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Made in us
Infiltrating Broodlord




New York

This is quite possibly the best Tyranid army list I've been able to come up with so far. Will be testing it out tonight.

I am rushing the ground with Genestealers, Devourer Gants that will receive Onslaught and Hive Commander, then shooting twice. After they get killed off I will Endless Swarm them back onto the table possibly showing up from a key strategic point where I'll keep the Lictor in.

The Hive Tyrant with wings can take down a flyer if needed or just drop in and be a distraction carnifex while the Swarmlord and Old One Eye push into the enemy lines.

Biovores are there to finish off units with mortal wounds and to obstruct movement lanes by placing spores around key targets.

Screamer Killers are hard to hit and form a second wave of hard hitting damage dealers after my troops engage.

+++ 100 - Tyranids (Warhammer 40,000 8th Edition) [100 PL, 2000pts] +++

++ Battalion Detachment +3CP (Tyranids) [62 PL, 1260pts] ++

Hive Fleet: Kraken

+ HQ [26 PL, 495pts] +


Hive Tyrant [11 PL, 195pts]: 2x Monstrous Scything Talons [20pts], Adrenal Glands [5pts], Chameleonic Mutation, Power: Psychic Scream, Power: The Horror, Wings [2 PL, 27pts]

The Swarmlord [15 PL, 300pts]: Power: Catalyst, Power: Onslaught

+ Troops [34 PL, 720pts] +

Genestealers [8 PL, 120pts]
10x Genestealer [120pts]: 10x Rending Claws [20pts]

Genestealers [8 PL, 120pts]
10x Genestealer [120pts]: 10x Rending Claws [20pts]

Termagants [9 PL, 240pts]
30x Termagant (Devourer) [240pts]: 30x Devourer [120pts]

+ Elites [2 PL, 45pts] +

Lictor [2 PL, 45pts]: Flesh Hooks [2pts], Rending Claws [2pts]


++ Spearhead Detachment +1CP (Tyranids) [38 PL, 740pts] ++

Hive Fleet: Kraken

+ HQ [10 PL, 200pts] +


Old One Eye [10 PL, 200pts]: Monstrous Scything Talons, Warlord, Warlord Trait: Adaptive Biology

+ Heavy Support [28 PL, 540pts] +

Biovores [6 PL, 108pts]: 3x Biovore [108pts]

Biovores [4 PL, 72pts]: 2x Biovore [72pts]

Screamer-Killers [18 PL, 360pts]
Screamer-Killer [120pts]: 2x Monstrous Scything Talons [15pts], Adrenal Glands [5pts], Spore Cysts [10pts]
Screamer-Killer [120pts]: 2x Monstrous Scything Talons [15pts], Adrenal Glands [5pts], Spore Cysts [10pts]
Screamer-Killer [120pts]: 2x Monstrous Scything Talons [15pts], Adrenal Glands [5pts], Spore Cysts [10pts]

Reinforcements Pts Saved For
Termagants [9 PL, 240pts]
30x Termagant (Devourer) [240pts]: 30x Devourer [120pts]

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

Looks like a fun list! Please post some after action reports, as I really want Screamer Killers to be usable.

The will of the hive is always the same: HUNGER 
   
Made in us
Stubborn Prosecutor





Out of curiosity, why not just drop the 30 termagaunts in the initial deployment instead of putting them in reinforcement? There's always the risk with reinforcements that you won't get to deploy them or that they won't be in position when you need them.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





As it stands you don't really have any good targets for Swarmies double move. I see you want to use it on the devilgants to get in range, but it is by far best utilized on our units that want to get into to combat, namely genestealers. To that end I think you'd be far better served by combining the stealers into one unit (for that sweet +1 attack as well), and making them the prime target for Hive Commander. You'll have to scrape up 33 points for a unit of rippers but I think that's totally doable

"Backfield? I have no backfield." 
   
Made in us
Infiltrating Broodlord




New York

Devilgants firing twice tend to do more damage than anything else in the tyranid army at range. The screamer killers are alternate targets for the double move.

Endless Swarm lets me bring them from several diff locations though i intend to spawn them where the lictor is, I am determined to make lictors great again!

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in us
Lone Wolf Sentinel Pilot






Texas

drop the lictor and add rippers. combine the genestealers.

10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans

DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)

*I'm on Bartertown as Dynas 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





 Akaiyou wrote:
Devilgants firing twice tend to do more damage than anything else in the tyranid army at range. The screamer killers are alternate targets for the double move.

Endless Swarm lets me bring them from several diff locations though i intend to spawn them where the lictor is, I am determined to make lictors great again!


That's, the thing though, the Devilgants can do their damage *at range* so they really don't need the Swarmlords double move to help. If you're concerned with getting them optimum range turn 1 youd be much better served with a Trygon. Trust me, what you really want to be double moving is a squad of 20 stealers. With the Kraken HFA it's highly likely that they're moving around 26" with them (more if you pop the double advance stratagem) which is more than enough to assure them a juicy first turn charge provided you clear any chaff in the way (which incidentally, Devilgants are great at). Double moving carnifexes is just a poor use of the Swarmlord. At that point he's better off using the ability on himself.

"Backfield? I have no backfield." 
   
Made in us
Infiltrating Broodlord




New York

I won a major vicitory with this list. The devilgants were my all-star unit moving across the table 36" on turn 1. 14" initial movement, then 12" hive commander movement and a 10" charge after shooting twice and wiping most of the enemy front line they locked half the enemy deployment zone in combat.

Then in later turns they zipped all the way across back towards my deployment zone to shoot down and assault a bunch of outflankers.

The genestealers all got blown off the map rather easily and mostly served as a high priority bait for the opponent to shoot at while the devilgants decimated every area they hit.

You guys may not much put much stock behind it but consistently game after game after game whenever I have brought 30x devilgants in a list they are THE MVPs of the game. There is few units in the game that can soak up 180 bolter shots and walk away standing.

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in us
Yellin' Yoof





I don't think anyone was discounting the power of Devilgaunts, they were saying you can just drop them in with a Trygon and shoot the genestealers up with swarmlord so they wont get shot off the board before the genestealers do anything.
   
Made in us
Infiltrating Broodlord




New York

 Funzeez wrote:
I don't think anyone was discounting the power of Devilgaunts, they were saying you can just drop them in with a Trygon and shoot the genestealers up with swarmlord so they wont get shot off the board before the genestealers do anything.


Yeah i've done the trygon thing 8 games in a row. I wanted to try and play differently, some times we gotta try and think outside the box. The genestealers did get killed before doing much of anything simply because I had played this opponent previously and showed up with 20 genestealres off a trygon tunnel in previous games so he was wary of them. But that was also part of the plan as I tried to explain in earlier posts..

I'm not trying to sound like a dick but 'throw a trygon in there' can't be the answer to every list my friends. Tyranids this edition are faaaaaaaaaaaaar faaaaaaaaaaar from being the 1 trick pony of the last 3 editions. This reminds me of the great days of 4th ed where all of us could experiment with different lists and they work just as effectively.

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
 
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