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Made in us
Fresh-Faced New User



New Jersey

I'm getting back in to 40k after 4 years of absence and am trying to get a good roster for a 1000 point army.

I feel pretty set on the basic gist of what is in my list so far, I have good firepower with a decent amount of infantry to cover objectives. Only thing I'm not sure on is the dreadnaught and if I would be better off with a squad of stern guard vets to help cover objectives or deal with horde type armies. But the double auto cannons on the dread is a nice amount of fairly mobile and longish range firepower so I'm still unsure as of yet, both seem like they would be be good choices to take.

Any and all criticism is welcome.

HQ

Captain [5 PL, 81pts]
Master-crafted bolter, Power sword

Librarian [7PL, 121]
Bolter, Force Sword, Jump pack

Troops

Tac Squad, 5 man – [5 PL, 93pts]
3 Space Marine w/Bolter
Space Marine w/Plasma gun
Space Marine Sergeant w/Combi-Plasma gun, Chainsword

Tac Squad, 5 man – [5 PL, 93pts]
3 Space Marine w/Bolter
1 Space Marine w/Plasma gun
1 Space Marine Sergeant w/Combi-Plasma gun, Chainsword

Scout Squad – [6, PL 90pts]
5 Camo cloack
4 Scouts w/Sniper Rifle
1 Srgt w/ Sniper Rifle

Elites

Dreadnought - [7 PL, 136pts]
Twin Autocannon
Twin Autocannon

Heavy

Devastator Squad [8 PL, 170pts]:
Armorium Cherub
Space Marine Sergeant: Boltgun
Space Marine w/Heavy Weapon: Lascannon
Space Marine w/Heavy Weapon: Lascannon
Space Marine w/Heavy Weapon: Lascannon
Space Marine w/Heavy Weapon: Lascannon


Razorback: – [5 PL, 102]
Twin Assault Cannon
Storm Bolter

Razorback: – [5 PL, 102]
Twin Assault Cannon
Storm Bolter

995pts
   
Made in us
Bounding Assault Marine





Baltimore, MD

What are your plans for the librarian? Are you going to deep strike him in, or are you just concerned about his mobility on the field? If you leave off the jump pack, then he can move along with your other squads (tacticals, I guess?) in the razorbacks. Since nothing else has a jump pack or the ability to deep strike, that choice strikes me as a little odd.

Also, what chapter tactics are you going to be using? That can make a big difference in terms of what's viable and what isn't.

Lastly, one thing you might consider is swapping one of your lascannons for a missile launcher, just so that you can activate the Flakk strategem in case your opponent has a flier with him.

2500 pts Raven Guard, painted 
   
Made in us
Fresh-Faced New User



New Jersey

Porphyrius wrote:
What are your plans for the librarian? Are you going to deep strike him in, or are you just concerned about his mobility on the field? If you leave off the jump pack, then he can move along with your other squads (tacticals, I guess?) in the razorbacks. Since nothing else has a jump pack or the ability to deep strike, that choice strikes me as a little odd.

Also, what chapter tactics are you going to be using? That can make a big difference in terms of what's viable and what isn't.

Lastly, one thing you might consider is swapping one of your lascannons for a missile launcher, just so that you can activate the Flakk strategem in case your opponent has a flier with him.


I was actually on the fence about the jump pack, I had about 25 points to spare in my roster and thought the extra mobility would be useful as I plan on keeping the librarian close to squads at the front. I probably will go with missiles now that you mention it, as I dont have to much against flyers. As for chapters I'm going with ultramarines, from everything I seen and read they seem to be the best, especially when led by girlyman.

thanks for the suggestions btw.
   
Made in us
Bounding Assault Marine





Baltimore, MD

No problem! With the jump pack, I think you just have to measure how useful that extra mobility will be vs. not being able to use a transport. I guess it also depends on what powers you want him to pull off: is he gonna be used for smiting, or something else? If you take the jump pack off you could add hunter-killer missiles to each razorback, and/or maybe give your captain a combi-weapon.

2500 pts Raven Guard, painted 
   
Made in us
Fresh-Faced New User



New Jersey

Porphyrius wrote:
No problem! With the jump pack, I think you just have to measure how useful that extra mobility will be vs. not being able to use a transport. I guess it also depends on what powers you want him to pull off: is he gonna be used for smiting, or something else? If you take the jump pack off you could add hunter-killer missiles to each razorback, and/or maybe give your captain a combi-weapon.


I will probably do that, the hunter killer missiles and maybe a combi-plasma or melta sound like a decent enough substitute for me.
   
 
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