Author |
Message |
|
|
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
|
2017/12/11 07:58:12
Subject: Overwatch an modifers (tau, dark angels)
|
|
Focused Dark Angels Land Raider Pilot
|
Hey there!
To what extend do shooting modifiers apply to overwatch?
What about rerolls?
What about +/-1 to hit?
Can a Darkshroud protect from enemy overwatch because of its bubble? It sure did in 7th ed.
Can Markerlights buff units in overwatch?
|
|
|
|
2017/12/11 07:58:50
Subject: Overwatch an modifers (tau, dark angels)
|
|
Norn Queen
|
Aeri wrote:Hey there! To what extend do shooting modifiers apply to overwatch? What about rerolls? What about +/-1 to hit? Can a Darkshroud protect from enemy overwatch because of its bubble? It sure did in 7th ed. Can Markerlights buff units in overwatch?
No (normal) modifiers apply to Overwatch . It's literally in the Overwatch rule. "Overwatch is resolved like a normal shooting attack (albeit one resolved in the enemy’s Charge phase) and uses all the normal rules except that a 6 is always required for a successful hit roll, irrespective of the firing model’s Ballistic Skill or any modifiers." Re-rolls work just fine. Neither the Darkshoud nor Markerlights interact with Overwatch in any way.
|
This message was edited 5 times. Last update was at 2017/12/11 08:01:38
|
|
|
|
2017/12/11 08:00:57
Subject: Overwatch an modifers (tau, dark angels)
|
|
Locked in the Tower of Amareo
|
Unless rule specifically gives exception like IG strategems you hit on 6 on overwatch regardless of modifiers. So look at the source of your modifier. If it says it works even for overwatch then it works. If not then it won't.
|
2024 painted/bought: 109/109 |
|
|
|
2017/12/11 08:47:41
Subject: Re:Overwatch an modifers (tau, dark angels)
|
|
Longtime Dakkanaut
|
And be mindful that some rerolls apply to all "to hit" rolls, while others only affects "to hits" during the shooting phase. The first type works on overwatch, the second doesn't.
|
|
|
|
2017/12/11 17:52:19
Subject: Overwatch an modifers (tau, dark angels)
|
|
Longtime Dakkanaut
|
BaconCatBug wrote:Aeri wrote:Hey there!
To what extend do shooting modifiers apply to overwatch?
What about rerolls?
What about +/-1 to hit?
Can a Darkshroud protect from enemy overwatch because of its bubble? It sure did in 7th ed.
Can Markerlights buff units in overwatch?
No (normal) modifiers apply to Overwatch . It's literally in the Overwatch rule. "Overwatch is resolved like a normal shooting attack (albeit one resolved in the enemy’s Charge phase) and uses all the normal rules except that a 6 is always required for a successful hit roll, irrespective of the firing model’s Ballistic Skill or any modifiers."
Re-rolls work just fine.
Neither the Darkshoud nor Markerlights interact with Overwatch in any way.
To be more accurate, modifiers to not apply to determine if you hit. Modifiers will still apply for some other effects, such as if you have determine whether a weapon gets hot and had a -1 modifier, then the modifier would still apply to determine if the weapon gets hot, but does not apply to determining if you hit.
|
|
|
|
2017/12/11 18:09:23
Subject: Overwatch an modifers (tau, dark angels)
|
|
Focused Dark Angels Land Raider Pilot
|
Interesting.
Another thing: how do rerolls of 1 and +1 to hit interact? (Tau Markerlights 1 and 5)
Does this mean, that the 5 ml bonus cancels the 1 ML bonus because I virtually cannot roll ones anymore?
|
|
|
|
2017/12/11 18:19:52
Subject: Overwatch an modifers (tau, dark angels)
|
|
Krazed Killa Kan
|
Like baconcatbug said, modifiers never, ever, effect overwatch, unless they specifically say they do. So the 5 ML +1 to hit bonus wouldn't do anything.
However, the 1 ML reroll 1s would work just fine.
Modifiers (plus/minus) to hit never work. Rerolls work as normal.
|
"Hope is the first step on the road to disappointment." Words to live by. |
|
|
|
2017/12/11 18:30:08
Subject: Overwatch an modifers (tau, dark angels)
|
|
Focused Dark Angels Land Raider Pilot
|
Wasn't referring to overwatch, sry should've made that clear
|
|
|
|
2017/12/11 20:18:53
Subject: Overwatch an modifers (tau, dark angels)
|
|
Frenzied Berserker Terminator
|
Rerolls occur before applying the effects of modifiers.
So, if you have BS3+ with a +1 modifier and rerolling 1s, you roll to hit, reroll the 1s, then apply your +1.
Likewise, if you have BS3+ with a -1 modifier and reroll all misses, you roll to hit, reroll any 1s and 2s, then apply the modifier (meaning that rolling a 3 results in a miss).
|
|
|
|
2017/12/11 20:45:18
Subject: Overwatch an modifers (tau, dark angels)
|
|
Scarred Ultramarine Tyrannic War Veteran
McCragge
|
Flamer weapons do not need to roll to hit - there are exceptions.
|
Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. |
|
|
|
2017/12/11 22:19:47
Subject: Re:Overwatch an modifers (tau, dark angels)
|
|
Norn Queen
|
fresus wrote:And be mindful that some rerolls apply to all "to hit" rolls, while others only affects "to hits" during the shooting phase. The first type works on overwatch, the second doesn't.
No it doesnt. All to hits will function in melee and shooting. Not overwatch. Overwatch specifically allows no modifiers. The modifier itself has to specifically say it impacts overwatch as an exception to that rule or it doesnt apply.
|
These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
|
|
|
|
2017/12/11 22:24:25
Subject: Re:Overwatch an modifers (tau, dark angels)
|
|
Deathwing Terminator with Assault Cannon
|
So then if negative hit modifiers don't play a role in overwatch, does that mean plasma weapons potentially overheat less?
-1 to hit modifiers make plasmas overheat on 1's and 2's, while -1 hit modifiers don't affect overcharged plasmas shots during overwatch?
That's weird.
|
|
|
|
2017/12/11 22:35:18
Subject: Re:Overwatch an modifers (tau, dark angels)
|
|
Norn Queen
|
skchsan wrote:So then if negative hit modifiers don't play a role in overwatch, does that mean plasma weapons potentially overheat less?
-1 to hit modifiers make plasmas overheat on 1's and 2's, while -1 hit modifiers don't affect overcharged plasmas shots during overwatch?
That's weird.
The modifier still applies to the roll. A 2 still becomes a 1 and plasma will still over heat.
Read the overwatch rule. You always hit on a natural roll of 6 regardless of any modifiers. The hit happens on the 6. Any other effects still apply and trigger. A -1 on tesla immortals will hit on a 6 but wont generate extra hits because its modified to a 5. Plasma will still overheat on a 1 or 2
|
These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
|
|
|
|
2017/12/11 22:43:30
Subject: Re:Overwatch an modifers (tau, dark angels)
|
|
Longtime Dakkanaut
|
skchsan wrote:So then if negative hit modifiers don't play a role in overwatch, does that mean plasma weapons potentially overheat less?
-1 to hit modifiers make plasmas overheat on 1's and 2's, while -1 hit modifiers don't affect overcharged plasmas shots during overwatch?
That's weird.
It's also not true, that's why it sounds weird.
"Overwatch is resolved like a normal shooting attack (albeit one resolved in the enemy's charge phase) and uses all the normal rules except that a 6 is always required for a successful hit roll, irrespective of the firing model's Ballistic Skill or any modifiers."
Overwatch says you need 6's to hit regardless of modifiers, but it does not say that modifiers do not apply for other functions such as overcharged plasma, only that they don't apply to determining if you hit on a 6. The modifiers would still apply for situations like overcharged plasma..
|
|
|
|
2017/12/11 22:46:26
Subject: Re:Overwatch an modifers (tau, dark angels)
|
|
Deathwing Terminator with Assault Cannon
|
So a negative modifiers effectively cancel out weapon 'crit' profiles (i.e. roll of 6 does this)???
|
|
|
|
2017/12/12 03:10:17
Subject: Re:Overwatch an modifers (tau, dark angels)
|
|
Norn Queen
|
skchsan wrote:So a negative modifiers effectively cancel out weapon 'crit' profiles (i.e. roll of 6 does this)???
If those crits happen on a roll of 6 to hit, then yes, a -1 modifier makes it impossible to happen.
|
|
|
|
2017/12/12 08:24:19
Subject: Re:Overwatch an modifers (tau, dark angels)
|
|
Longtime Dakkanaut
|
Lance845 wrote:fresus wrote:And be mindful that some rerolls apply to all "to hit" rolls, while others only affects "to hits" during the shooting phase. The first type works on overwatch, the second doesn't.
No it doesnt. All to hits will function in melee and shooting. Not overwatch. Overwatch specifically allows no modifiers. The modifier itself has to specifically say it impacts overwatch as an exception to that rule or it doesnt apply.
Rerolls aren't modifiers. You can definitely reroll "to hits" on overwatch.
|
|
|
|
|