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What is your interest in the new Apoc rules in CA?
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Cool but not lukewarm
F that noise

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Made in us
Ancient Venerable Dreadnought




San Jose, CA

I want to gauge interest in the New Apoc rules.

Our group is considering a big game and trying to figure out scenario, I was thinking the new planetstrike mission would work.

What does everybody think of the "new & improved" rules etc...?
   
Made in gb
Longtime Dakkanaut




I like them, we have a game planned here for later this month.

The quality of the APOC rules almost don't matter, its much more of a social gathering with dice and models, a chance to show off on a big table with lots of toys.

Wouldn't use them for anything serious but then I'd not use 40k for anything serious either.

Liking the thought of planet strike as well, but then I always did like varied missions, sadly in a club where in the days of warhammer it was "Battle line", every single time
   
Made in ca
Junior Officer with Laspistol





London, Ontario

I've never had an interest in Appoc, ever. My gaming group just adapts regular 40k for multiple players. Usually teams, unless there's an odd number or something.

We have fun. None of us want to play a 10 hour game anyway. With 6 players, in 7th, we played 1850 points each one time and I could have just about killed some of my best friends when the game was done. Just too much. We all agreed that 1500 would have been better, and joked about 1250 if we ever did it again. The game was good for a couple of turns, then everyone's interest started to fade at about hour 3.

Just us, but I've never found "huge" games to be that much fun. I'd rather play a couple smaller games, any day.
   
Made in us
Charing Cold One Knight





Sticksville, Texas

 greatbigtree wrote:
I've never had an interest in Appoc, ever. My gaming group just adapts regular 40k for multiple players. Usually teams, unless there's an odd number or something.

We have fun. None of us want to play a 10 hour game anyway. With 6 players, in 7th, we played 1850 points each one time and I could have just about killed some of my best friends when the game was done. Just too much. We all agreed that 1500 would have been better, and joked about 1250 if we ever did it again. The game was good for a couple of turns, then everyone's interest started to fade at about hour 3.

Just us, but I've never found "huge" games to be that much fun. I'd rather play a couple smaller games, any day.


Completely agree. Did a four person game on Saturday and it was just boring. Way too much downtime between a turn.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Aaand this is why I don't want them to take superheavies out of normal 40k.

People hate Apoc, so if you want to play superheavies you just have to go "blergh" and play normal 40k, even if it's not the best.
   
Made in us
Terrifying Doombull




Racerguy180 wrote:
I want to gauge interest in the New Apoc rules.

Our group is considering a big game and trying to figure out scenario, I was thinking the new planetstrike mission would work.

What does everybody think of the "new & improved" rules etc...?


Spend a couple hours setting up and then sweep models into buckets still lacks any interesting aspects at all.
You want a game on that scale, you have to convince GW to bring back Epic, or actually write a ruleset that copes with lots of units, big stuff, aircraft and etc.

This message was edited 1 time. Last update was at 2017/12/12 21:07:12


Efficiency is the highest virtue. 
   
Made in us
Charing Cold One Knight





Sticksville, Texas

The one guy who took a superheavy in our game had his Baneblade hated off the table is under a turn once he Tallarn ambushed it in.
   
Made in ca
Junior Officer with Laspistol





London, Ontario

Look at you go!

It's tough for Super Heavy enthusiasts to find games, I imagine. For most people, the draw of 40k is that it's basically an oversized skirmish game, and skirmish games revolve around infantry-level interactions. Super Heavies break that.

While GW was happy to produce Super Heavy kits at 40k scale, outside of the minority of SH enthusiasts, my experience is that most people don't enjoy playing against them as an "army". I don't mind a centerpiece model, even two, but that was 7th edition 1850 points and no less. I HATED playing against 3+ super heavies at any point value. My experience was that in a game that rock-paper-scissors in many cases, there was no option. I either had paper, or I lost.

It completely took away my ability to win or lose based on my skill, and put it in the hand of my opponent, based on their army choice.

I'd love a game, something like epic, where the LOW are the base of the game, not the outlier of the game. I love Mechas and Titans and Knights. Dreadnaughts are one of the two units that first piqued my interest, back in 2nd. Chaos Terminator with Reaper Autocannon and the Dreadnaught with Plasma Cannon and Scourge got me to buy into the game. I like Warmachine because Dreadnaught-like pieces are key elements.

Honestly, if BaneBlades were the size of Attack Bikes, Knights were the size of Dreadnaughts, I'd play that game till I broke my dice.

But SH are not fun for my "scale" of 40k, except as a one or two of. I appreciate that people have their reasons to play them, but I don't "enjoy" playing against them beyond one, and can barely tolerate two sometimes. That sucks for people that buy into them. They're paid their money, same as me.

In the end, you have to find like-minded players, or adapt to your environment.
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

I have never been interested in Apoc. That scale belongs in Epic, not 40k. It's a big reason I wanted them to have a more abstracted set of rules that is where flyers and superheavies belong, not in squad-level 40k.

- Wayne
Formerly WayneTheGame 
   
Made in nl
Longtime Dakkanaut




 NH Gunsmith wrote:
The one guy who took a superheavy in our game had his Baneblade hated off the table is under a turn once he Tallarn ambushed it in.


What?
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

Sometimes you have a big army or quite a few.
Sometimes you buy those huge cool models and make them look pretty.
Many avid modelers like the idea of playing with their models so get into war gaming.
So it tends to burn the butt a bit when you cannot field those loved models.
So heck-ya Apoc is needed because Super Heavies squishing 40k squads in a regular game with little warning seems to be a bit of a social faux pas.
It has it's place and power levels are a nice guide for making some attempt to even things up.
Though with that bidding for setup time I am ready to use movement trays for blobs of troops.

A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in us
Charing Cold One Knight





Sticksville, Texas

pismakron wrote:
 NH Gunsmith wrote:
The one guy who took a superheavy in our game had his Baneblade hated off the table is under a turn once he Tallarn ambushed it in.


What?


Everybody focused their firepower on it to destroy it. It was a four person free for all game. The amount of hate it received after coming in off the Tallarn Ambush Strategem was nuts. All heavy weapons in range fired at it from every other player.
   
Made in at
Regular Dakkanaut




Austria

I played quite a few Apo games waaaaay back (read: 5th edition) and my group loved doing them. Granted, they do take quite some time and there can be some rather dull down-time, but it was absolutely great fun. A friend even went out and converted a Baneblade to one of these Nurgle-sludge-spraying-superheavies (turned out pretty great!).

The thing was: We never were super hardcore gamers hellbent on building the hardest army. We were just some teenagers that spent (probably way too much, but that is another story) our pocket money on expensive plastic and metal miniatures that we thought was cool, and finally being able to field every single part of our army in one massive chaos of minis was just... glorious. But, granted, we did not play Apo games every single week, it was kind of a monthly or bimonthly thing. But man, when it was time for another, we were bound to have a good time.

~5000 pts
~5000 pts 
   
 
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