I'm goofing around with Jormongandr, and I want to use models that don't see much play....
Hive Fleet: Jormongandr
Brigade +9
CP
Battle forged +3CP.......+12CP total
HQ: Neuro,
HQ: Neuro
HQ: Tervigon, Spine salvo, Massive Scything + Reserve 40 points for Summoning
Elite: Hive Guard+ Impaler, x3,
Elite: Hive Guard, as above
Elite: Veno, x3
FA: Ravenger,
RC, Spine fist, x3, .
FA: Ravager, as above
FA: Spore
Heavy: Gunfex:
HVC, 2x Deathspitters, Spore, E. Senses, x1,
Heavy: Gunfex, as above
Heavy: Dakafex: Deathspit x4, Spore, E. senses, x1
Troops: Termagants, x20,
Troops: Termagants, as above
Troops: Hormagaunts, x24
Troops: Genestealers, x19
Troops: Warriors,
RC, Adrenal, Deathspitter, x3
Troops: Rippers, x3
If I added right, that is 1996. A basic gunline. The Hormies, and Warriors go in one tunnel, to lock up the backfield, and the Stealers go in a Tunnel to wreak stuff.
I'm not totally happy with this list though...just seems to be missing something...
Edit for clarity