My only concern, is you having enough time to play out 6 turns in a 2.5-hour game – especially with how ITC scoring works now.
Feels very strong and annoying to play against too. Lots of smites and lots of bubble wrap for them (just makes me glad my latest list has 15 snipers in it

).
130 bodies to chew through it going to be extremely hard for a lot of armies, and that’s before looking at the 60-backfield infantry and then mortars. Because of the
Ld 9 bubble from the Inquisitors you’d have to be killing 16 conscripts from each 25-man squad in 1 turn to stand a chance of them all running…
Lol...
However, I do feel like some lists could do well against this. High fire power mech lists that can remain mobile and keep out of smite range potentially have a chance to survive (prob won’t win though) Would be interesting to see how this does against a couple Punisher Russes and support units. Any list that can jump over the screens and into the characters will be good too – unless of course you’re playing it with no gaps between the units and characters.
One thing to be aware of though, and this is only a rumour… But, there is a potential nerf coming to smite in Chapter Approved. Either a limit to the number of casts, or the casting difficult increases with each cast.