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FFG Fallout - Questions and Overall Single-player Experience (no spoilers)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Nurgle Predator Driver with an Infestation






Queen Creek, AZ

So I didn't do the suggested campaign like the learn to play suggested, I'm a Fallout Vet is what I told myself. I did the Capital Wasteland mission(FO3), I wont go into spoilers. It plays pretty close the video games as far as mission progression. I played as a super mutant for the XP for every rad you take (both good an bad) As I progressed I ran into a couple of questions:

1) Can multiple enemy tokens occupy the same space?
2) Do enemies fight each other? like a bug and raider or your allegiance faction and you vs raiders
2) How to gain more influence?
3) How to change out the Shops inventory?
4) Junk Cards do I get a free item from the Store or just discard piles?
5) Do you start with more than 3 caps and special token? (like an Item or perk)
6) Can you go into the same ruins/city in different turns for do you have to leave then come back?
7) For multiplayer do quest stories stay public for everyone and everyone does the story on their own like I could be on Mission 2 and another on mission 1 even though I did mission 1?
8) Where do the power-armor symbol cards go?

I played for a couple of hours, ended up losing for not having enough influence and trapped more or less. I couldn't take any more rads or die, and every space near me was a Rad spot and beyond that was multiple gun enemies. So rather than die I ended up stopping there, it was 2 a.m.

Couple of House rules that made it more enjoyable for me. If you have Strength token you can carry 4 items in inventory and you can have 2 Items equipped in your hands like old school fallout1/2 and tactics. So choose the weapon for the attack I had a ripper and a pipe pistol.
   
Made in us
Expendable Defender Destroid Rookie





 Maddok_Death wrote:
So I didn't do the suggested campaign like the learn to play suggested, I'm a Fallout Vet is what I told myself. I did the Capital Wasteland mission(FO3), I wont go into spoilers. It plays pretty close the video games as far as mission progression. I played as a super mutant for the XP for every rad you take (both good an bad) As I progressed I ran into a couple of questions:

1) Can multiple enemy tokens occupy the same space?


Yes.

Maddok_Death wrote:2) Do enemies fight each other? like a bug and raider or your allegiance faction and you vs raiders


No. There is one scenario where the faction tokens interact, but they are not considered enemies in that scenario.

Maddok_Death wrote:2) How to gain more influence?


Agenda cards. Each agenda card is worth at least one influence, but could be worth more.

Maddok_Death wrote:3) How to change out the Shops inventory?


When you go shopping (and remember that can only happen if the encounter card lets you shop), first you add one asset, then buy/sell/recruit. When done shopping, you discard the oldest asset.

Maddok_Death wrote:4) Junk Cards do I get a free item from the Store or just discard piles?


Two Junk cards let you take one card from either the shop, or the asset or loot discard piles.

Maddok_Death wrote:5) Do you start with more than 3 caps and special token? (like an Item or perk)


Each character has one card they start with. The Vault-Dweller starts with a Vault Suit, the Wastelander starts with a Tire Iron and so on.

Maddok_Death wrote:6) Can you go into the same ruins/city in different turns for do you have to leave then come back?


Unless there is a faceup enemy token, you can perform the encounter action when you are in a settlement or wasteland space. It says nothing about having to move out and back in to perform another encounter action. You can only perform the encounter action once per turn, however.

Maddok_Death wrote:7) For multiplayer do quest stories stay public for everyone and everyone does the story on their own like I could be on Mission 2 and another on mission 1 even though I did mission 1?


No, when one player completes a quest, you follow the instructions on the quest card. This usually "stages" a new quest card or "adds" an encounter card to the appropriate deck.

Maddok_Death wrote:8) Where do the power-armor symbol cards go?


I don't understand the question. Asset cards with the armor symbol usually go in the apparel slot of your player board.

Maddok_Death wrote:I played for a couple of hours, ended up losing for not having enough influence and trapped more or less. I couldn't take any more rads or die, and every space near me was a Rad spot and beyond that was multiple gun enemies. So rather than die I ended up stopping there, it was 2 a.m.

Couple of House rules that made it more enjoyable for me. If you have Strength token you can carry 4 items in inventory and you can have 2 Items equipped in your hands like old school fallout1/2 and tactics. So choose the weapon for the attack I had a ripper and a pipe pistol.


You can freely swap equipped items around when you acquire a new item, at the start of your turn, or when you camp. It's usually not a problem to carry one weapon and have another in inventory. Combat is super abstract anyways.
   
 
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