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Made in us
Longtime Dakkanaut





So the next 8th ed codex is Blood Angels! Lets start speculating what is in it and sharing any rumors we get here.

Source: https://www.warhammer-community.com/2017/11/03/news-codexes-heroes-blood-glorygw-homepage-post-3/
   
Made in gb
Regular Dakkanaut



UK

broxus wrote:
So the next 8th ed codex is Blood Angels! Lets start speculating what is in it and sharing any rumors we get here.

Source: https://www.warhammer-community.com/2017/11/03/news-codexes-heroes-blood-glorygw-homepage-post-3/


Quote the whole announcement - 1 Imperial and 1 Chaos codex before Christmas, 1 Chaos codex after.

Blood Angels then Dark Angels, then Chaos Demons in January.

Check out my youtube channel at www.youtube.com/channel/UCc8CECcBOeCO-srhlUwf_lQ 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

I'd like to see our Relics list. I'm optimistic for a couple of melee weapons, a ranged weapon, some defensive wargear (Jump Pack that helps prevent/ignore overwatch, and/or a Death Mask that does the same) a set of ornate artificer or terminator armor with some cool rules, etc.

Warlord Traits that help a variety of playstyles (Mech'd up transport heavy to descent of angels, to first company/Archangels+Sanguinary guard to Death Company heavy lists.

Point adjustments are going to be welcome, and I really hope we get things that will help us be dangerous in our own way in melee.

I also hope we get access to the Land Speeder Storm, and the other smaller space marine flyers to complement the Storm Raven.

Looking forward to the codex leaks to start soon once the Tyranid codex releases.

Take it easy for now.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

I am looking forward to the Blood Angels Dex. I am interested to see what they have in store for our Rhino-type tanks, Jump Troops, and the Death Company.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Longtime Dakkanaut





I’ve heard at a GW store the BA chapter trait is +1 to all charge and run rolls for infantry/dreads. Not sure how reliable she is, but thought I would share.

This message was edited 1 time. Last update was at 2017/11/04 04:12:30


 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

That would be excellent, and coupled with rerolling from Lemartes makes Death Company even better. Nice, simple, always on boost is preferable to only having it work if we get the charge off a-la previous furious charge.

I hope we see strategems that allow us to break from a combat and charge in the same turn. Would be quite helpful for Death Company for sure.

Fingers crossed that's what we get, or something equally useful.

Take it easy.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Longtime Dakkanaut






 casvalremdeikun wrote:
I am looking forward to the Blood Angels Dex. I am interested to see what they have in store for our Rhino-type tanks, Jump Troops, and the Death Company.


BA can easily have +1 or 2 to the move stat of Rhino hulls.
BA and DA are easy codices to come out with minimal model releases. Probably just Cypher single for DA and nothing else. Was sort of thinking the Lion would be the next Primarch model, but maybe not if the codex is coming out this soon. Maybe it will be Russ when the SW codex comes out, with him being on the far side of the warp storms from Terra and Guilliman.
Daemons, maybe this will be when the rumored Beasts of Nurgle and GUO come out. Jan does seem like a month for a model release codex.
   
Made in au
Road-Raging Blood Angel Biker





+1 to charge and run would be excellent. Shame there's no new kits though, unless we might be seeing a Primaris Upgrade kit?
   
Made in fi
Courageous Space Marine Captain






There might be upgrade sprues for Primaris, as current Primaris rule PDF gives BA Intercessor sergeants chainswords instead of power swords that other chapters get. Neither come in the Intercessor kit, but the power sword comes in Ultramarine upgrade sprue, so presumably the chainsword comes in BA one.

It of course is completely bonkers that a CC oriented chapter is the one restricted to a much worse weapon...

   
Made in it
Regular Dakkanaut




Hoping in the inclusion in our Codex of Speeder Storm and Storm Talon.

Pred Baal and Furioso viable again, and a more resilient Death Company.
   
Made in de
Nihilistic Necron Lord






Germany

I would be disappointed if its only +1 to charge and advance, thats would be the weakest chapter tactic of all SM chapters.
   
Made in gb
Regular Dakkanaut




Plastic Dante and Mephiston please.

This message was edited 1 time. Last update was at 2017/11/04 11:38:40


 
   
Made in gb
Sneaky Sniper Drone




NoggintheNog wrote:
Plastic Dante and Mephiston please.

As long as they don't use the same sculptor as Typhus.....
   
Made in us
Dakka Veteran




p5freak wrote:
I would be disappointed if its only +1 to charge and advance, thats would be the weakest chapter tactic of all SM chapters.
Yeah, it seems like garbage. Deep strike marines still won’t get charges off as much as Black Templars, and if the answer to that is “bring special characters!” then BA are still the dumpster fire they currently are.
   
Made in gb
Longtime Dakkanaut





UK

Most Traits we have seen so far come in 2 parts. +1" to charge or advance rolls is fine and fluffy as long as the other part has some more punch to it.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in de
Warning From Magnus? Not Listening!




Berlin

 Crimson wrote:
There might be upgrade sprues for Primaris, ...


Hmm, do we really Need upgrade sprues?
My BA Primaris are completely done with currently available parts!

see more here: http://www.adpublishing.de/html/primaris.html

diepotato47 wrote:
+1 to charge and run would be excellent.

Agreed! Add Roboute = win.

p5freak wrote:
I would be disappointed if its only +1 to charge and advance, thats would be the weakest chapter tactic of all SM chapters.

IMO Salamander and Black Templars are weaker...

This message was edited 3 times. Last update was at 2017/11/04 14:41:21


cheers and keep on gaming, Agis - http://www.adpublishing.de

 
   
Made in us
Blood-Drenched Death Company Marine





York, NE

I did the same thing with my Primaris BA since the parts fit fine.

I even used the same parts on my Captain that you did on yours, lol.



Something is happening on the 24th, we sent you a poster.
 
   
Made in us
Dakka Veteran




Without spending CP BT are more likely to make a charge, and Salamanders trait is incredibly useful for the MSU marine meta by buffing special and heavy weapons in squads, especially tac squads that you pay your troop tax with, but that’s how opinions work.

Your Primaris look absolutely fantastic btw, and I say that as someone who hates marines without helmets. Beautifully done.
   
Made in fi
Courageous Space Marine Captain






 AAN wrote:

Hmm, do we really Need upgrade sprues?
My BA Primaris are completely done with currently available parts!

We don't need them, but GW no longer believes that people can make simple weapon swaps; this is why Primaris sergeants and characters have gak for options. And it was pretty conspicuous that the Primaris PDF gave different weapon options for the non-codex chapters.

(Your marines look amazing.)

   
Made in de
Warning From Magnus? Not Listening!




Berlin

 Crimson wrote:
 AAN wrote:

Hmm, do we really Need upgrade sprues?
My BA Primaris are completely done with currently available parts!

We don't need them, but GW no longer believes that people can make simple weapon swaps; this is why Primaris sergeants and characters have gak for options. And it was pretty conspicuous that the Primaris PDF gave different weapon options for the non-codex chapters.

(Your marines look amazing.)


Hmm, looking at the Eldar Codex that might be true. The way the Autarch rules were downsized to the current release speaks volumes, are the loss of the Spinnaret rifle for Spider Exarchs...
In a way it is strange that the Index has sometimes more options as the Codex!

cheers and keep on gaming, Agis - http://www.adpublishing.de

 
   
Made in us
Waaagh! Warbiker




Somewhere near Hamburg

inb4 Martel fills this thread with black rage

Astra Milit..*blam* Astra Milliwhat, heretic? 
   
Made in us
Decrepit Dakkanaut




 AAN wrote:
 Crimson wrote:
There might be upgrade sprues for Primaris, ...


Hmm, do we really Need upgrade sprues?
My BA Primaris are completely done with currently available parts!

see more here: http://www.adpublishing.de/html/primaris.html

diepotato47 wrote:
+1 to charge and run would be excellent.

Agreed! Add Roboute = win.

p5freak wrote:
I would be disappointed if its only +1 to charge and advance, thats would be the weakest chapter tactic of all SM chapters.

IMO Salamander and Black Templars are weaker...

...Im sorry, but how in the cornbread hell is a straight reroll to charge weaker than a +1 to charge? There's probably so few scenarios it's the worst choice.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in de
Warning From Magnus? Not Listening!




Berlin

A +1 to all advance moves and charges are IMO more reliable. It depends a lot on playstyles etc.
I like the card driven missions the most, the extra move to get another objective is gold!

But again, depends on how and what you play.
So far I played my Primaris BA with the Ultramarine rules.

cheers and keep on gaming, Agis - http://www.adpublishing.de

 
   
Made in us
Dakka Veteran




I use jump packs to deep strike onto those objectives. If there’s something on them, I shoot them with plasma because charges are too unreliable. Rerolling charges is more powerful so long as you have more than one unit coming in from orbit. If you only have one, +1” is better due to CP reroll.

+1” to advances doesn’t mean much unless you play infantry heavy. Jump infantry, bikes, etc. don’t care so much.

I stand by the idea that +1” advance and charge is trash tier, down with Imperial Fists. I play “Blood Salamanders” currently, and have largely shelved my Primaris stuff, so there’s a clear difference of opinion between us.
   
Made in us
Longtime Dakkanaut





Well it’s better than you think. Deep striking units would only need an 8” charge and it would stack with Lemartes reroll (70%+ chance to make the charge). Also, think of how well that stack magna grapple on dreadnaughts. It will add +3 to your charge rolls.

This message was edited 1 time. Last update was at 2017/11/04 22:46:01


 
   
Made in us
Dakka Veteran




As far as BA continuing along the FLG train of thought where they need special characters to be decent, thanks, but no thanks. Lemartes can die in a fire lol. Keep him in stasis where he belongs.
   
Made in gb
Dakka Veteran





I'd just be happy to get more easily available heavy flamers for my guys.

edit: model-wise. I love that we can take them in Tac squads. Although I have considered a 4 strong heavy flamer Dev squad with a Sgt with combi-flamer for super jumping out of a Razorback and scorched earth tactics

This message was edited 1 time. Last update was at 2017/11/04 23:27:08


Take a look at what I've been painting and modelling: https://www.dakkadakka.com/dakkaforum/posts/list/0/725222.page 
   
Made in us
Decrepit Dakkanaut




Bremon wrote:
I use jump packs to deep strike onto those objectives. If there’s something on them, I shoot them with plasma because charges are too unreliable. Rerolling charges is more powerful so long as you have more than one unit coming in from orbit. If you only have one, +1” is better due to CP reroll.

+1” to advances doesn’t mean much unless you play infantry heavy. Jump infantry, bikes, etc. don’t care so much.

I stand by the idea that +1” advance and charge is trash tier, down with Imperial Fists. I play “Blood Salamanders” currently, and have largely shelved my Primaris stuff, so there’s a clear difference of opinion between us.

Which uses CP. You're not getting a lot of CP unless you're using Ultramarines with Rowboat.

Yeah you got a chance to make a 13" charge. I'm not gonna bank on that though.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Dakka Veteran




Yes,exactly, which is why I think the rumoured CT is trash tier.
   
Made in us
Fresh-Faced New User




As far as movement goes a +2" would be great but too powerful. So if we really do get something movement wise the +1" ensures we're quicker but not too powerful. I just hope they combine it with advance + charge, which would add up to 2" extra movement and make jump teams starting on the map that much better.
   
 
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