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Made in us
Enginseer with a Wrench





++ Battalion Detachment

Regiment: Cadian

+ HQ +

Company Commander
Grand Strategist, Kurov's Aquila, Laspistol, Power sword, Warlord

Company Commander
Chainsword, Laspistol

+ Troops +

Infantry Squad
. 6x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Heavy Weapon Team: Heavy bolter
. Sergeant: Chainsword, Laspistol

Infantry Squad
. 6x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Heavy Weapon Team: Heavy bolter
. Sergeant: Chainsword, Laspistol

Infantry Squad
. 6x Guardsman
. Guardsman W/ Special Weapon: Grenade Launcher
. Heavy Weapon Team: Heavy bolter
. Sergeant: Chainsword, Laspistol

++ Supreme Command Detachment


Regiment: Valhallan

+ HQ +

Commissar Yarrick

Primaris Psyker 3) Psychic Barrier, 4) Nightshroud, Force Stave

Primaris Psyker 3) Psychic Barrier, 4) Nightshroud, Force Stave

+ Elites +

Ratlings
. 5x Ratling: 5x Sniper Rifle

+ Lord of War +

Stormlord
2x Heavy stubber, Heavy Stubber, Twin heavy bolter
. 2 Lascannon & Twin Heavy Bolter Sponsons: 2x Lascannon, 2x Twin heavy bolter
. 2 Lascannon & Twin Heavy Bolter Sponsons: 2x Lascannon, 2x Twin heavy bolter

++ Spearhead Detachment


Regiment: Cadian

+ HQ +

Company Commander
: Chainsword, Laspistol

+ Elites +

Tech-Priest Enginseer Servo-arm

+ Heavy Support +

Heavy Weapons Squad
. Heavy Weapon Team: Missile launcher
. Heavy Weapon Team: Missile launcher
. Heavy Weapon Team: Missile launcher

Heavy Weapons Squad
. Heavy Weapon Team: Missile launcher
. Heavy Weapon Team: Missile launcher
. Heavy Weapon Team: Missile launcher

Heavy Weapons Squad
. Heavy Weapon Team: Lascannon
. Heavy Weapon Team: Lascannon
. Heavy Weapon Team: Lascannon

Heavy Weapons Squad
. Heavy Weapon Team: Autocannon
. Heavy Weapon Team: Autocannon
. Heavy Weapon Team: Autocannon

Heavy Weapons Squad
. Heavy Weapon Team: Autocannon
. Heavy Weapon Team: Autocannon
. Heavy Weapon Team: Autocannon

++ Total: [71 PL, 1500pts] ++


Troops wrap ofc.
Psykers buff SL
And it is going to sit pretty untill I need objectives.

This message was edited 1 time. Last update was at 2017/12/12 00:08:41


3000
3000
2500

on the other hand Nobz they decided it was in the best interest of ork society that they "Go Green" as such they specifically modified their warbikes to not make giant smoke, dust, grit, clouds. Instead they are all about driving with clean air, one might say their bikes Gak out rainbows.

 
   
Made in us
Stalwart Veteran Guard Sergeant





SF Bay Area

Looks like you need more bodies to screen those vulnerable and valuable weapon teams. Also I would advise so more indirect fire.

Tyler


 
   
Made in us
Regular Dakkanaut






 tjnorwoo wrote:
Looks like you need more bodies to screen those vulnerable and valuable weapon teams. Also I would advise so more indirect fire.


My guess is they will be inside the Stormlord.

I might recommend a Trojan if you are just parking stuff anyway...rerolling the Stormlord's shots (esp with all those sponsons) is probably worth the 98 point investment. You could start down that path by cutting missile launchers which I just don't think are super useful. Trade them for mortars.

Currently focusing on Traitor Guard  
   
Made in us
Fresh-Faced New User



Cleveland

In my opinion you have situational list that is very powerful, but if you are outside of that situation it will become a slaughter for guardsmen. this list is great for a heavy tank opponent or shooty army or if you wait for "them" to come to you.
If you have missions that rely on you just parking your army and have open fields of fire, not much can charge through the barrage of heavy weapons you are going to bring to bear. But this is an optimal situation, most battlefields will have plenty of cover and LOS blocking that can be utilized by your enemy to hide and pick off your squishy HWT with indirect mortar fire. Also without a bubble wrap of men once you move out the super heavy transport to contest objectives, those HWT will be prime targets for Deep Striking suicide squads or extremely fast hoards of Nids, believe me when I say that the new Nids Codex puts some very nasty and quick nids into play fast.
I disagree with what many others are saying about Missile Launchers though, they do try to be a "jack of all trades-master of none" but in my opinion are a better option on points than Lascannons due to the fact that if you come across hoards you can get plenty more hits and if its a anti armour the lessened AP and S is not that much of a trade off.
a great option (and would give you a CP back) would be to get rid of the Ratlings. they are very good units however they can not help you in the long run. a better option is to take a command squad of Cadians with 3 sniper rifles and a vox, put them in a forward position and use them first in the shooting phase, target a big bad that a lot of your HWT can also target, being cadians they re-roll 1s and vets have a decent BS, wounding is not the priority, as far as damage goes, but getting a 6 and mortal that can not be saved will enable you use overlapping fields of fire on the big bad and BOOM now all those HWT are hitting on a +1, and if they get swarmed in close combat use the fire on my position and make the unit pay with some mortal wounds.
anyway those are my thoughts.
   
Made in us
Enginseer with a Wrench





I thank you guys for the advice.

For the re rolls yarrick is doing for 1s (i don't own a Trojan. Nor know what it looks like)

With 6 drops i have the better option if going first. If not the 3 squads are my wrap they are there to keep the drops out of melta range. If they drop in turn 2 i am less worried cause i have had the chance to buff my storm lord. And shoot them.

As is chewing through 19 wounds to drop me a tier (vahallan) is going to be tough unless i am facing a shadow sword or something similar.

Also good catch on the snipers. I thought 5 ratlings was fine chill in the storm lord also and shoot who ever. But if cadian i can use over lapping with them. Lose 1 sniper but possibly not need to shoot my other weapons immediately.

That being said if i go first my priority targets are their anti tank if possible. If they are not in los which is possible. Then they have to move and will hopefully be -2 to hit. Moving and psychic power.

Don't get me wrong some games i wish my sl was cadia to benefit from overlapping. But having to drop me to 6 wounds before i tier is so much better.


3000
3000
2500

on the other hand Nobz they decided it was in the best interest of ork society that they "Go Green" as such they specifically modified their warbikes to not make giant smoke, dust, grit, clouds. Instead they are all about driving with clean air, one might say their bikes Gak out rainbows.

 
   
Made in us
Regular Dakkanaut






THE_GODLYNESS wrote:
For the re rolls yarrick is doing for 1s (i don't own a Trojan. Nor know what it looks like)

As is chewing through 19 wounds to drop me a tier (vahallan) is going to be tough unless i am facing a shadow sword or something similar.

Don't get me wrong some games i wish my sl was cadia to benefit from overlapping. But having to drop me to 6 wounds before i tier is so much better.

This is a Trojan. It's a Chimera with a little crane attachment. Very easy to convert. Well only because I assume you have a Chimera laying around? Before you completely turn your nose up, run the numbers on a full re-roll on one round of the SL's shooting vs re-rolling just the 1s. Now imagine you are getting a +1 due to being Cadian, so that even when you drop below half wounds you are still hitting better than a Valhallan SL at its full wounds profile. And even on the final profile you are only shooting a fraction worse than the full profile Vahallan. It's almost negligible. You can even keep Yarrick in as your "backup" re-roll buff. It might not feel as "safe" to you, but the math is the math. The Vahallan trait just isn't worth as much as access to Overlapping, especially when you factor in the +1s to ALL your other Cadian units, which you must realize since every other unit in your list is Cadian.

Currently focusing on Traitor Guard  
   
 
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