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2017/11/19 00:26:21
Subject: Disembark Movement after Drop Pod DS?
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Lone Wolf Sentinel Pilot
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Can a unit inside a drop pod move after Deepstriking. The rules say it disembarks 3", and that DS drop in at end of movement phase, but the way the rule for the units inside reads, at least based on our interpretation, that the units can disembark 3" then move its movement so long as its at least 9" from any models?
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DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)
*I'm on Bartertown as Dynas |
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2017/11/19 00:43:51
Subject: Disembark Movement after Drop Pod DS?
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Powerful Phoenix Lord
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The Drop Pod comes in at the end of the movement phase. Therefore, you have finished moving all of your units. Since you can no longer move units at that point...
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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2017/11/19 02:14:22
Subject: Disembark Movement after Drop Pod DS?
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Lone Wolf Sentinel Pilot
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Even the passengers are consider to have moved Correct? so you basically get your 3" disembark?
thats what i thought, just want to confirm, t
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10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)
*I'm on Bartertown as Dynas |
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2017/11/19 02:26:38
Subject: Disembark Movement after Drop Pod DS?
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Longtime Dakkanaut
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You know, if you could move after dropping, that on top of the idea of the drop pod protects against stratagems like forwarn (if it works that way not saying it does one way or the others) would suddenly make the high cost drop pods worth it. It would at least make the units more playable.
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2017/11/19 04:04:17
Subject: Disembark Movement after Drop Pod DS?
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Drop Trooper with Demo Charge
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Dynas wrote:Even the passengers are consider to have moved Correct? so you basically get your 3" disembark?
thats what i thought, just want to confirm, t
Yes, you can't move with them further in the same Movement phase and they count as having moved. [Drop Pod specific rules and Disembark movement]
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If Khorne needs blood, will drown him in his own blood!
If Slaanesh wants pleasure, then we´ll give him DEATH, the greatest pleasure known to man!
If Tzeentch asks for forbidden knowledge, then we will enlighten him with fear of The God Machine!
If Nurgle wants us to embrace rebirth, then to hell with that, the Guard embrace Death, we live to DIE! |
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2017/11/21 16:30:06
Subject: Disembark Movement after Drop Pod DS?
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Regular Dakkanaut
Texas
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Disembark rules state that the units "can then act normally (move, shoot, charge, fight)" after disembarking, so I could see this going either way.
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No Pity! No Remorse! No fear! |
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2017/11/21 16:31:59
Subject: Disembark Movement after Drop Pod DS?
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Grim Dark Angels Interrogator-Chaplain
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Karthicus wrote:Disembark rules state that the units "can then act normally (move, shoot, charge, fight)" after disembarking, so I could see this going either way.
If they came in during the Movement Phase, sure, move normally. However we're told they come in at the end of the Movement Phase, so just like 'deep striking' troops the occupants cannot move any further after their compulsory disembark. It's not at all ambiguous, I'm afraid.
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This message was edited 1 time. Last update was at 2017/11/21 16:32:34
Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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2017/11/21 16:34:40
Subject: Disembark Movement after Drop Pod DS?
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Norn Queen
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Karthicus wrote:Disembark rules state that the units "can then act normally (move, shoot, charge, fight)" after disembarking, so I could see this going either way.
That's true, but there is literally no time left to move the unit after they disembark. They can shoot and charge just fine.
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2017/11/21 19:30:21
Subject: Disembark Movement after Drop Pod DS?
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Witch Hunter in the Shadows
Aachen
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BaconCatBug wrote: Karthicus wrote:Disembark rules state that the units "can then act normally (move, shoot, charge, fight)" after disembarking, so I could see this going either way.
That's true, but there is literally no time left to move the unit after they disembark. They can shoot and charge just fine.
Exactly!
The only way to achieve something close to it is to use Valkyries or Vendettas. They allow you to disembark after the transport moved, but during your movement phase, so you're free to move as usual. Bonus points for being Tallarn.
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2017/11/22 01:14:45
Subject: Disembark Movement after Drop Pod DS?
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Lone Wolf Sentinel Pilot
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JohnnyHell wrote: Karthicus wrote:Disembark rules state that the units "can then act normally (move, shoot, charge, fight)" after disembarking, so I could see this going either way.
If they came in during the Movement Phase, sure, move normally. However we're told they come in at the end of the Movement Phase, so just like 'deep striking' troops the occupants cannot move any further after their compulsory disembark. It's not at all ambiguous, I'm afraid.
Yeah this is what i was saying. It was at the end. He tried to go with the "either way". I told him if thats the case my swarmlord dropping down in a tyrannocyte pod just got a BIB BUFF.
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10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)
*I'm on Bartertown as Dynas |
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2017/12/02 20:54:30
Subject: Disembark Movement after Drop Pod DS?
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Grey Knight Purgator firing around corners
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you cant move on the movement phase, but you can charge on the charge phase right?
I just got back to 40k. still catching up on rules. lol.
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2017/12/02 20:57:21
Subject: Disembark Movement after Drop Pod DS?
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Grim Dark Angels Interrogator-Chaplain
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Pellegrino wrote:you cant move on the movement phase, but you can charge on the charge phase right?
I just got back to 40k. still catching up on rules. lol.
Yes, you can.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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2017/12/03 04:13:42
Subject: Disembark Movement after Drop Pod DS?
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Steadfast Ultramarine Sergeant
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i think the drop pod would be worth taking by letting models that used it disembark 3" toward enemies making them 6" away.
Hello melta drop and charges
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2017/12/03 04:44:24
Subject: Disembark Movement after Drop Pod DS?
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Longtime Dakkanaut
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That a drop pod let's you put ten models of many different possible types 9" away from enemy wherever you want is very valuable, that some people don't see that is there problem.
Everyone would like being able to drop 6" away with any unit from any codex in 8th. Not reasonable.
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2017/12/03 18:48:46
Subject: Disembark Movement after Drop Pod DS?
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Witch Hunter in the Shadows
Aachen
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fraser1191 wrote:i think the drop pod would be worth taking by letting models that used it disembark 3" toward enemies making them 6" away.
Hello melta drop and charges
They'd still be more than 6 inches away, since the pod had to be more than 9 inches away - so it changes nothing for meltas
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2017/12/03 21:44:43
Subject: Disembark Movement after Drop Pod DS?
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Crazed Spirit of the Defiler
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nekooni wrote: fraser1191 wrote:i think the drop pod would be worth taking by letting models that used it disembark 3" toward enemies making them 6" away.
Hello melta drop and charges
They'd still be more than 6 inches away, since the pod had to be more than 9 inches away - so it changes nothing for meltas
It'd be wonderful for charges though... Odds of success go from 27 to about 60% without rerolls.
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