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Brand new Warhammer 40,000 turn-based strategy game coming from Slitherine! We can battle as four races; Space Marines, Imperial Guard, Orks or NECRONS! Let's explore what this game is all about!
Chapter Master of Vigilia Mortis www.battle-brothers.net ------
[b]Eternal Crusade Forum
Project: Thinking of creating HH 1st Company Imperial Fist Templars
Jokes aside, I've heard some pretty bad things about Sanctus Reach, and this is from the same studio. I don't see a reason to try it, though that may change in future.
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
It is for sure... shilterine makes a lot of pc strategy games.
But the main question is.... wtf is this? a civilization warhammer??????????? O.O
mmm .... I'm gonna buy it...
Automatically Appended Next Post:
Cream Tea wrote: I'm a simple man. I see no Eldar, I don't play.
Jokes aside, I've heard some pretty bad things about Sanctus Reach, and this is from the same studio. I don't see a reason to try it, though that may change in future.
I agree with you, no eldar... .... but they are like EA ... they make a lot of dlc... -.-' so they will magically appear... -.-'
This message was edited 2 times. Last update was at 2017/11/25 09:26:46
wargamers rise from your workbench!!!! buahahaha !!!!
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
MadCowCrazy wrote:I don't get it, it says it's a 4X but it's only on one planet?
Doesn't that just make it a standard RTS? or turn based RTS?
4* games can be said to have started with Master of Magic which was set in a fantasy setting. Then it jumped to Master of Orion that has inspired the bulk of the space based 4* games.
But on land there's a good few Endless Legends; Fallen Enchantress Dominions (of which Dominions 5 launched today!) etc... are all 4*
Elbows wrote:I can't stand Slitherine games...they're normally just too awful.
Slitherine games can be decent, but I often get the feeling that a lot of their titles are just missing that litlte bit more of investment and content that would extend their life. As a whole I get an "eh" feeling about most of their games. A few neat gems, a few rough edges on a few. I think the core issue is that most are developed by small teams on small budgets.
I hope this one does well though - a 4* Warhammer 40K game would be very neat!
ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau +From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
MadCowCrazy wrote: I don't get it, it says it's a 4X but it's only on one planet?
Doesn't that just make it a standard RTS? or turn based RTS?
It's a Civilization style game, that sort of 4x. In fact, the screenshots make it look like a Civ5 mod. (With way too few factions for that type of game)
That and the talk of tech trees (which always seem laughable and entirely missing the themes when talking about 40k), leave me doubting.
The screenshots also make me all full of doubt, particularly in the area of faction balance. Image 4 is necrons vs guard, and once you learn to pick out units from the Overwhelmingly Brown Vortex that forms the color pallete, the feel is distinctly off. No way that necron force and that guard force are a reasonable match up, unless the game is completely unrecognizable.
Plus, Slitherine's 40k games have been either mediocre (Sanctus Reach) or actively terrible (Armaggeddon), and that was just trying to clone that old eldar game in the Panzer Corps style.
This message was edited 2 times. Last update was at 2017/11/28 01:22:33
Clearly its not trying to emulate tabletop games, so tech upgrades, unlocking new units, research etc.. are likely all to be present as those are standard formats within that genre of games. Dawn of War had research upgrades and buildings in the first game; experience and unit upgrades in the second etc...
I really liked Sanctus Reach. The system was fine and all it really needed was more factions/longer content. I always take a look at 40K games when they appear, so will keep an eye on this'un :-)
Hmm, this certainly sounds interesting. I need more information and wish I could get into the Beta of it.
For the most part Slitherine is one of the best makers of 40K video games out there (which sadly is not saying much.) While not quite to the level of Chaos Gate and Final Liberation I find Sanctus Reach very enjoyable and close to Final Liberation. They just added the AM too. I am hoping for more there too.
While Armageddon was not perfect, I still think it was very good and conveyed some 40K flavor. Both games still have some areas that miss the mark, but overall I find them both to be good games set in the 40K universe.
It will be interesting to see how this develops. I'll reserve judgment till I get more information.
BTW, if you have not tried Sanctus Reach, it really is pretty good and as close to table top as I have found anymore. The UI is a bit clunky, but once you get used to it, it plays pretty well.
Thanks,
Duncan
For the Greater Good!
40K, SW:Armada, Bolt Action, Legions Imperialis(maybe…)
I got to play Gladius, the new turn-based Warhammer 40k strategy game. I was also lucky to sit down with one of the developers, ask questions and get more information on this new title.
Chapter Master of Vigilia Mortis www.battle-brothers.net ------
[b]Eternal Crusade Forum
Project: Thinking of creating HH 1st Company Imperial Fist Templars
Thanks for the review. Very curious how this will work out. And especially thanks for the notice that they were looking for beta testers. I helped with Armageddon and would be really happy to help with this.
Thanks,
Duncan
For the Greater Good!
40K, SW:Armada, Bolt Action, Legions Imperialis(maybe…)
MadCowCrazy wrote:I don't get it, it says it's a 4X but it's only on one planet?
Doesn't that just make it a standard RTS? or turn based RTS?
4* games can be said to have started with Master of Magic which was set in a fantasy setting. Then it jumped to Master of Orion that has inspired the bulk of the space based 4* games.
But on land there's a good few Endless Legends; Fallen Enchantress Dominions (of which Dominions 5 launched today!) etc... are all 4*
Elbows wrote:I can't stand Slitherine games...they're normally just too awful.
Slitherine games can be decent, but I often get the feeling that a lot of their titles are just missing that litlte bit more of investment and content that would extend their life. As a whole I get an "eh" feeling about most of their games. A few neat gems, a few rough edges on a few. I think the core issue is that most are developed by small teams on small budgets.
I hope this one does well though - a 4* Warhammer 40K game would be very neat!
4x games started with the first of the civilization games in 91.
This message was edited 1 time. Last update was at 2017/12/02 18:19:23
I was lucky enough for the PC setup with Gladius to be present at the Warhammer World Open Day today and had a small session playing the game, albeit without sound and without custom mouse settings! :(
As someone who knew nothing about this until I stumbled past it today, when I sat down I immediately felt like it played very similarly to Civ, the UI controlling units, directing and upgrading etc felt very familiar nearly instantly. I had the joy of playing Guardsman, and was in control of a few sentinels, a basilisk, some flak and a commisar (Who after issuing orders to bring "it" down I immediately suicided into the nearest scorpion looking thing) before finishing them off with the flak and moving on.
After a brief play around, I felt satisfied enough to continue following where this goes and picking it up if the price is right, the orks I roughly saw on the screen next to me looked far nicer then the IG did
Pretty much overall, to me it felt like Warhammer Civ and was decent enough.
This message was edited 1 time. Last update was at 2017/12/02 18:53:50