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Made in gb
Shas'la with Pulse Carbine




Eastern Fringe



20 years ago Gav Thorpe, Rick Priestly and Andy Chambers brought us 40k's answer to Mad Max. When this game was released, I remember having lots of fun with it. What I liked about it a lot was the fact that is was designed for multiple players and it was great fun have 4/8 mates all around the same table smashing the hell out of each other trying to pick up some loot etc. With Necromunda back and Titanicus potentially opening up the world of Epic once more. What do you guys think the chances of seeing this little gem screech onto the scene again. Is it something that even interests you?

The first rule of unarmed combat is: don’t be unarmed. 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

I like Gorkamorka a lot too.

However, I don not see it coming back. If I recall correctly, GW's kind of got burned on it the first time around. They had tons of boxes left over. Perhaps there is more to the story but I don't expect to see it around again.

Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
Made in ca
Fixture of Dakka





West Michigan, deep in Whitebread, USA

Seriously, after getting ahold of the rules, the current Ork range would make for a sweet updated set of Ork gangs.

I'm happy I still have all the materials from the game+Digganob, and every once in a while think about playing it again, even if I can't access Muties. Just Gorkas vs. Morkas would be great fun.

This message was edited 1 time. Last update was at 2017/11/28 22:56:17




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

The chances of GW bringing it back are slim, less even than them redoing proper-set-in-the-Old-World Mordheim. They didn't so much get burned as burned themselves by hugely overestimating demand particularly for non-English copies.

It's a shame as it was brilliant, but I expect there will be a fan conversion of GM over to the new Necromunda rules literally the moment the eventual new versions of the Ash Waste/vehicle rules come along.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in gb
Fresh-Faced New User




Problem with GorkaMorka is it only really appealed to Ork players. The other players just weren't that interested. It was also a bit too limited with only 2 gangs (they should have had rules for all six Ork clans).

   
Made in gb
Fixture of Dakka






I passed on it because I wasn't interested in Orks; now, I'd be tempted to bash together a mob. You could probably do worse than using the new Necromunda rules and 8th edition 40k as a basis.

If it were me, I wouldn't have six distinct starting clans, I'd just have a general warband type, and let players go in whatever direction they want, using the available skills and equipment. IIRC, the background for the game was that the Gorka and Morka factions included the different clans amongst their numbers (I can't remember if all Goffs were Gorkas, for example, though).

I remember the beginnings of this; there was a small display at Games Day 1995 that had little more than a map of an apocalyptic USA - apparently from plans for a 2nd edition of Dark Future. Somewhere in the next couple of years, the action moved from Route 666 to Angelis, and the Sanctioned Ops and Maniax became the Gorkas and the Morkas.

This message was edited 1 time. Last update was at 2017/11/29 15:45:43


 
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

Trafalgar Law wrote:
Problem with GorkaMorka is it only really appealed to Ork players. The other players just weren't that interested. It was also a bit too limited with only 2 gangs (they should have had rules for all six Ork clans).



Clan rules defeat the point of GorkaMorka as a setting. And I'm not really sure how you could have a primary audience for a game about Orks fighting Orks on a world largely populated by Orks that wasn't Ork players Seriously though, I think the appeal is less limited than just "Ork players" - I loved it and didn't own a single Ork until I got the GM boxed set for my birthday - but it is limited and I don't think you could expand it that far without losing everything that made it what it was. Certainly not without killing it as a long-term thing(and GW these days love long-term dripfeed sales models) - if you chuck the Digganob stuff into the initial release then there's nowhere else to go.

EDIT: Andrew, IIRC(and I'm going from memory so I might be wrong) the clans aren't actually a thing in GM at all. Clan society has been completely replaced by the Gorker/Morker faction split. I mean you still get "flashy Orks that like shiny guns" and "mental Orks that like things that go really really fast" etc, but they don't organise or group up along those lines.

Maybe, if we're really really lucky and someone at GWHQ still has some fondness for it, after the Ash Waste rules come out for Newcromunda they'll do a WD article or a one-off digital supplement that amounts to "here's the gangs and some of the more Orky tables to roll on, call credits teef and get on with it". But they won't be releasing it again, not unless it's completely unrecognisable as GM.

This message was edited 2 times. Last update was at 2017/11/29 17:53:01


I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in gb
Sneaky Kommando






Carmarthen, UK

I'd be interested in a Gorkamorka do-over if it works very differently.

I love the core game (although it's not without its issues) but a new version needs to bring something new to the table. I've yet to play the new version of Necromunda but I've been pleased with what I've heard about the substantial changes to the game mechanics.

After all - it's not like the old game has gone away.

Also I've never really understood the appeal of the clan mechanics (Sorry!). Things like Freebootas have a lot more character!

 
   
Made in us
Fresh-Faced New User




I remember just before Gorkamorka came out, most people i knew all thought it was going to be a racing game with orks and lots of fighting.
   
Made in gb
Fixture of Dakka






 Yodhrin wrote:
EDIT: Andrew, IIRC(and I'm going from memory so I might be wrong) the clans aren't actually a thing in GM at all. Clan society has been completely replaced by the Gorker/Morker faction split. I mean you still get "flashy Orks that like shiny guns" and "mental Orks that like things that go really really fast" etc, but they don't organise or group up along those lines.


I'm not sitting here with the books in front of me either. I certainly don't remember any mention of Snakebites, Evil Suns, etc, in the Gorkamorka setting, so you're probably right. However, there were Orks and vehicles with predominantly black decoration, red ones, yellow ones, etc. To me, that's hints that some "memory" of the Goffs, Evil Suns and Bad Moons remains, even if their isolation has resulted in something rather different.


Automatically Appended Next Post:
I'm not sure the Ork Clans need "mechanics"; people seem mostly to miss the background (and in my case, the colours; 3rd and 4th edition Orks were awfully drab ).

If there's a new edition, the vehicle speeds need increased, IMO. a 6" basic move was OK when the trukk was the tiny flatbed thing that was included in the game. With the bigger model available now, it'll look awfully slow and clunky, IMO, if a vehicle can't even move its own length in a turn.

This message was edited 1 time. Last update was at 2017/11/30 09:53:41


 
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

Trafalgar Law wrote:
Problem with GorkaMorka is it only really appealed to Ork players. The other players just weren't that interested. It was also a bit too limited with only 2 gangs (they should have had rules for all six Ork clans).
They did release the Dark Eldar jetbike game last year. That was only Dark Eldar, just like Gorkamorka was only Orks.
[Gangs of Commorragh, that was the one]

This message was edited 1 time. Last update was at 2017/12/06 09:18:42


6000 pts - 4000 pts - Harlies: 1000 pts - 1000 ptsDS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK 
   
Made in se
Pulsating Possessed Space Marine of Slaanesh




Would not suprise me if they do a box with some discounted minis and a simple rules pamphlet ala gangs of commorragh/lost patrol.
Something people would be for the minis anyway.
   
Made in au
Regular Dakkanaut





It's been nearly 20 years since I last played Gorkamorka, but I wonder how much nostalgia flavours folks memory of it. My gaming group at the time was real excited when we got our mits on it, but we ended up with a ton of house rules from what I can recall.

Although I haven't played it myself, 'Nuclear Renaissance' from Ramshackle games seems to me like it could be used for a Gorkamorka styled game with relative ease. The rules for creating and maneuvering vehicles are better than I remember Gorkamorka's being, in particular.
   
Made in no
Longtime Dakkanaut





Have played it again a couple of years ago. Original rule set holds up great! New ork miniature range makes it even more awesome. Battlewagon has perfect bits for this game.
   
Made in us
Battlefield Tourist




MN (Currently in WY)

The one thing I recall is that Orks were tough to take down with the weapons available.

Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
Made in us
Humorless Arbite





Maine

I believe that Gorkamorka is in the works, or at least being considered. GW did say they would rerelease the specialist games and Ork buggies and war tracks need an update. Also, Gorkamorka was on the lists in some of the questions asked in the player questionnaire they put out.

Voxed from Salamander 84-24020
 
   
Made in gb
Fresh-Faced New User




GorkaMorka would be a very easy game for them to do. Most of the stuff is already available and there are several forge world vehicles such as the big trak and halftrak models. The Nobz warbikes would be cool too.

This message was edited 1 time. Last update was at 2017/12/06 20:19:46


 
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

TBH if it ever did see a rerelease, I doubt it would come from the SG team, it would be one of the low-effort "excuse for a boxed set" releases from the main studio like Shadow War - the original rules tarted up a little, if you're lucky with the Digganob stuff as a free download from the WC site, all in service of flogging a box of new buggies and traks(or, more realistically, one new buggy, one new trak, and a whoooole lotta "padding" with existing Ork kits that long ago paid off their development costs and are essentially free money for GW at this stage).

Now I'm not saying I'd object to that, but I don't think anyone should expect anything more, and I don't know that we should be expecting anything at all - the whole point of GW releasing Primaris was so they didn't have to stop cramming their release schedule with endless slight variations on Space Marines, and Orks seem to have been knocked back down to "routine space-menace" level of opposition so they can focus on the juvenile Big Hero Men Punchy Things ongoing storyline that only seems to care about Big Bobby G & the Space Elves vs The Baddie Primarchs, who knows when the studio will get around to actually sorting out the issues with the Ork range(I mean it's been what, three or four editions without a solo release of the *already sculpted and produced* Deffkoptas?), so they have very little need to do a Shadow War for Orks.

This message was edited 1 time. Last update was at 2017/12/07 07:40:44


I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
Fiery Bright Wizard





California

They can barely get out the remaining blood bowl and Necromunda teams, plus Titanicus is on the way in some form. So honestly no, i'm not at all interested in them bringing back another game with a dated ruleset that will get support comparable to gangs of commoragh.

 
   
Made in gb
Fixture of Dakka






Gangs of Commoragh was a studio release, not Specialist Games, so using that as a model it wouldn't affect production of Blood Bowl teams.

If it came back as a Specialist Games release, it probably wouldn't be the same rules (which were basically 2nd edition with a prototype of the 3rd edition vehicle rules); more likely something like the new Necromunda.
   
Made in gb
Ridin' on a Snotling Pump Wagon






Most likely it'll be folded into Necromunda as expanded rules including vehicles - though whether we'll see Orkz, who knows?

In a way, I kinda hope not - they don't exactly have a traditional presence on Necromunda!

   
Made in gb
Fixture of Dakka






Well, they were responsible for The Skull. I could see an Orks vs scavvies vs out-hive prospectors setting there.

Or just another setting completely, but using the same rules, Like the Lustria or Khemri settings for Mordheim.
   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 Mad Doc Grotsnik wrote:
Most likely it'll be folded into Necromunda as expanded rules including vehicles - though whether we'll see Orkz, who knows?

In a way, I kinda hope not - they don't exactly have a traditional presence on Necromunda!


I mean, there's no reason they have to be on Necromunda. If SG treated Newcromunda as a ruleset the way the fanbase treated Mordheim after its abandonment, they can use the core rules engine to drive adventures all over the place - I mean eventually they're going to run out of stuff that "fits" with Necromunda, even if they adopt a lot of the broader more pop-culture-referency tone from Rogue Trader along with the fluff tidbits from Confrontation. Sure they could just set the game aside at that stage and move on to another, but there's no reason to when they can put out a new location sourcebook and a couple of boxes every year taking people on a "grand tour" of the setting and you could fit all the content from Gorkamorka and its expansion into one book easily.

It's not likely to happen I'll grant you, but the option is right there if they want to take it.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
Dakka Veteran




Portland

Is there an easy way to get the rules? Ebay doesn't seem to have any.
   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 jake wrote:
Is there an easy way to get the rules? Ebay doesn't seem to have any.


Enjoy.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
Dakka Veteran




Portland

 Yodhrin wrote:
 jake wrote:
Is there an easy way to get the rules? Ebay doesn't seem to have any.


Enjoy.


Thanks!
   
Made in gb
Mekboy Hammerin' Somethin'





Dorset, England

Nice I will have a look at those rules when I get home, I never got a chance to play GorkaMorka back in the day.

There have been quite a few 'diesel punk' Mad Max-esque car miniatures games in the last couple issues of WI however they are more focused on the cars rather than who pilots them.
   
Made in us
Battlefield Tourist




MN (Currently in WY)

Yeah, one of the big differentiators between GM and other Car Combat games is that the foot sloggers matter a lot. You can't get Scrap without guys to grab it.

Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
Made in nl
Did Fulgrim Just Behead Ferrus?





The Netherlands

Hmm...would rather do a 6mm version of it, pure emphasis on big and insane vehicles.

Bits Blitz Designs - 3D printing a dark futuristic universe 
   
 
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