Switch Theme:

Mutilators good now?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Monstrously Massive Big Mutant






Now that CA has dropped them (again) to a lower point value of 42 from 50, is this unit finally a good choice to use in comparison to Terminators? Or is it still just more viable to field regular Termies with Melee loadouts, while still being able to get guns?
   
Made in fr
Lead-Footed Trukkboy Driver





A melee unit with 4" of Movement is never going to be good, unfortunately.

They require Warp Time babysitting, which is expensive and needed for other units.

They "might" be OKish in a Renegade legion... Maybe...

Deffskullz desert scavengers
Thousand Sons 
   
Made in ca
Monstrously Massive Big Mutant






 Nym wrote:
A melee unit with 4" of Movement is never going to be good, unfortunately.

They require Warp Time babysitting, which is expensive and needed for other units.

They "might" be OKish in a Renegade legion... Maybe...


Always deepstrike. Always
   
Made in ca
Longtime Dakkanaut





Theoretically they could be okay in a Renegade Chapter. Adding d6" to make them a 5-10" move, while still being able to charge, is something that would go a long way for them.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Morphing Obliterator





Right now, in my opinion, they are still garbage.

However, they do have the Daemonic keyword, so it's possible when the Daemons codex comes out some synergy will appear that will make them more palatable.

"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

I think some playtesting is in order.
   
Made in us
Longtime Dakkanaut




Northridge, CA

I was using them before CA and they are brutal in combat. They're great for putting pressure on an opponent's flank and are super cheap now.
   
Made in us
Decrepit Dakkanaut




123 points is okay for them now. That's about it though.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Troubled By Non-Compliant Worlds





Fayetnam, NC

Not particularly sold on them, mainly because of the very low speed. Yeah you can deep strike them, but as pointed out, only renegades are going to have a way to reroll that.

Warp Time on them is a waste, as you'll only gain 4" off it.

Obliterators remain the MUCH better option in my mind, since I can drop them anywhere into cover, get a solid +1 to your save, and use Cacaphony to double shoot them. Not really even stratagem bonuses for them in CC.

Night Lord XIII Company: 6,600 Points, 12W-4L
Skaven Cheese-stealer Renegade Cult: 2,000 points, 0-0
Warboss Spine Squisha's Ork Warband: 3,000 Points, 1W-3L
Carcharadons Astra: 2000 Points, 11-2
Drukhari: 1250 Points, 2-0
 
   
Made in us
Decrepit Dakkanaut





The nice thing about them is that they're in that weird "do I shoot anti-infantry or anti-tank weapons at them ?" zone. This benefits them to serve as a suitable distraction especially at the current points.

The biggest problem is if you're facing Orks or IG and there just is no was to DS into a good target and you have to walk them a bit.
   
Made in fr
Lead-Footed Trukkboy Driver





 vaklor4 wrote:

Always deepstrike. Always

What I meant was "they're too slow even with Deepstrike".

If they fail their charge, they will *never* be able to catch up with their prey.

Deffskullz desert scavengers
Thousand Sons 
   
Made in us
Longtime Dakkanaut




Another issue is that, despite needing babysitting, their small unit size means that you will often get less out of once per turn abilities like fury of khorne, warptime, and prescience than something like a terminator squad will. So most attempts at patching their mediocre initial state just end up taking away resources that would benefit other units more.

If they could be taken in larger squads they'd be more useful. Or smaller squads, then they'd at least be useful for players desperate for the CP a brigade offers.
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

ask your self would you get more use out of 30 cultists?


 
   
Made in us
Decrepit Dakkanaut





 Latro_ wrote:
ask your self would you get more use out of 30 cultists?



Without morale protection and a ton of CP? Probably not.
   
Made in ca
Monstrously Massive Big Mutant






 Latro_ wrote:
ask your self would you get more use out of 30 cultists?



Absolutely not. You MIGHT get 4-5 damage out of 30 Cultists. You will almost guarentee 4-5 damage on a Mutilator unit.
   
Made in us
Regular Dakkanaut





Hunting with the 13th

I have fielded a squad in a Nurgle list, and they absolutely love all of the buffs that Epidemius can throw at them. With their most recent point adjustment, they also make a cheap bodyguard unit for Epidemius, with a bit more melee versatility over 15 plaguebearers.

-----==---------==-----
 
   
Made in be
Courageous Beastmaster





Practically always , yes.

Even when they get to CC there is so much random involved.




 
   
Made in ca
Monstrously Massive Big Mutant






Earth127 wrote:
Practically always , yes.

Even when they get to CC there is so much random involved.


To be fair, part of the selling point for them to me is the random charts. Just goofy, while still being a legit threat in CC.
   
Made in au
Pestilent Plague Marine with Blight Grenade





They are no longer an auto-skip and can have some viability.. shame the models are pants-on-head and I'd never use them.

"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in ca
Monstrously Massive Big Mutant






 NurglesR0T wrote:
They are no longer an auto-skip and can have some viability.. shame the models are pants-on-head and I'd never use them.


I plan on kitbashing a Stormfiend Vermin model set with some CSM parts
   
Made in us
Powerful Phoenix Lord





Honestly, while statted okay for close-combat...I'd still just take Obliterators. Admittedly I don't have my codex at hand to see if there is a price difference. Since each Obliterator shoots four times, it's likely better/easier to use them than risk trying to push Mutilators into combat. One thing they both have in common? Horrendous models which should be replaced.
   
Made in ca
Monstrously Massive Big Mutant






 Elbows wrote:
Honestly, while statted okay for close-combat...I'd still just take Obliterators. Admittedly I don't have my codex at hand to see if there is a price difference. Since each Obliterator shoots four times, it's likely better/easier to use them than risk trying to push Mutilators into combat. One thing they both have in common? Horrendous models which should be replaced.



With the point drop, it's now a difference of 42 to 65. It's a PRETTY large difference now. And as a World Eaters player, they'd get +1 to attacks, and all the other melee goodies that my army brings to the table. Only reason I dont want Obliterators is because I can just use Bikers for a similar roll, for about the same cost, if not cheaper.
   
Made in au
Pestilent Plague Marine with Blight Grenade





 vaklor4 wrote:
 NurglesR0T wrote:
They are no longer an auto-skip and can have some viability.. shame the models are pants-on-head and I'd never use them.


I plan on kitbashing a Stormfiend Vermin model set with some CSM parts


Nice one! Clever idea.

 vaklor4 wrote:
 Elbows wrote:
Honestly, while statted okay for close-combat...I'd still just take Obliterators. Admittedly I don't have my codex at hand to see if there is a price difference. Since each Obliterator shoots four times, it's likely better/easier to use them than risk trying to push Mutilators into combat. One thing they both have in common? Horrendous models which should be replaced.



With the point drop, it's now a difference of 42 to 65. It's a PRETTY large difference now. And as a World Eaters player, they'd get +1 to attacks, and all the other melee goodies that my army brings to the table. Only reason I dont want Obliterators is because I can just use Bikers for a similar roll, for about the same cost, if not cheaper.


Indeed. considering it's 38ppm for a CSM Terminator with combi-bolter and axe, at 42 each it definitely makes them a viable distraction unit to drop behind enemy lines and shred infantry baby sitting objectives.

"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in us
Decrepit Dakkanaut




 vaklor4 wrote:
 Elbows wrote:
Honestly, while statted okay for close-combat...I'd still just take Obliterators. Admittedly I don't have my codex at hand to see if there is a price difference. Since each Obliterator shoots four times, it's likely better/easier to use them than risk trying to push Mutilators into combat. One thing they both have in common? Horrendous models which should be replaced.



With the point drop, it's now a difference of 42 to 65. It's a PRETTY large difference now. And as a World Eaters player, they'd get +1 to attacks, and all the other melee goodies that my army brings to the table. Only reason I dont want Obliterators is because I can just use Bikers for a similar roll, for about the same cost, if not cheaper.

How are Bikers performing the role of Obliterators?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Monstrously Massive Big Mutant






Slayer-Fan123 wrote:
 vaklor4 wrote:
 Elbows wrote:
Honestly, while statted okay for close-combat...I'd still just take Obliterators. Admittedly I don't have my codex at hand to see if there is a price difference. Since each Obliterator shoots four times, it's likely better/easier to use them than risk trying to push Mutilators into combat. One thing they both have in common? Horrendous models which should be replaced.



With the point drop, it's now a difference of 42 to 65. It's a PRETTY large difference now. And as a World Eaters player, they'd get +1 to attacks, and all the other melee goodies that my army brings to the table. Only reason I dont want Obliterators is because I can just use Bikers for a similar roll, for about the same cost, if not cheaper.

How are Bikers performing the role of Obliterators?


I take two MSU squads with plasma guns, and plasma combis on the commanders. Overcharged with Chaos Lord rerolls, I can knock out 6-12 plasma shots (depending if I am in rapid range yet), and an additional 12-24 combi bolter shots (again, if im in range.)
I mathhammered it, and it's more points but more reliable by far.

This message was edited 1 time. Last update was at 2017/12/12 00:45:33


 
   
Made in us
Decrepit Dakkanaut




 vaklor4 wrote:
Slayer-Fan123 wrote:
 vaklor4 wrote:
 Elbows wrote:
Honestly, while statted okay for close-combat...I'd still just take Obliterators. Admittedly I don't have my codex at hand to see if there is a price difference. Since each Obliterator shoots four times, it's likely better/easier to use them than risk trying to push Mutilators into combat. One thing they both have in common? Horrendous models which should be replaced.



With the point drop, it's now a difference of 42 to 65. It's a PRETTY large difference now. And as a World Eaters player, they'd get +1 to attacks, and all the other melee goodies that my army brings to the table. Only reason I dont want Obliterators is because I can just use Bikers for a similar roll, for about the same cost, if not cheaper.

How are Bikers performing the role of Obliterators?


I take two MSU squads with plasma guns, and plasma combis on the commanders. Overcharged with Chaos Lord rerolls, I can knock out 6-12 plasma shots (depending if I am in rapid range yet), and an additional 12-24 combi bolter shots (again, if im in range.)
I mathhammered it, and it's more points but more reliable by far.

That's significantly more points and super vulnerable compared to the Obliterators who can deep Strike safely.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ru
!!Goffik Rocker!!






I'm a notorious mutilator protectionist. Had some success with them in 7-th. They seem much better in 8-th.
   
Made in it
Longtime Dakkanaut





 vaklor4 wrote:
Slayer-Fan123 wrote:
 vaklor4 wrote:
 Elbows wrote:
Honestly, while statted okay for close-combat...I'd still just take Obliterators. Admittedly I don't have my codex at hand to see if there is a price difference. Since each Obliterator shoots four times, it's likely better/easier to use them than risk trying to push Mutilators into combat. One thing they both have in common? Horrendous models which should be replaced.



With the point drop, it's now a difference of 42 to 65. It's a PRETTY large difference now. And as a World Eaters player, they'd get +1 to attacks, and all the other melee goodies that my army brings to the table. Only reason I dont want Obliterators is because I can just use Bikers for a similar roll, for about the same cost, if not cheaper.

How are Bikers performing the role of Obliterators?


I take two MSU squads with plasma guns, and plasma combis on the commanders. Overcharged with Chaos Lord rerolls, I can knock out 6-12 plasma shots (depending if I am in rapid range yet), and an additional 12-24 combi bolter shots (again, if im in range.)
I mathhammered it, and it's more points but more reliable by far.


If you shoot both profiles don't you end up burning your men with overcharge?
   
Made in ca
Monstrously Massive Big Mutant






Spoletta wrote:
 vaklor4 wrote:
Slayer-Fan123 wrote:
 vaklor4 wrote:
 Elbows wrote:
Honestly, while statted okay for close-combat...I'd still just take Obliterators. Admittedly I don't have my codex at hand to see if there is a price difference. Since each Obliterator shoots four times, it's likely better/easier to use them than risk trying to push Mutilators into combat. One thing they both have in common? Horrendous models which should be replaced.



With the point drop, it's now a difference of 42 to 65. It's a PRETTY large difference now. And as a World Eaters player, they'd get +1 to attacks, and all the other melee goodies that my army brings to the table. Only reason I dont want Obliterators is because I can just use Bikers for a similar roll, for about the same cost, if not cheaper.

How are Bikers performing the role of Obliterators?


I take two MSU squads with plasma guns, and plasma combis on the commanders. Overcharged with Chaos Lord rerolls, I can knock out 6-12 plasma shots (depending if I am in rapid range yet), and an additional 12-24 combi bolter shots (again, if im in range.)
I mathhammered it, and it's more points but more reliable by far.


If you shoot both profiles don't you end up burning your men with overcharge?


You only shoot the plasma side, the Captains have to take a combi, they can't just take a plasma.
   
Made in us
Fixture of Dakka





Steelcity

 vaklor4 wrote:
Now that CA has dropped them (again) to a lower point value of 42 from 50, is this unit finally a good choice to use in comparison to Terminators? Or is it still just more viable to field regular Termies with Melee loadouts, while still being able to get guns?


The issue with comparing them to Terminators is that both units are still bad. They need to be significantly better than TH/SS terms in order to see any play because why do chaos need them? They have Berserkers, magnus, mortarion, cultist spam for CC. 8th is a game of shooting so a unit that does absolutely 0 shooting, is super slow AND is expensive is a door stop at best.


Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,  
   
 
Forum Index » 40K General Discussion
Go to: