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Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

So back in the day, there was a Kroot mercenary Army you could play. Does such a thing exist in 8th? Especially with the Greater Knarlok.
   
Made in ca
Monstrously Massive Big Mutant






It...Does exist, in a form. It's the Tau's melee forces, but good luck tracking the models down, as they're quite old as far as I know.
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

I figured as much...that stinks.


Automatically Appended Next Post:
I just checked eBay. Found a great Knarlok for $110 buy it now and a bunch of Knarlok riders for $80 each... guess this goes in the back burner again.

This message was edited 1 time. Last update was at 2017/11/17 03:06:50


 
   
Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

The Kroot themselves are up on the Webstore - is the Knarlok a must-have?

M.

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in us
Crazed Zealot






No rules for the Knarloks in 8th, no Master Shapers either. Best I can think to do would be use the Tau 'dex and convert/counts-as some things. Broadsides for Knarlok's, Etherial for Master Shaper, Vespids for winged-kroot, et cetera.


I ran Kroot Merc's back when they came out, too. They were my favorite army for a long time. Pretty parrot painted Master Shaper birdies with evicerators and wings are something I dearly miss.

Wish GW would bring them back.
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

I'd say yes to the Great Knarlok being necessary. Looking at the point value of Kroot themselves I'd need a big thing to eat points. Unless I only make a 1k Army and fall it a day. Honestly I'm probably gonna give up on the idea. I don't have a lot of time to devote to converting everything. Maybe someday they will come back. Until then I'll stick to my chaos.
   
Made in us
Longtime Dakkanaut




I'd hold off on any significant Krooty purchases until the new codex comes out. I'd be willing to bet that, at the very least, we'll get plastic Kroot Hounds and Krootoxen. With any luck, all the other forgeworld type stuff will come back, but I wouldn't hope my breath on that.
   
Made in au
Sneaky Sniper Drone




Maybe the "Tau, but not Tau" rumoured to be released next year will include some Kroot.
   
Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

I, for one, hope for some Gue'vesa rules

MalfunctBot wrote:
Maybe the "Tau, but not Tau" rumoured to be released next year will include some Kroot.


What's this?

M.

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

That would be awesome if the rumors were for Kroot or something similar.
   
Made in us
Stealthy Kroot Stalker





Kroot as an officially recognized army don't really exist, outside of using the few Kroot units in the T'au Index to make your armies (and even then, I think you're missing out on Kroot HQ).

Kroot, however, are an excellent base to make just about ANY ARMY CURRENTLY PLAYABLE (with perhaps the sole exceptions being Necrons and maaaaybe Admech) with a lot of converting (or if you can rely on large numbers of lightly-armored infantry). They are also fairly adaptable as representing multiple different types of armies with the same models: An Orkroot's toughness, and Aeldakroot's speed/dexterity, and a Tyranid's ferocity can all be represented by the extremely adaptable kroot bodyform, and the Kroot have had alternative ammunitions in the past. Combine that with kitbashing and reasonable inferences representing "krootified" weapon loadouts, and just about anything can be represented (though some, like ultra-high tech Admech and Necron tech, might seem inappropriate).

Tau-like Kroot ("Kroot'au") just need kroot to eat enough T'au corpses (for the greater good) that they get comfortable wearing/using T'au tech. They're otherwise fairly similar, baseline stat-wise. Toss in the occasional Kroothereal, and you've got an awesome theme.

Ork-like Kroot ("Or'kroot") aren't just a speculation, they've existed in fluff for quite a while now. Given different Kroot clans focusing on different prey, some of the Ork-like specializations could easily be represented.

Eldar-like Kroot ("Kroot'ari") have been also been encountered in the fluff, including their natural psyker capabilities. They're also already somewhat fitting for the Kroot as they exist - fairly fast, lightly-armored, best in skirmishes, and somewhat naturally frail. Each subtype of Eldar could be reasonably represented, with different subfocuses (Drukari = riptear focus, Craftworld = speed focus, Ynnari = carnivore-focus).

Astartes-like Kroot ("Kroot'artes") could be a combination of both bloodlines, or independent of either. If you go with the former, you can represent more melee-focused chapters (Space Wolves, Blood Angels, etc.) as heavier on the "Ork" side, more disciplined/balanced chapters as more even mixes, and the fastest/most-psychic chapters as heavier on the Eldar side. This easily expands into the flavors of Chaos as well.

Tyranid-like Kroot ("Kroot'yranids") also have some basis in the fluff, generally with a Shaper laying down the law and declaring them inedible (the horror!) after the inevitable results set in. A sufficiently dark take on Ethereal's control over information and personnel gives all the wiggle-room needed to get around some pesky Shaper's declaration, and Kroot already infected might escape to breed more. They'd make excellent Genesteealer Cult representatives for substantially similar reasons.

IG-like Kroot ("Astra Krootarium") make less sense, IMO, but could make a fairly excellent baselike Kroot Mercenary (lots of Imperial gear looted, as that's incredibly prevalent), perhaps with some Orkroot Mekrootic support providing the armored support. There are already hints that Kroot tech comes from earlier incorporation of Ork DNA (oldish fluff, though - Xenology is fun but oddball), so passing that on (and converting other aspects into Knarlocs and Krootox and Kroothounds to represent sufficiently large/armored bodies) seems reasonable.

Seriously, Kroot have some of the most flexibility in what they can represent, both on biological and technological levels.

Because if you're going to make a Kroot army like the Kroot Merc army lists of old, you'll want/need to do a metric shitton of converting anyway. Why wait for an official list when you can borrow the mechanics of other armies in the meantime AND have it make reasonable thematic sense?

   
Made in us
Never Forget Isstvan!






If you wanted to run kroot you could run a list like this:

+++ 88866 (Warhammer 40,000 8th Edition) [108 PL, 1997pts] +++

++ Battalion Detachment +3CP (T'au Empire) ++

+ HQ +

Commander: 2x Fusion blaster, Multi-tracker, MV4 Shield Drone, Shield generator

Commander: 2x Fusion blaster, Multi-tracker, MV4 Shield Drone, Shield generator

+ Troops +

Kroot Carnivores: 20x Kroot

Kroot Carnivores: 19x Kroot

Kroot Carnivores: 19x Kroot

+ Elites +

Kroot Shaper: Kroot rifle

Kroot Shaper: Kroot rifle

+ Fast Attack +

Kroot Hounds: 12x Kroot Hound

Kroot Hounds: 12x Kroot Hound

Kroot Hounds: 12x Kroot Hound

++ Battalion Detachment +3CP (T'au Empire) ++

+ HQ +

Commander: 2x Fusion blaster, MV4 Shield Drone, Shield generator, Velocity tracker

Commander: 2x Fusion blaster, MV4 Shield Drone, Shield generator, Velocity tracker

+ Troops +

Kroot Carnivores: 19x Kroot

Kroot Carnivores: 19x Kroot

Kroot Carnivores: 19x Kroot

+ Elites +

Kroot Shaper: Kroot rifle

Kroot Shaper: Kroot rifle

+ Fast Attack +

Vespid Stingwings: 10x Vespid Stingwing, Vespid Strain Leader

Vespid Stingwings: 10x Vespid Stingwing, Vespid Strain Leader

Vespid Stingwings: 10x Vespid Stingwing, Vespid Strain Leader





Convert the commanders to be kroot shapers riding krootox and with double fusion gun pointed on it. Explain the deep strike as though they had stealth generators equipped and just turned them off when they arrive.

Convert the vespid into kroot with wings (via mutations).

Would be a pretty awsome looking army and actually quite effective this edition.

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Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

It always did bewilder me a bit that Kroot kits existed in plastic, but the potential for mutations weren't really well represented.

M.

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in gb
Decrepit Dakkanaut




UK

MilkmanAl wrote:
I'd hold off on any significant Krooty purchases until the new codex comes out. I'd be willing to bet that, at the very least, we'll get plastic Kroot Hounds and Krootoxen. With any luck, all the other forgeworld type stuff will come back, but I wouldn't hope my breath on that.


Honestly I think GW is so overwhelmed with production that they are not really pushing any or much new stuff with the new codex releases. Tyranids got nothing despite there being at least two kits ideal for plastic within their ranks; meanwhile I don't recall Eldar got anything save for a short term cast on demand of old sculpts.

I'd wager GW is focused on just getting the codex out; then we'll see new stuff released slowly through dataslate releases.

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