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Made in au
Battle-tested Knight Castellan Pilot





Perth

Guilliman

Tiguirus w/ VoT, MoH, NZ
5x scouts w/ HB
5x scouts w/ HB
5x Aggressors
5x Aggressors
1x Company Ancient w/ SOTEA
1x Razorback w/ SB, TAC
1x Razorback w/ SB, TAC
1x Repulsor w/ 5 FGL, HOGC, TL, 2x KGL, OGC
1x Repulsor w/ 5 FGL, HOGC, TL, 2x KGL, OGC

So at 18" the dakka that this list produces is ridiculous. 132+30D6 s4 shots, 42x s5 -1, 24x s6 -1, 4x s6 -1 D3, 4x s9 -3 D6, 3x s6 -1 D2 for a total of 341 shots (assuming average rolls) that reroll all hits and wounds. 1 tank is at -1 to hit due to tiggy, there is 10 powerfists in the list, G-man, scouts can mortal wound things with a stratagem.

12,000
 
   
Made in sg
Trigger-Happy Baal Predator Pilot





Indonesia

I like it! With the number of shots it is pouring out, you would cause wounds on tanks and other things as well just because the game is based on rolling D6.

Let us know how it went!

5000 pts High Elves 4000 pts, Warriors of Chaos 4000 pts, Dwarfs 3000 pts, Wood Elves and Greenskins too


Thought for the ages: What is the Riddle of Steel? 
   
Made in ca
Lone Wolf Sentinel Pilot






Texas

Not enough bodies for swarm. I dontnkow about orks, but if you nd up against nids your in trouble.

If i am playing nids you are going to get one round of shooting maybe with all that at 18". I will DS my lcitors or trygons and taxi in genestealers. Use swarmy to lock you up.

You do know nids can reach youfrom outside 24" off turn 1 right? 30 Hormies are gonna tie your guys up. If they run graken you are in trouble. You need to make sure you screen, you need some longer range lots of shots dakka.

Hormies move 8 + advance (5" if kraken, they roll 3d6 take highest) Pile in and consolidate 6" instead of 3. use swarm lord to move twice. Use onslaiught to advance and charge. Charge say 7" on average but can use CP if needed.

8+5+7=20" on average, you deploy 24" apart, if they get a high charge roll, or high advancae, or move twice stratgem, or swarmy you are gonna be screwed.

Genestealers are fast too. Plus Flyrants can DS. Make sure you cover all your corner and ensure nothing can get behind you.

Honestly I would drop guilliman and take 2 tac squads with flamers and HB or something. or maybe sternguard. Guilly is gonna get tied up with a swarmed. Causatic blood for mortal wounds. or worse,tied up with termigaunts that the tervigon replenishes.

Edit: use Auspex Scan on any DS untis if possible.
hope this helps.

This message was edited 1 time. Last update was at 2017/11/24 21:28:06


10000+
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DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)

*I'm on Bartertown as Dynas 
   
Made in hk
Steadfast Ultramarine Sergeant




 Dynas wrote:
Not enough bodies for swarm. I dontnkow about orks, but if you nd up against nids your in trouble.

If i am playing nids you are going to get one round of shooting maybe with all that at 18". I will DS my lcitors or trygons and taxi in genestealers. Use swarmy to lock you up.

You do know nids can reach youfrom outside 24" off turn 1 right? 30 Hormies are gonna tie your guys up. If they run graken you are in trouble. You need to make sure you screen, you need some longer range lots of shots dakka.

Hormies move 8 + advance (5" if kraken, they roll 3d6 take highest) Pile in and consolidate 6" instead of 3. use swarm lord to move twice. Use onslaiught to advance and charge. Charge say 7" on average but can use CP if needed.

8+5+7=20" on average, you deploy 24" apart, if they get a high charge roll, or high advancae, or move twice stratgem, or swarmy you are gonna be screwed.

Genestealers are fast too. Plus Flyrants can DS. Make sure you cover all your corner and ensure nothing can get behind you.

Honestly I would drop guilliman and take 2 tac squads with flamers and HB or something. or maybe sternguard. Guilly is gonna get tied up with a swarmed. Causatic blood for mortal wounds. or worse,tied up with termigaunts that the tervigon replenishes.

Edit: use Auspex Scan on any DS untis if possible.
hope this helps.


He is Ultramarine so can retreat and shoot at -1 to hit. The problem is only that whether the units get charged would live through that round of combat, and to be honest that is highly unlikely if that is 20 strong Genestealers. Anyway, yeah, Tyrainds feels quite OP for moving so fast to make 1st turn charge threat real and hit really really hard in combat, especially troublesome for marines because they don't have a real cheap bubble warp.

Guilliman get tied up by swarms is a real threat. However, I still inclined to the combination the OP listed and feels not that agree swap him out for Tac squads which will die quite fast and not do much before being drowned. Guilliman, buffed the OP's firepower, almost doubled their ultility. If somehow those Hormagants are depleted down to around 10 models left, Good luck living through the overwatch fire when charging to that Repulsor parking near Guilliman

I think the trick the OP needs to aware is the deployment, you need to consider at least the following 2 points seriously:
1: How to avoid enemy jump over your scout screeens and charge the heavy weapons behind, this is especially significant if the Nidz have a Flyrant and a Swarmlord to give the Flyrant move twice, or Harpy / Hive Crone who can move 30" a turn. and;
2: How you can position in a way to avoid that the enemy, after their charge / fight to pile in / consolidate into 1" of your next unit (especially pile in to your Razorback) and tie them up without living through another round of overwatch.

Good luck fighting back against the Great Devourers

This message was edited 3 times. Last update was at 2017/11/25 02:43:32


 
   
Made in us
Death-Dealing Devastator




Fun looking list, but few suggestions:

1) As pointed out vs horde armies like Nids and Orks with so much of your shooty kicking in at 18", you'll get one decent round of shooting in most likely. That being said with this many shots going off your crazy if you don't take Calgar to reroll misses, or at least a capt and Lt. to help with wounds. Either one of those will kill way more hordlings coming at you than Tiguris will. Not sure where you'd get the points for that, but I'd start with swapping out one of the vehicles. Incidentally this formation is low on CP and could use the boost from Calgar plus the extra one or two he'll get back over the course of the game with his Warlord Trait.

2) If you're sticking with Tiguris, definitely get Fury of the Ancients, a good roll with that from a good position will net you A LOT of bad guys, perfect for horde fights, and works in close combat as far as I know so after your one shooting round and you start to get tied up it will likely be your most effective troop killer. Also, and again I'm sorry for not knowing where you'll get the points, I'd stick a Culexus Assassin next to Tiguris. Not that many points for an 18" radius that subtracts 2 from enemy psykers Test and Deny rolls, which means you won't get interupted hardly at all and they will. As one of the likely horde armies you'll run into is Zerg and they have a lot of psyker units this will be good. Plus you get a nice bodyguard who can target enemy psykers and has D6 18" S5 -4 D1 attacks.

3) I'd swap one of the Aggressor squads for 2x5 Company Veterans with stormbolters instead That is 20 shots out to 24", 40 withing 12", even if they've moved, and decent in Close Combat, delivering 10 Pistol Shots plus 22 CC attacks as opposed to 11 Powerfist attacks. They'll be useful for having a unit in CC that can actually give a little back, plus they're bodyguard ability is nice to have if you need to keep Tiguris on his feet to get another Fury of Ancients off. Also, you'll save 35 pts. Maybe make then Sternguard instead and pick up 2 heavy flamers or 4 normal ones on the unit. Ultramarines are the only time I get flamers these days, since they can fall back and shoot and then make them pay the Overwatch price when they charge next turn, and if you're fighting hordes this will come up.

Anyways, that's my 2 cents. If you run it would love to hear how it went

"The Ultramarines are here to save us!"

"Those are the Sons of Orar."

"O R they!" 
   
 
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