For people who like spawning:
+++ Progenation (Warhammer 40,000 8th Edition) [106 PL, 2000pts] +++
++ Battalion Detachment +3CP (Tyranids) ++
+ No Force Org Slot +
Hive Fleet: Kraken
+ HQ +
Malanthropes: Malanthrope
Tervigon: Adrenal Glands, Chameleonic Mutation, Massive Crushing Claws, Power: Catalyst, Stinger Salvo, Toxin Sacs, Warlord Trait: Adaptive Biology
+ Troops +
Ripper Swarms
. 3x Ripper Swarm: 3x Spinemaws
Termagants
. 20x Termagant (Devourer): 20x Devourer
. 10x Termagant (Fleshborer)
Termagants
. 20x Termagant (Devourer): 20x Devourer
. 10x Termagant (Fleshborer)
+ Heavy Support +
Biovores: 3x Biovore
Biovores: 3x Biovore
Biovores: 3x Biovore
++ Fortification Network (Tyranids) ++
+ No Force Org Slot +
Hive Fleet: Kronos
+ Fortification +
Sporocyst: 5x Deathspitter
Sporocyst: 5x Deathspitter
Sporocyst: 5x Deathspitter
++ Battalion Detachment +3CP (Tyranids) ++
+ No Force Org Slot +
Hive Fleet: Kraken
+ HQ +
Neurothrope: Power: The Horror
Tervigon: Adrenal Glands, Massive Scything Talons, Power: Psychic Scream, Stinger Salvo, Toxin Sacs
+ Troops +
Ripper Swarms: 3x Ripper Swarm
Ripper Swarms: 3x Ripper Swarm
Ripper Swarms: 3x Ripper Swarm
+ Heavy Support +
Biovores: 3x Biovore
12 biovores and 3 sporecysts means you could theoretically create 117 spore mines over a 5 turn game. Two tervigons can regrow 100 gaunts over 5 turns as well.
The warlord goes up front and is extremely durable- 14 wounds, toughness 8, 3+ save, -2 to hit (with malanthrope), damage reduced after the first phase he takes a wound, and can heal him D3 wounds with the strat if he gets hit hard early.
Total wounds in the list = 222 + whatever you spawn.
If your up againgst high toughness models your biovores do enough mortals to cripple them in one or 2 rounds. You got enough bodies and deep striking troops you should never your big bugs alpha struck off the board or loose objective control. It's a mean list.
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