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Made in us
Missionary On A Mission





Denver, CO, USA

I'm going to post updates here with some new lists I've been running and/or working on. It represents some new opportunities I've had now that my collection is neraing completion (painted and based beyond tournament minimums). I'm also messing with running Brigades alone without the accompanying Battalion to economize on HQs and BSS and try some other fun combinations (like Seraphim spam and full mech lists).

Bloody Rose Brigade 118 PL, 14 CP, 1998 points, NINE vehicles!
Spoiler:
Canoness, Stormbolter, Brazier Relic, WL: Indomitable
Canoness, Inferno Pistol, BoA Relic
Canoness, Power Axe
Canoness
Celestine

5 BSS
5 BSS
5 BSS w/ combi-melta, 2x melta
5 BSS w/ combi-melta, 2x melta
--Rhino w/ 2x stormbolter
5 BSS w/ 3x stormbolter
5 BSS w/ 3x stormbolter
--Rhino w/ 2x stormbolter

Dialogus
Preacher
6 Celestian w/ plasma pistol
--Rhino w/ 2x stormbolter

5 Dominions w/ 5x stormbolter
--Immolator w/ stormbolter
5 Dominions w/ combi-flamer, melta, 3x stormbolter
--Immolator w/ stormbolter
5 Dominions w/ combi-flamer, stormbolter, 3x melta
--Immolator w/ stormbolter

Exorcist
Exorcist
Exorcist
With this Brigade, I obviously went big on mechanized infantry. Three Dominions with different builds meant to optimize stratagems get their Immolators into flame range with the Vanguard move. Two Rhinos follow with maxed out BSS with stormbolter or meltas to provide a strong second wave. Another Rhino loads Celestians, Canonesses, and support characters for melee. Only the stock Canoness, the Exos, and the stock BSS screens deploy in the backfield and stay there; everything else rolls out in Turn 1 to bring close range shooting pressure.


Bloody Rose Brigade 120 PL, 14 CP, 20 points, "Spamaphim"
Spoiler:

Celestine
Canoness, Stormbolter, Brazier Relic, WL: Indomitable
Canoness, Inferno Pistol, BoA Relic

15 BSS
5 BSS
5 BSS
5 BSS w/ 3x stormbolter
5 BSS w/ 3x stormbolter
10 BSS w/ heavy flamer, melta gun, stormbolter
Rhino w/ 2x stormbolter

Dialogus
Preacher
6 Celestian w/ power axe
Rhino w/ 2x stormbolter

7 Seraphim w/ plasma pistol, 4x hand flamers
7 Seraphim w/ 4x inferno pistols
7 Seraphim w/ 4x inferno pistols
5 Dominions w/ combi-flamer, melta gun, 3x stormbolter
Immolator w/ stormbolter
5 Dominions w/ combi-flamer, melta gun, 3x stormbolter
Immolator w/ stormbolter

Exorcist
Exorcist
Penitent Engine
I ran this list once and it was a blast! So many Seraphim are just fun... the DS strat seems overrated, but spamming IPs is a viable tactic... I'll continue to tinker with this list.

This message was edited 33 times. Last update was at 2019/07/08 16:51:47


   
Made in us
Missionary On A Mission





Denver, CO, USA

Edit: dropped early original post to stash post-FAQ but pre-CA18 lists for any who might care. I'll keep updating the original post as the beta-dex shapes future lists.

Another update: backing up 2018 lists:

Chapter Approved 2018 was a major shift... Adepta Sororitas armies may look much like they always have, but they'll play very differently from here on. I'll try to update these old army list threads to reflect the combinations of armies I like to play.

There's a few lists here now that reflect the outcomes of several ongoing experiments and some new ambitions. I'm pushing a more in-your-face play style and trying to maximize Stratagems, Order Convictions, and Acts of Faith (such as they are)

This one is all about getting stormbolters close with transports and then charging as needed with Bloody Rose infantry. The principle behind it all is "how many S4 dice can I throw" and the answer is (hopefully) lots between rapid firing stormbolters and Bloody Rose charges. It also uses the slightly sketchy tactic of using the Dominion Vanguard move to move half-empty transports out of the DZ, then pile into them with a bunch of melta BSS and aura HQs on Turn 1 and run them across the board for a delayed ranged attack from a midfield blob. Three Rhinos with stormbolter Dominions picking up two BSS with maxed melta and a blob of Canoness/Dialogus/Missionary... they should be able to pop smoke on Turn 1 and disembark Turn 2 in rapid fire / charge range. The Warlord stays on foot with another BSS, Celestine, Preacher, and Dialogus to maintain auras and splash extra movement with Vessels if needed. The other three BSS roam around in Immolators, Advance as needed to grab objectives, and roast infantry. The stock Canoness castles up with three Exorcists. The Battalion screens the backfield against deepstrikers.

Bloody Rose Brigade + Sacred Rose Battalion, 123 PL, 21 CP, 1999 points, NINE vehicles!
Spoiler:
Bloody Rose Brigade,

Canoness, Stormbolter, Brazier Relic, WL: Indomitable
Canoness, Inferno Pistol, BoA Relic
Canoness

5 BSS w/ 2x melta, combi-melta
5 BSS w/ 2x melta, combi-melta
5 BSS
5 BSS
Immolator
5 BSS
Immolator
5 BSS
Immolator

Dialogus
Dialogus
Preacher

5 Dominions w/ 5x stormbolter
Rhino
5 Dominions w/ 5x stormbolter
Rhino
5 Dominions w/ 5x stormbolter
Rhino

Exorcist
Exorcist
Exorcist

Sacred Rose Battalion

Missionary
Celestine

5 BSS
5 BSS
5 BSS


This one I've played once or twice with fair success. The core element is the Valorous Heart Warlord Canoness w/ Brazier, Celestine, Jacobus, and Dialogus flanked by 4x BSS with 3x SB each. I'll try splashing Divine Guidance onto a wall of Stormbolters hitting on 2s and rerolling 1s. I'm also thinking the Dominion's mounted Vanguard move is less to throw them across the board and more to build a wedge at the limit of the aura bubble for T7 4++ and LoS blocking. Secondary elements include a VH Canoness and 2x Exorcists with 2x5 BSS to screen them, a full-size Seraphim deep strike, and a Rhino packing a Bloody Rose Canoness w/ IP and BoA, Preacher, Dialogus, and 7 Celestians w/ Power Axe.

Spoiler:
Valorous Heart Battalion

Celestine
Canoness w/ Brazier (WL: Indomitable)
5 BSS
5 BSS w/ 3x SB
5 BSS w/ 3x SB
Dialogus
10 Seraphim w/ 4x HF

Valorous Heart Battalion
Canoness
Uriah Jacobus
5 BSS
5 BSS w/ 3x SB
5 BSS w/ 3x SB
6 Doms w/ 4x Melta, CF
6 Doms w/ 4x Melta, CF
6 Doms w/ 4x Melta, PP
Immolator
Immolator
Immolator
Exorcist
Exorcist

Bloody Rose Vanguard
Canoness with IP, BoA Relic
7 Celestians w/ Power Axe
Dialogus
Preacher
Rhino


And here's a Brigade + Battalion version that's similar, but drops a Dom squad + Immo to make room for HF Rets and a Rhino. 20 CP!

Spoiler:
Sacred Rose Brigade

Canoness, Brazier Relic, SB, WL: Indomitable
Canoness
Jacobus

5 BSS w/ 3x SB
5 BSS w/ 3x SB
5 BSS w/ 3x SB
5 BSS w/ 3x SB
5 BSS
5 BSS

Dialogus
Dialogus
Preacher

6 Dominions w/ CF, 4x Melta
Immolator
6 Dominions w/ CF, 4x Melta
Immolator
8 Seraphim w/ 4x Hand Flamers

Exorcist
Exorcist
6 Retributers w/ CM, 4x Heavy Flamers
Rhino

Bloody Rose Battalion

Canoness w/ IP, BoA Relic
Celestine

5 BSS
5 BSS
5 BSS

5 Celestians w/ Power Axe
Rhino




Originally posted November 2017:

Time for a full overhaul of my assorted pure Sisters lists to reflect the realities of the new FAQ... with the datasheets capped at three, you'll see fewer Dominions and more Seraphim across the board. I'm still looking to post a heavily mechanized list, a pure infantry force, and one that seeks to balance the two styles of play.

This is meant to be an all-comers pure Sisters list, and double Battalion has replaced the single Brigade I'd been running. It has evolved into two lists, both at 1997 points, one with Forge World options, one without. My regular monthly game is FW-free for better or worse, and that accounts for most of my playing time. The main difference is that the non-Forge World option rolls out three melta Dominion squads in their own Immolators with two stormbolter BSS units following behind in a single Rhino for objective grabbing, while the Forge World list has three squads of melta Dominions stacked in two Repressors and two squads of stormbolter Sisters following behind in a pair of Immolators. So both lists have four flamer-equipped transports moving combinations of Vanguard melta and BSS stormbolters, but the exact mix and the ability to shoot while embarked varies. I suspect the difference the Repressors make is the difference between middle mid-tier and lower top-tier, at least in my little local meta.

OPTION 1: Pure Sororitas, Double Battalion, no Forge World, 1997 points, 112 PL, 13CP
Spoiler:

Canoness, Combi-flamer - 56 (Warlord, Tenacious Survivor)
Celestine, 2 Geminae - 250

BSS (5) - 45
BSS w/ 3 Stormbolter (5) - 51
BSS w/ 3 Stormbolter (5) - 51

Seraphim w/ 4 Inferno (5) - 91
Seraphim w/ 4 Inferno (5) - 91
Seraphim w/ 4 Inferno (5) - 91

Canoness w/ Inferno, Blade of Admonition - 58
Canoness, Combi-flamer - 56

BSS (5) - 45
BSS w/ 3 Stormbolter (5) - 51
BSS w/ 3 Stormbolter (5) - 51
Rhino, 2x Stormbolter - 77

Imagifier - 40
Imagifier - 40

Dominions, Plasma Pistol, Chainsword, 4 Melta (5) - 125
Immolator w/ Flamer, Stormbolter - 105
Dominions, Plasma Pistol, Chainsword, 4 Melta (5) - 125
Immolator w/ Flamer, Stormbolter - 105
Dominions, Chainsword, 4 Melta (5) - 118
Immolator w/ Flamer, Stormbolter - 105

Retributers, 4 Heavy Bolter (5) - 85
Retributers, 4 Heavy Bolter (5) - 85
OPTION 2: Pure Sororitas, Double Battalion, with Forge World, 1997 points, 118 PL, 13CP
Spoiler:

Canoness - 45 (Warlord, Tenacious Survivor)
Celestine, 2 Geminae - 250

BSS (5) - 45
BSS w/ 3 Stormbolter (5) - 51
BSS w/ 3 Stormbolter (5) - 51

Seraphim w/ 4 Inferno (5) - 91
Seraphim w/ 4 Inferno (5) - 91
Seraphim w/ 4 Inferno (5) - 91

Canoness w/ Inferno, Blade of Admonition - 58
Canoness, Combi-flamer - 56

BSS (5) - 45
BSS w/ 3 Stormbolter (5) - 51
Immolator w/ Flamer, Stormbolter - 105
BSS w/ 3 Stormbolter (5) - 51
Immolator w/ Flamer, Stormbolter - 105

Imagifier - 40
Imagifier - 40

Dominions, Plasma Pistol, Chainsword, 4 Melta (6) - 135
Repressor with Heavy Flamer, 2x Stormbolter - 112
Dominions, Chainsword, 3 Melta (5) - 101
Dominions, Chainsword, 3 Melta (5) - 101
Repressor with Heavy Flamer, 2x Stormbolter - 112

Retributers, 4 Heavy Bolter (5) - 85
Retributers, 4 Heavy Bolter (5) - 85




Infantry Brigade, 1992 points, 146 PL, 15 CP. Based on a recent conversation in the Sisters Tactica about the merits of foot-blob Sororitas. I'm pushing the limits of my collection with this list, and running minimal multi-wound non-HQ models, which may limit the value of some weapon loadouts on the other side of the board. The army's core is the six "Trinity" BSS units with one of each weapon type, which I just love the feel of. This list really wants more Retributers and Stormbolter Doms... but I just don't have the models.
Spoiler:

Celestine, 2 Geminae - 250
Canoness, Tenacious Survivor (WL) - 45
Canoness w/ Inferno, Power Sword - 58

Imagifier - 40
Imagifier - 40
Imagifier - 40

BSS w/ Stormbolter, Melta, Heavy Flamer (10) - 126
BSS w/ Stormbolter, Melta, Heavy Flamer (10) - 126
BSS w/ Stormbolter, Melta, Heavy Flamer (10) - 126
BSS w/ Stormbolter, Melta, Heavy Flamer (10) - 126
BSS w/ Stormbolter, Melta, Heavy Flamer (10) - 126
BSS w/ Stormbolter, Melta, Heavy Flamer (10) - 126

Seraphim w/ 4 Inferno (6) - 102
Seraphim w/ 4 Inferno (6) - 102
Seraphim w/ 4 Inferno (6) - 102
Dominions, 5x Stormbolter (6) - 70
Dominions, 5x Stormbolter (6) - 70

HB Rets w/ 4 HBs (6) - 94
HB Rets w/ 4 HBs (6) - 94
Penitent Engine - 129


Mechanized Brigade, 2000 points, 113 PL, 15 CP. This list runs all six Rhino hulls I have currently built: 2 Exos, 2 Repressors, 2 Immos. The basic goal is to outweigh the opponent's AT and really make him choose his priorities. I know Exos aren't great, but they're tough, scary, synergise with the Canoness castle, and may extend the life of the Repressors.
Spoiler:

Celestine, 1 Gemina - 225
Canoness, Tenacious Survivor (WL) - 45
Canoness w/ Inferno, Power Sword - 58

Imagifier - 40
Imagifier - 40
Imagifier - 40

BSS (5) - 45
BSS (5) - 45
BSS w/ 3 Stormbolter (5) - 51
Immolator w/ Flamer, Stormbolter - 105
BSS w/ 3 Stormbolter (5) - 51
Immolator w/ Flamer, Stormbolter - 105
BSS w/ 3 Stormbolter (5) - 51
BSS w/ 3 Stormbolter (5) - 51
Repressor w/ Heavy Flamer, 2x Stormbolter - 112

Seraphim w/ 4 Inferno (5) - 91
Seraphim w/ 4 Inferno (5) - 91
Melta Doms, Chainsword, 3 Melta (5) - 101
Melta Doms, Chainsword, 3 Melta (5) - 101
Repressor w/ Heavy Flamer, 2x Stormbolter - 112

HB Rets w/ 4 HBs (5) - 85
HB Rets w/ 4 HBs (5) - 85
Exorcist - 135
Exorcist - 135



This message was edited 2 times. Last update was at 2019/06/27 21:22:26


   
Made in us
Sister Oh-So Repentia




Tbh I'd wither run a pure gun line or a list that is going to get in their face. Not sure you will earn you points back with the imagifiers. Also not sure the point of the priest. Nothing he will be in range of will want to be in combat and he won't be able to reach what you do. Seems like you need to find out what you want your sisters to do, and then build a list that does that. Personally I play my sister's highly aggressive (all in tanks, alpha strike to the max) but like I said a pure gun line can and would work too. Trying to do too much will leave you thin and accomplish nothing.
   
Made in us
Missionary On A Mission





Denver, CO, USA

Bound2Earth86 wrote:
Tbh I'd wither run a pure gun line or a list that is going to get in their face. Not sure you will earn you points back with the imagifiers. Also not sure the point of the priest. Nothing he will be in range of will want to be in combat and he won't be able to reach what you do. Seems like you need to find out what you want your sisters to do, and then build a list that does that. Personally I play my sister's highly aggressive (all in tanks, alpha strike to the max) but like I said a pure gun line can and would work too. Trying to do too much will leave you thin and accomplish nothing.


Thanks for the feedback!

Yeah, the priest is really an either-or with the third Imagifier. The first two pay off every game by using CPs to fuel extra Shooting w/ rerolls from Canoness-backed HB Rets. The extra round of shooting usually drops a couple of medium infantry per turn or finishes off a wounded vehicle. Not worried about them... the third Imagifier works a little harder to be effective, usually falling in behind a surviving melta Doms unit after the first push. There's usually 3 just to fill the brigade.

The priest... I guess I'm thinking that footsloggers can't evade or hide in their metal boxes and will probably take more charges than I'm used to. I'm imagining him standing in the middle of a couple dozen sisters with the Canoness and Imagifier to make the inevitable charge hurt a little more. I also have some great models and haven't used them this edition... but you're right, he's the weakest element of this list.

So, you're right... it's a mix of gunline and alpha strike, which maybe doesn't work. I also play mostly in-your-face mech sisters, so this list is a change for me.

This message was edited 1 time. Last update was at 2017/11/21 20:04:09


   
Made in us
Missionary On A Mission





Denver, CO, USA

I've reworked all the lists to reflect the new limitations post FAQ... hard to anticipate other realities yet, but your feedback is always much appreciated.

   
Made in us
Missionary On A Mission





Denver, CO, USA

Updated the original post with two new versions of the 2000 point pure Sisters list: one with Forge World, one without. I'm taking both to my usual monthly group this weekend... a lot of my opponents are starting to add knights, superheavies, and primarchs to their lists, so I'll have a couple of Repressors to offer up Sisters on "hard mode." I also want to run pure GW Index Sisters to see how they really hold up pre-Codex against my regular opponents. Comments and feedback always welcome.

   
Made in us
Missionary On A Mission





Denver, CO, USA

Updated original post to reflect evolving CA18 Sororitas builds...

   
Made in us
Missionary On A Mission





Denver, CO, USA

New lists after a dozen or so games and much discussion in the Tactics thread.

   
Made in us
Fresh-Faced New User




Thanks for sharing. Agree in your main army list that the wedge is the ticket.
   
Made in us
Missionary On A Mission





Denver, CO, USA

Tradition wrote:
Thanks for sharing. Agree in your main army list that the wedge is the ticket.

Yeah, I think this is looking solid. I did a little measuring and math, and you don't even need to hold up the Vanguard Rhinos much. If you deploy auras on the line and the troops you intend to embark within 3" of the line, you make your Vanguard move 10" instead of 12" and dont Advance. Then your transports are still 3+/4++ and your troops can still embark with a regular move (no need to Advance or AoF) and the stormbolters can disembark and rapid fire 6" into the enemy deployment zone on Turn 1.

   
Made in us
Fresh-Faced New User




Just have to remember to bring a mop for their tears at witnessing His glory
   
Made in us
Missionary On A Mission





Denver, CO, USA

Updated two lists that I'm now able to play based on finished models... a little tweaking left to do, but one is nine vehicles and the other is triple Seraphim, just for fun!

   
 
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