Eldarion wrote:Just a quick question: does the WJG on the Autarch really allow him to deep strike? I can't see, that he got a rule like the Warp Spiders in the Index.
I am pretty sure the flow chart said use the most recent incarnation of the rules for wargear, thus Codex.
Wyldcarde wrote:Looks pretty decent.
A few little points.
Not sure on guardians as objective campers. Especially with starcannons. Str 6 isn’t a great spot to be in for 8th ed. Could you up one to bright lance and drop one to shuriken cannon maybe?
Also interacts better with the wave serpent. If you switch a guardian unit with shuriken cannon with one of the ranger units you can have them load into the wave serpent and run around once it unloads the reapers. Makes that a bigger threat rather than an annoyance. Also as alaitoc you would be better with vectored engines over spirit stones imo.
Spectres are great. Can do without the exarch if you need the points elsewhere. Or drop it to a unit of 9. I’d rather 9 and 9 spectres and reapers than 10 and 8. But again it’s points.
Speaking of reapers. Consider the tempest. Gives a nice little horde killing option.
Crimson hunter exarch is great. But The crimson hunter is still solid if you need the points elsewhere.
As I said just minor tweaks for consideration in tuning the force. The core of it is super solid with most of the best tools available to eldar (wraithguard being the only one missing).
Interested to see what your results are like with the guardians out of webway. They are probably my next thing to try.
Huh. The camping Guardians were my least favorite part of the list and the one thing struggled with when it came to size/gear. I am tempted to tweak that to be something else.
The rest is all good advice and stuff I had labored over when kicking around the list, honestly. The list is a lot of compromises to ensure it has the best stuff, but that is the best kind of compromise.
My thought on the Spirit Stones was purely defensive T1. Getting a 16% chance to stop a wound in the case of an alpha strike. While VE makes sense over the course of the game overall, because the extra -1 to-hit is quite good, though it does reduce the shooting efficiency.
I'll probably see how my meta shakes out with alpha strikes and whatnot before I commit. Thankfully, it isn't a cosmetic change, so I won't have to sweat modelling it one way or the other.
EDIT:
With all those suggestions in mind, drew up a list dropping the Guardians for
WG just because I own them and figured it would be interesting to see them rushing the field.
Ulthwe Supreme Command 1CP
HQ:
Eldrad
Guide, Fortune, Doom
Fate Reader
[150]
Warlock
Conceal/Reveal
[35]
Warlock
Enhance/Drain
[35]
Elites:
(5) Wraithguard
D-Scythes
[225]
Dedicated:
Wave Serpent
Twin Shuriken Cannon, Shuriken Cannon
Vectored Engines
[144]
[589]
Alaitoc Battalion 3CP
HQ:
Autarch Skyrunner
Banshee Mask, Reaper Launcher, Laser Lance
[130]
Autarch
Banshee Mask, Reaper Launcher
[87]
Spiritseer
Quicken/Restrain
Shiftshroud
[45]
Elites:
(9) Shadow Spectres (Webway)
[207]
Troops:
(5) Rangers
[60]
(5) Rangers
[60]
(5) Rangers
[60]
Fast Attack:
(4) Shining Spears
Star Lance
[126]
Heavy:
(9) Dark Reapers (Webway Optional)
Tempest
[248]
Flyer:
Crimson Hunter Exarch
Pulse Laser, 2x Bright Lances
[175]
Hemlock
Spirit Stones, Jinx
[210]
[1408]
[1997]
Now there is an Autarch Skyrunner who can charge in ahead of the Spears to deny Overwatches and give them re-rolls on 1's. That is a major force multiplier on top of the whole "
lol Reaper Launcher!" aspect. A lot of the core of the list stayed the same, but I had to drop the Serpent Bunker for the Reapers. If I feel like an alpha strike on them is likely, I can toss them in the Webway, or Phantasm them behind terrain. The list has a whole lot of tools, which I think gives it some solid punch. I think it will struggle with dedicated horde armies though, like Orks or Nids.