Captyn_Bob wrote:The predators are a bit conflicted. Wouldn't the heavy flamer sponsons be better? The flamestorm needs to be very close and always moving, but the lascannoms want to be stationary at the back.
So I went with the flamestorm turret just simply because it seemed better overall at D2. Like I mentioned, I've been having problems with guys jumping into my backfield and assaulting my tanks to tie them up. I felt with the flamestorm cannon I'd have a better chance at killing things like that in overwatch and can also be used offensively late game if my opponent gets near my lines. The problem I've been having is that bubblewrapping is an issue with TSons just due to the lack of feet on the ground. So I've been having a tricky time protecting my anti-armor units like preds.
kaptin_Blacksquigg wrote:Screamers are (unfortunately) just trash. If they could at least slash and charge in the same turn they would be just about playable (hopefully they will drop nearly 50% in points or get better in the new Dex).
However, if you are determined to play they I'd switch the Herald form a chariot to a disk so that he'll not get singled out before the screamers are all dead.
Yeah, they are a bit poop at the moment, and I am hoping as well they either get a buff to
WS or a drop in points (or both!). I just have 9 of those damn things painted up nice from last edition and I feel sad seeing them sit on the sidelines. I do have 9 flamers I could use instead technically so maybe I could go with them. But how would the chariot get singled out? He's a character with only 8 wounds? I went with the chariot just for the off chance he does get tied up in combat he has those screamers to aid in his attacks back.