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Made in gb
Towering Hierophant Bio-Titan



UK

Brigade Detachment (Kraken):
HQ
Hive Tyrant, Wings, MRC, Dual Devs, AG, CM (-1 to hit).
Neuronthrope
Neuronthrope

Troops:
28 x Hormagaunts
11 x Genestealers, AG
4 x 3 x Ripper Swarms

Elites:
Pyrovore
Pyrovore
3x Hive Guard, IC

Fast Attack:
3x 1x Mucolid Spore

Heavy Support:
Mawloc
Trygon, AG
Biovore

Auxiliary Detachment (Jorm):
Troops:
20 x Termgants, Devourers

= 1500pts

11 CP total.

Standard, Genestealer/Trygon delivery mechanism. Have the option to forward deploy the Hormagaunts or Neuronthrope too. I've been convinced into using a big squad of horms, because they are just crazy fast with kraken & their strats and innate rules. If I could have more Biovores, I would. I'm even tempted by a Sporecyst but I feel a Mawloc is better/more mobile.

Would appreciate your thoughts & CC. What would this struggle against?

Edit; Updated as per the FAQ Update (RIP Lictorshame) & to include Dev Gant screen clearer + inbuilt 1CP delivery mechanism. Retained Brigade for Overall 11CP goodness

This message was edited 3 times. Last update was at 2017/12/05 20:08:41


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Lone Wolf Sentinel Pilot






Texas

I would try and max that hormagaunt squuad if you can. , maybe drop the mawloc, add the 2nd biovore, use the extra points to max out the hormies.

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DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)

*I'm on Bartertown as Dynas 
   
Made in gb
Towering Hierophant Bio-Titan



UK

 Dynas wrote:
I would try and max that hormagaunt squuad if you can. , maybe drop the mawloc, add the 2nd biovore, use the extra points to max out the hormies.
Apparently you loose out on additional points for certain mission in the ITC format, so it's a toss up for 4 more T3 models.

The stealers, again, the additional 2 above 10 are to soak up overwatch, I appreciate they will 'degrade' below 10 models fairly quickly once deployed.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in id
Lurking Gaunt



schiedam

Hormagaunts on paper look great in practice they just die fast and don't do much damage. give me gaunts they are a lot better at killing stuff. 20 devilgaunts they kill and do more then 30 Hormagaunts.
Also I think your probem is T7-8 with great saves you are going to struggle. Tanks. Open topped tanks filled with orcs or darkeldar or necrons. Tanks with a lot of shots. Flamers ect ect Problem is you think you are invisible. But probably you will smash in to bubble wraping they fall back 1 round of dakka dakka and you lose your star players. Your list is lacking a lot of power and can't take care of bubble wraping.
Like I said above devilgaunts are better they remove then you charge in. I would make the trygon a prime. If it was up to mee I go with mawclaw trygon gene stealers and ravangers RC SC death spitters.

16x Genestealer SC RC

Elites
The Red Terror

Fast Attack
6 x ravenger RC death spitters

Heavy Support
Mawloc
Trygon prime
   
 
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