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Made in us
Fighter Pilot





Hello all. I'm thinking of getting back into 40k after a hiatus of about a year and a half. I'm mostly aware of( the changes in 8th edition, but not entirely, and could use a bit of help in throwing a list together. My old army, which was all Sallies in drop pods and a TFC, supported by a Storm Wing, doesn't look like it's going to work in this edition, and I've been thinking of trying something a bit different. I've got some ideas on where to start, but I could really use some help fleshing out this list, or at least some pointers on how effective all the units are. So, to business. I was thinking of making this a 2000 point army, with two detachments--a Batallion detachment for the main force, and an Aux. Superheavy detachment. I'm torn between Salamanders and Iron Hands (as Sons of Medusa) for CT--the latter is better known for fielding large numbers of tanks, but the boys in green seem like they have better rules this edition, with more special characters to boot. Both chapters could be expected to have a fair number of "relic" vehicles, which I would like to field.

The Superheavy detachment would have a Fellblade in it, which would be the anchor of my gunline, and can reasonably take on either hordes or tanks/MCs. For troops, I was thinking three squads of Scouts: a five-man squad of snipers to camp on backfield objectives and knock out enemy support characters, a ten-man squad (probably split into combat sqauds) with camo-cloaks that could deploy midfield. These guys would serve two purposes: to go for any objectives in the middle of the board, and to limit how close an enemy could DS to my forcess. The last unit would be five scouts with Shotguns, loaded up into a Land Speeder Tempest with a HF. They would zip around the battlefield to apply the hurt where it's needed, and possibly go for objectives in the enemy's deployment zone in the endgame.

After that, my plans get a bit hazy. HQ will definitely include a Techmarine, Vaylund Cal seems like a nice choice as his rerolling to-hit lets him pull double duty as a Captain. I think I'd like my second HQ to be either Bray'arth Ashmantle or the Chaplain Dreadnought. I also want a Sicaran in there somewhere--either the vanilla one or the Punisher variant. Beyond that, I'm really not sure. Would a Stormraven still be viable to drop my beatstick HQ dread into CQC? The Leviathan dread looks badass, but is it worth taking if I already have the very beefy Ashmantle? Your suggestions on how to flesh this list out a bit more would be greatly appreciated.

When the only tool you have is a Skyhammer, every army begins to resemble a nail. 
   
Made in us
Death-Dealing Devastator




Welcome back, and I just recently got back into 40k myself, so please take my advice with a grain of salt.

First, Chapter benefits only apply to infantry, bikers, and Dreadnoughts, so if you're focusing mostly on tanks and vehicles it won't apply to them so Chapter will be less relevant. That being said I'd go Salamander because you will have some units that will benefit from their trait.

Second, a five man snipe squad isn't that effective, they'll basically be firing bolter shots, and you will only average a 6+ wound shot every nine times you fire, so factor that in. You mentioned you'd take a ten man scout squad with camo cloaks deploying midfield, I'm assuming they won't have sniper rifles. I'd make that 2 x 5 man squads, no cloaks, and a ML in each. If you are Salamanders that ML will get to reroll misses and wounds each time it fires, which is very effective. I'd say lose the cloaks on them because for less points you can make that squad into Tac Marines that get 1 better armor saves all the time and not just in cover, and for cheaper. The only time you should take camo cloaked scouts is if you are making a sniper squad, because that's the one thing scouts can do that Tac squads can't. Otherwise I can't think of a reason you aren't better off with a Tac Squad for less points over camo cloaked scouts.

Other than that, best of luck!

"The Ultramarines are here to save us!"

"Those are the Sons of Orar."

"O R they!" 
   
 
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