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Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

I am probably going to butcher my message here, but bear with me.

Hives are dense stacks of buildings reaching kilometers up off the ground. Over time they've basically come together like a hellish rendition of Kowloon.

Would there really be anywhere in the hive for stuff like this to be "free standing"?

Spoiler:


Wouldn't it all be nothing more than halls, passages, rooms, and walls? More like this?

Spoiler:


Seems like you wouldn't have a place with platforms and gantries anymore, outside of maybe some kind of high-ceiling active industrial zone.

Thoughts?

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Made in au
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Versteckt in den Schatten deines Geistes.

There are lot of places described as 'domes', big areas that contain entire townships or industrial works. No sky, but wide enough to have giant construction.

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Foxy Wildborne







Well, you can check GW's vision here https://games-workshop.eu/necromunda-diorama-sneak-peek/

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It's pretty much both, which is I for one think the Zone Mortalis is a welcome addition (of course, from the pic above I now want to model a 3D shanty for the Gangers to tear through!)

The corridors are your habzones, the places people live and business takes place. Close packed and crowded.

The Sector Mechanicus is your Industrial Park. Much more open, but arguably more lethal. After all, unless you're spectacularly unlucky, you can't fall to your death in the shanty.

   
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We'll find out soon enough eh.



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Don't worry.

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It's pretty much the same case as with modern skyscrapers but scaled up to accomodate kilometers high structure: you have load bearing "whole building" structure with thick walls, floors and support columns, and then you have smaller "compartment" structures, filled with light overall density structures. The way in which individual "compartments" filled will vary greatly with utility, history, population etc... With hives being so massive, individual "compartments" are multi-storey high so there is plenty of room for free standing structures.

Even Kowloon was structured like that - those were normal buildings overgrown by improvised small structures that increased the number of separate usefull rooms.
   
Made in gu
Longtime Dakkanaut





Gig Harbor, WA

I think from a design standpoint, you're going to have a lot of large chambers inside hives. This is how major industrial facilities are built, and the you custom build interior structures as needed to fit the task.

So while some parts of the hive are going to be full of dense corridors and wall to wall rooms, others will be large workshops (some of Boeings are simply massive and have to be seen to be believed). And sometimes you'll have an enourmous workshop that oyu filled in with tenements. Or the other way around.

Generalyl speaking I just envision the Hive as an endless conglomerate structure with huge foundations and arches supporting upper levels. Its not one building, its a million.
   
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Foxy Wildborne







Also transport and air circulation.

Actually I imagine most of the hive would look like a super dense city centre, think Blade Runner at street level, except the tops of skyscrapers touch the ceiling.

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Gig Harbor, WA

 lord_blackfang wrote:
Also transport and air circulation.

Actually I imagine most of the hive would look like a super dense city centre, think Blade Runner at street level, except the tops of skyscrapers touch the ceiling.


Yeah I agree with that. And air management would be a huge issue. Every hiver would want a personal gas meter on their jacket, and air purification equipment would be as important as any other utility.

This message was edited 1 time. Last update was at 2017/12/19 22:50:56


 
   
Made in gb
Sneaky Sniper Drone




I think platforms work for 2 reasons. First - humans like flat surfaces. Having walls etc add weight to a structure that already stretches credibility, so the idea of floors with only enough wall to keep it standing isn't actually out of character at all.

Secondly - I like to think of a Hive like a - well - a hive. As in a beehive. A solid external structure with relatively flimsy internal partitions. They would totes be both vertical and horizontal, but the idea of the hive being split into chambers makes sense. The thick support walls are the edges of your table. The battle takes place in an open area - and now for corridor fighting we have ZM boards as well. Covers both types very neatly.

I always imagine the roof is pretty near to the tops of my table anyway. Probably covered in more buildings - just hanging down instead of built up.The remake of Total Recall actually has some great design inspiration throughout the (admittedly disappointing) movie. Also the Deus Ex games.

This message was edited 1 time. Last update was at 2017/12/20 11:27:30


 
   
Made in fr
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on the forum. Obviously

 Infantryman wrote:
I am probably going to butcher my message here, but bear with me.

Hives are dense stacks of buildings reaching kilometers up off the ground. Over time they've basically come together like a hellish rendition of Kowloon.

Would there really be anywhere in the hive for stuff like this to be "free standing"?

Spoiler:





You know, that walkway would look really cool over a vat of chemical or lava or something.
Its totally possible to have walkways in an enclosed environment. Remember Alien 3? That had a huge foundry area with walkways.

Are there rules for falling in a vat of something horrible? Would it be instant death or just out of action?

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That's what house rules are for, although there are rules for toxic waste spills in the Zone Mortalis rules.

One of the old Environmental Effects results from the old edition was that the entire ground level was a thin crust over a deep lake of ooze; any model falling through had to take a Strength test at the start of each turn (Roll a D6, get equal to or greater than their S) or drown - and be removed from the gang roster. They could then move 2" and climb out when they reached a bit of scenery. I'd start with those rules for falling into vats.
   
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Foxy Wildborne







The next Necromunda tile set has a meat grinder tile, so just wait for that.

And if you want a 3D version, Micro Art Studio makes these

https://i.pinimg.com/originals/b4/35/c0/b435c05110cef55da5e83cd23f3f0a45.jpg

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