+ (reroll it ones w/ DP) and wound on 2+ rerolling ones. In addition, on wound rolls of 6+ they do a mortal wound and on wound rolls of 5+ they are AP-3. With the flail, wow that kills some units alone. Against imperial forces hit rolls of 6+ give extra attacks. Finally, don’t forget their 16 combi-bolter shots. All this to being one of the most survivable infantry units in the game.

So far play testing everything seems to really work well together. Of note, the plague crawlers are much better than I thought. I may have to add a third.


Previously saw you saying meltas were the way to run blightlord, has your mind changed?
   
Made in us
Longtime Dakkanaut





kilfrg7864 wrote:
broxus wrote:
Yep the daemon prince has the plate relic. I really disagree about the blightlords being bad. They really do some work for me. I put them and Typhus down on turn one 9” in front of my opponent’s lines. This forces them to have an option of shooting at the blightlords, Mortarian, the bloat drone, the DP, or Typhus. In turn two everything else hits their lines. I do think keeping them cheap at 225pts is the way to go. Typhus always casts putrid blades on them every turn. This makes them lawnmowers in combat. They hit one 3+ (reroll it ones w/ DP) and wound on 2+ rerolling ones. In addition, on wound rolls of 6+ they do a mortal wound and on wound rolls of 5+ they are AP-3. With the flail, wow that kills some units alone. Against imperial forces hit rolls of 6+ give extra attacks. Finally, don’t forget their 16 combi-bolter shots. All this to being one of the most survivable infantry units in the game.

So far play testing everything seems to really work well together. Of note, the plague crawlers are much better than I thought. I may have to add a third.


Previously saw you saying meltas were the way to run blightlord, has your mind changed?


If you have points I would give them meltas. I think it is aweful to give them plasma as some suggest. It really depends on what you want their role to be and points available.

I see lots of bad advice in these forums regretfully. No, plague spitters are hands down the best weapon option on bloat drones.
   
Made in de
Nihilistic Necron Lord






Germany

broxus wrote:
No, plague spitters are hands down the best weapon option on bloat drones.


I disagree. Mathhammer says your spitters do 2,33 damage (7 hits average) against T4, 3+ armor Sv. Fleshmower does 5 damage. It gets even worse against T7, 3+ armor sv. The spitters only do 1,17 wounds, the fleshmower does 4. And your spitters cost 34, the mower only 12. Three times the cost for a lot less damage.
   
Made in us
Longtime Dakkanaut





p5freak wrote:
broxus wrote:
No, plague spitters are hands down the best weapon option on bloat drones.


I disagree. Mathhammer says your spitters do 2,33 damage (7 hits average) against T4, 3+ armor Sv. Fleshmower does 5 damage. It gets even worse against T7, 3+ armor sv. The spitters only do 1,17 wounds, the fleshmower does 4. And your spitters cost 34, the mower only 12. Three times the cost for a lot less damage.


Yes but you likely won’t get into combat until turn 2-3. You also can’t run and assault with mower, but can run and shoot spitters 9”. You also can retreat with spitters and shoot at a different target, but can’t with mower. This is important so blob units can’t tie you up. Not to mention people hate charging 2 spitters.

Your math is also wrong.
The mower only does 5.83 damage in combat against (T3). Kills 3 guardsmen
The spitters do 5.67 damage at range against (T3). Kills 5 guardsmen

The mower only does 3.11 damage in combat against (T4). Kills 2 space marines.
The spitters do 2.72 damage at range against (T4). Kills 2 space marines

The biggest thing that really makes plaguespitters awesome is when Mortarian drops the toughness of marines to T3, the spitters auto hit, and wound on a 2+ rerolling 1s.

Overall the spitters are just so much more flexible and are absolutely better than the mower. The mower is the poor mans/worse daemon prince with talons. If you want the mower just get a Prince with wings.

Note I did t add the probe to either damage calculations. Since they both have them.
   
Made in de
Nihilistic Necron Lord






Germany

broxus wrote:


Yes but you likely won’t get into combat until turn 2-3. You also can’t run and assault with mower, but can run and shoot spitters 9”. You also can retreat with spitters and shoot at a different target, but can’t with mower. This is important so blob units can’t tie you up. Not to mention people hate charging 2 spitters.



It will take one turn more to get into CC, thats right. But the higher damage makes up for that. Why should i retreat with my fleshmower ?? Its a CC weapon. If my opponent retreats he cannot shoot and charge, good for me. And why should i charge spitters ?? Thats stupid. I simply shoot the drone from a distance. Your spitters are still useless against anything with T7 and more, random number of hits is pathetic.
   
Made in us
Beast of Nurgle





Since I've built one of each, and if you're going to argue the math you might as well show your working:

vs. MEQ - T4, 3+, 1W
Spitters get 7 hits, wound on 3+, save on 4+
7*(2/3)*(1/2) = 2.33
Mowers get 9 attacks, hit on 4+, wound on 2+, save on 5+
9*(1/2)*(5/6)*(1/3) = 2.5

vs. GEQ - T3 5+, 1W
Spitters get 7 hits, wound on 2+, save on 6+
7*(5/6)*(5/6) = 4.86
Mowers get 9 attacks, hit on 4+, wound on 2+, no save
9*(1/2)*(5/6) = 3.75

vs. T7, 3+, 2+W
Spitters get 7 hits, wound on 5+, save on 4+
7*(1/3)*(1/2) ] = 1.17
Mowers get 9 attacks, hit on 4+, wound on 3+, save on 5+, 2 damage
9*(1/2)*(2/3)*(2/3)*2 = 4.0

assuming we're looking for an expectation value here.

TLDR; mower seems better against most targets attack-per-attack, but the extra range and ability to fall back and fire make the spitters worth the cost too.

This message was edited 1 time. Last update was at 2017/11/05 15:31:35


 
   
Made in de
Nihilistic Necron Lord






Germany

AutocannonSidearm wrote:


vs. GEQ - T4 5+, 1W
Spitters get 7 hits, wound on 2+, save on 6+
7*(5/6)*(5/6) = 4.86
Mowers get 9 attacks, hit on 4+, wound on 2+, no save
9*(1/2)*(5/6) = 3.75


Explain to me how spitters wound T4 on 2+ if their strength is 6.

   
Made in us
Beast of Nurgle





Oops, they don't, copypasta error. GEQ is toughness 3.
   
Made in us
Longtime Dakkanaut





You failed to show the plague probe for the spitters which is an additional 3 attacks. That is why my math only showed the 2D6 plaguespitters vs the 6 flesh mower attacks.

Flesh mower should have 3 probe attacks and 6 mower attacks
Spitters should have 3 probe attacks and 2D6 spitter attacks

http://www.mathhammer8thed.com Use this to help you out. Also dont forget to add in your reroll ones to wound. Finally just because you do x amount of damage that really doesn’t mean you kill x amount of models. That is why I included damage and # of wounds. It is almost always better to have more weaker attacks vs fewer stronger attacks.

When you do the math it will show the results I posted above since I used this program.

I take it you havent played may infantry hordes which is the hotness now. Having only plague spitters prevents you from getting bogged down from bubble wrap units. Being able to shoot at one target and charge another is critical. If you get charged by something you don’t want to be in combat with fly out and shoot it or something else. They can eat the overwatch again.

This message was edited 6 times. Last update was at 2017/11/05 20:09:20


 
   
Made in it
Regular Dakkanaut





I like the list, that's a lot of shooting, in order to make it even better I would suggest to take the Prince as General and give him the archcontaminator trait, then replace the plasma gun with blightlaunchers, and then you stick him in the middle with the PMs and the Crawlers.
The Blightlords equipment is perfect: the bolter is cheap and you need some light shootin, and btw you re gonna be in CC the most of times, so why buy some expensive meltas to shoot just once?
   
Made in us
Longtime Dakkanaut





 DarklyDreaming wrote:
I like the list, that's a lot of shooting, in order to make it even better I would suggest to take the Prince as General and give him the archcontaminator trait, then replace the plasma gun with blightlaunchers, and then you stick him in the middle with the PMs and the Crawlers.
The Blightlords equipment is perfect: the bolter is cheap and you need some light shootin, and btw you re gonna be in CC the most of times, so why buy some expensive meltas to shoot just once?


Actually, I have been considering all of these things. I’m curious what a list without Mortarian would look like. I could even throw the helm on the DP to make his aura 9”.

Really loving my bloghtlords with Typhus casting Blades of Putrefaction on them. It just surprises people how much damage they deal in combat and how hard they are to kill.

This message was edited 1 time. Last update was at 2017/11/06 02:16:38


 
   
Made in us
Fresh-Faced New User





Drones are a fast part of a slow army (thanks captain obvious), so it is easy to overcommit them. If played with a defined role in the army they are great, and can be downright annoying with their hit and run ability.

Not throwing shade are anyones gaming experience as i am uninformed of it, but i find that deathgaurd players tend underestimate their drones and throw them at their opponent as sacrifice. In this regard, if you want to have a more aggressive strategy, tailor your list toward that. Dont fall into the binary appoach of " My army is really shooty and tough, lets add something fast to even everything out". Your army should work like a cohesive machine of destruction, dont try to make a tank faster with a spoiler.
   
Made in it
Regular Dakkanaut





Typhus with the Terminators is amazing, tried many times. Actually without mortarion the list could be better: you need poxes to screen your shooting, if you go against orks or tyranids you gonna me tarpitted in a turn; and Mortarion is not a brainless unit, he needs support to be effective. But you need to test everything, tell us how it goes!
   
Made in us
Sneaky Sniper Drone




It is so easy to ignore terminators. Against my list, you won't get to deepstrike them any closer than your deployment. I did it all weekend at SoCal open. No one ever deep struck anything closer than 21" from my front lines. You are over estimating the power of deepstriking this edition. It is so easy to counter.
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

O'Shovah's Desciple wrote:
It is so easy to ignore terminators. Against my list, you won't get to deepstrike them any closer than your deployment. I did it all weekend at SoCal open. No one ever deep struck anything closer than 21" from my front lines. You are over estimating the power of deepstriking this edition. It is so easy to counter.


Thats bad feedback... What list and what army? Give the guy something to work with other than "deepstriking sucks, don't do it"

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Made in us
Longtime Dakkanaut





Deepstriking all comes down to timing. If you drop to early you may not have room. However, turns 2-3 it gets pretty hard not to find an opening. I can’t recall ever not getting them close to where I needed them. Patience is key.

As far as dealing with hordes I have three answers. Daemon Prince with plate, Mortarian, blightlords with blades buff. Using these three things helps clear out large infantry units. Also, the foul blightspawn not allowing charging units to go first really helps force my opponent bad options. I was killing 60+ orcs a turn using them.

This message was edited 1 time. Last update was at 2017/11/07 06:16:32


 
   
Made in de
Nihilistic Necron Lord






Germany

And until round 2-3 you are at a disadvantage because you dont use the points you put in those units. Deepstriking sucks.
   
 
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