Switch Theme:

Cataclysmic psychic adjustment  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ch
Legendary Dogfighter





RNAS Rockall

Yaho,

A thought on adjusting psychic spam:

1. Remove the army wide limitations on duplicate powers per turn, and per model
2. discount psykers keep to only 1d6 all the time
3. mid-tier psykers may use 1,2 or 3 dice as they see fit
4. high tier psykers (Maggie for example) get up to 5
5. Every time a psychic power is successfully manifested, the roll required to manifest that power becomes the successful roll for the remainder of the turn.
6. If a model tries to manifest the same power more than once, the result roll is increased by 1

The result of that is you can have screaming hell murder psychic powers... and then the warp comes for you.

Not a general purpose thing, but might be valid in matched play apocalypse scale

In any battle, there is always a level of force against which no tactics can succeed:
IG Index WLD: 9-7-6
IG Codex WLD : 19-2-1 (both against guard)
Which is why I stopped playing Guard. 
   
Made in us
Raging Ravener





That seems like a bit much. With a number of armies unable to participate the psychic phase shouldn’t be as crazy as it was in previous editions. I do think it should be opened up a bit though.

Here’s what I would do:
Change Perils to be “any roll of 2 or less or 12+ results in a perils” give the 1d6 casters an exemption.

Each power can be cast more than once, but cannot be attempted twice by the same psyker or used again if a power has failed.

Each success imposes a -1 penalty on the roll to cast that spell for the remainder of that turn.

Add a Strategem that allows a player to roll an additional D6 on the roll to cast or deny.
   
Made in us
Fresh-Faced New User





Personally, I wouldn't mind a psychic system similar to old-school fantasy, with power dice and dispel dice.

In general I think a system where you can choose how many dice to roll from within a range, but where any double is a perils, would be cool.
   
 
Forum Index » 40K Proposed Rules
Go to: