Welcome to game 12 in our ongoing campaign. With the initial Chaos uprising in Ameti hive broken, the remaining renegade forces are now attempting to withdraw from the hive into the surrounding agri-zones and wastelands.
The Imperial forces meanwhile plan to cut off and destroy as much of the enemy as they can to prevent the Chao forces re-forming outside of Ameti Hive.
The Imperial forces have set a series of road blocks to slow the Chaos retreat and force them to open battle.
The renegades need to smash their way clear of the trap and conserve as much of their fighting strength as they can.
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Colonel Mordant cast his eye over the defences one last time. His units had been busy in the night setting up road blocks, tank traps and razor wire.
The cross roads he had deployed his Krieg forces across was one of the last routes out of the hive and any last fleeing heretic units would need to pass through here if they were to affect an escape.
But not if Mordant had any say in the matter.
Following the victory of the Basilica, mopping up operations were going on across the hive as chaos units were dug out and destroyed by the vengeful imperials.
The enemy could not be given the opportunity to reform and threaten the hive again. Their ability to wage war against the Imperium must be destroyed once and for all.
His subaltern approached, his vox unit headset pressed to one ear.
“Sir, advanced spotters report movement on the road to our north, estimated time to contact, 5 minutes”
Mordant straightened and unclipped his plasma pistol.
“Excellent. Our first catch of the day. Send word to all units with the usual conditions – no prisoners and no mercy. No chaos dog will live to see tomorrow”
In the distance, the first figures appeared in the pre-dawn gloom as they worked their way towards the Krieg defences.
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The field of battle
The Krieg units are now on the offensive and have redeployed their quad mortars
Krieg Infantry take up firing positions in the ruins across the cross roads
Col. Mordant and his command team move to cover
The fell forces of chaos come into view – renegade Orgryns and cultists
Herds of Beastmen swell their ranks
Deluded civilian mobs, still under the sway of the dark powers join the throng
Some of these have infiltrated behind the Krieg lines and prepare to spring their trap
The Chaos forces spot the defenders and surge forwards with an unholy roar
Dakka dakka!
The Krieg Engineers spy the infiltrating civilians and move to intercept
They are joined by the Grenadiers
The civilians take heavy casualties from the imperial fire, but hold their ground
Meanwhile, the inhuman wave rolls forward in the face of the Imperial fire
Glory to the Dark Gods!
Sadly, for the beastmen, the Dark Gods were not listening and they are obliterated by an accurate quad gun barrage
I say, nice shot!
Khorne cultists move up under cover
From the ruins of the beastmen mob, a spawn emerges
Chaos hounds strain at the leash
Krieg Heavy weapons concentrate their fire on the Ogryn, to little effect
Chaos surges forward
The speed of the spawn defies reason – the Krieg squad is caught by surprise
Fire from the civilian mob cuts down two of the hated quad gun crew – but one remains
Fire for effect!
The spawn crashes into the Krieg line
One the right flank, Ogryn berserkers hammer into the defenders
A bad day out for the Krieg infantry
Their attacks unable to stop the rampaging Ogryn, the surviving Krieg fall back
Col Mordant moves to the balcony of a ruined building for a better line of sight. He blasts at the enemy with his plasma pistol
The quad guns continue their relentless shelling of the Chaos forces
The engineers flush out the civilian mob hiding to the rear
Seeing the threat to the front lines, the grenadiers head back to the main defences
Bring them down!
The engineers finish off the infiltrators in close combat
The main Krieg line cuts down the Khorne cultists as they break cover
Forward you scum!
The battle has descended into mayhem as the Krieg line is breached
Having finished off the unfortunate infantry squad they charged, the Ogryn berserkers move to outflank the Krieg right
The Chaos forces are now danger close to friendly units, making targeting difficult for the quad guns
The spawn is joined by the Ogryn beast handler and his hounds. The Krieg unit is quickly overwhelmed
Release the hounds! The fleeing survivors are brought down
Things are looking grim for the imperial side, with berserker Ogryns and spawn penetrating their defences and shrugging off their weapons
And then, deliverance - the quad guns drop every shell in a barrage directly on the Ogryn’s heads
Boom – the Ogryn and the hounds in the centre are obliterated
The two berserkers still on the right are subjected to the full focus of the heavy weapons in the command position
Col Mordant and his command team cut down the cultist leaders
The command position is still under dire threat, as the infantry weapons fail to stop the rampaging chaos creatures
The platoon command squad shoot down the beast handler with their plasma gun
The grenadier’s fire and the heavy weapons finally stop the Ogryn on the right flank
He’s behind you! Col Mordant saves his command team by slaying the spawn as it charges them from the shadows
A good day’s hunting
Mordant and his forces have wiped out the Chaos attack, holding the crossroads and preventing further chaos units from escaping
Imperial victory!
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Ogryn and spawn are tough! Plus, spawn are fast – that one beast managed to cut through my defensive line and would have chopped up the command unit too if it wasn’t for Mordant’s plasma pistol on overwatch
– a close run thing in the end. Strength 3 weapons don’t do much against those chaos beasties.
Great to have the quad guns back on the table (although the chaos team disagrees!). They saved the game by taking out the Ogryns in the centre just as they looked to be rolling up my forces – perfect rolls on the barrage to-hit dice.
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Mordant kicked the limp form of the spawn with his boot, keeping his pistol trained on it as he did so.
“filthy thing. Make sure it is burned with the others. Use the flamers to be sure”
He looked up to the heavy weapons teams on the parapets above.
“Ensure you keep you ammunition stocked up. Now the enemy line-breakers have failed, we can expect plenty of business throughout the day. We don’t want to miss any”
Saluting their officer, the weapons crews prepared their ammunition and hunkered down over their sights as the next ragged band of cultists staggered into view…
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Next game, out of the hive and into the wastelands. The Inquisition has identified a chaos witch of considerable power, along with their current hiding place – an abandoned bunker complex in the barren lands outside the hive.
Their mission is simple – terminate with extreme prejudice!