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Made in gb
Ridin' on a Snotling Pump Wagon






How do?

So I've already started a thread frothing about scenery potential. And very enjoyable it is too (will soon be updating the OP there with links to the treasures shared thus far).

This time, I want to get an idea exchange going for the sorts of nasties that might choose to lurk in the Underhive. I mean, the sump's the limit here (see wot I done thar?). The Hive itself is vast - at least the footprint of London, then heading up and down.

In previous incarnations, we've had mutant things, xenos things and other things. So it's a pretty blank canvas. And I want to know how you make use of them.

Old scenarios are welcome, new scenarios are welcome, hypothetical scenarios are welcome.

Me? I kind of fancy attempting some kind of 'Seasonal Big Bad' approach - something extra nasty lurking out there, which the Gangs will find out about over the course of the season. Some may want to fight it, killing it outright or away from their turf. Others may wish to ignore it. And one I'm keen to do (because I really like the models) is a Haemonculus On Holiday. Body snatching, kidnapping, BODY HORROR as Gangers are converted into Wracks, and set loose for the enjoyment of an otherwise marginally jaded Haemonculus. Kind of a twist on the Zombie Menace type thing. Great joy there of course is Haemonculi are damned difficult to permanently kill, so I could introduce some RP element. (though if I decide his lair is Commoragh, and he has a personal warp portal....well, nobody comes back through, yeah?) Plus, that Hexrifle could be really, really funny!

And it doesn't need to anything so well codified as Wracks. Could be any sort of body horror - Goliaths fused to Ambulls, that sort of insanity. I may even create two or three such big bads at the start of a campaign, intended to grow in threat as time progresses - and possibly hiring a Gang or two as their personal guard (depending on their nature).

How about you?

   
Made in us
Hooded Inquisitorial Interrogator




New York, USA

Interesting idea Mad Doc!

I'm personally thinking of having a few deep hive locations teeming with feral mutants that are so far gone they are more animal than human. They might make a fun mission or two, maybe a resque or retrieval operation in the deep hive. I'm thinking of using GW grouls for this purpose.


I also rather like the idea of a chaos cult somewhere deep in the hive summoning a demon from the warp. It might make for a great boss battle when you have your gang face off against a blood-letter. In terms of scenery, I'd love to see a disheveled chaos cult headquarters, complete with summoning circles and ritual chambers.
   
Made in gb
Mekboy Hammerin' Somethin'





Dorset, England

I think the Maggot Men (Slaugth apparently, I had to look it up!) are the most horrifying aliens in 40k so maybe you could have one of them knocking about down there?

Perhaps you could send a Juve to a horrific death by trading him for some arcane technology!
   
Made in gb
Ridin' on a Snotling Pump Wagon






That could be fun - but as GM, I think I'd have to tinker with Rep to allow for truly cold actions such as selling Juves!

Chaos Cult? I'm sure there's a suitable tile coming out with Gang WAr 2?

   
Made in no
Longtime Dakkanaut





Yes. It will have a sacrifical chamber with a chaos star circle in the middle. Alternatively model something for 3d.

This message was edited 1 time. Last update was at 2017/12/19 13:42:13


 
   
Made in gb
Ridin' on a Snotling Pump Wagon






I mostly just want to give my players more to do than knock seven bells out of each other.

Organising Scavvy Purges, hunting down particularly troublesome beasties. All sorts we could come up with.

   
Made in gb
Fixture of Dakka






If I were the GM of a campaign where someone sold a juve to such monstrosities, that juve would return, horribly mutated and seeking vengeance, as a nemesis to their so-called comrades.

Other things lurking in the sump could include spook caches, as well as whatever has been nibbling on them (and the odd warp beastie), rogue machines and Mechanicus personnel pursuing/hiding them. or something like Bull Gorg - escaped servitor-slaves, their original minds driven insane, surviving by stealing and absorbing whatever other machines or people they can catch.

Or what about Enslavers or Psychneuein (parasitic giant warp-wasps). Or a slowly-growing thicket of Catachan brain-leafs?
   
Made in gb
Ridin' on a Snotling Pump Wagon






Catachan Brain-Leaf that's set seed in Spook?

It scoffs your brians, but you're too high to notice?

I do like the idea of Juve Selling Consequences though.....

For the Haemonculus On Holiday, that Juve would definitely be back as a Grotesque! Proper angry, proper 'ard, and squirting acid everywhere!


Automatically Appended Next Post:
Depending on how the Brain-Leaf is played out, could eventually wind up with an NPC gang comprise of formerly player controlled gangers!

This message was edited 1 time. Last update was at 2017/12/19 13:53:27


   
Made in gb
Mekboy Hammerin' Somethin'





Dorset, England

 Mad Doc Grotsnik wrote:
I mostly just want to give my players more to do than knock seven bells out of each other.

Organising Scavvy Purges, hunting down particularly troublesome beasties. All sorts we could come up with.

What about some sort of gang initiation ritual for Juves?

i.e. their own gang kicks them down into the tunnels and they have to negotiate precarious rusted walkways, ranging torrents of oily water, bof a Giant rat or two, dodge roving bands of feral mutants and what ever other hazards you come up with to get out.

You could even take a cue from Lost patrol and only place the next scenery tile once the player character moves off the last when to help simulate the lost in a maze aspect.

If they Juve makes it through and find the exit in say three tiles, then they get an experience reward. If they don't find the exit in time or take a tumble, then they emerge days later half starved and crazy and must take a would roll!
   
Made in si
Foxy Wildborne







Watch the movie Pandorum for good sci-fi ghouls

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Made in us
Omnipotent Lord of Change





Albany, NY

 Kroem wrote:
I think the Maggot Men (Slaugth apparently, I had to look it up!) are the most horrifying aliens in 40k
What the actual fakk O_O

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in gb
Ridin' on a Snotling Pump Wagon






 Kroem wrote:
 Mad Doc Grotsnik wrote:
I mostly just want to give my players more to do than knock seven bells out of each other.

Organising Scavvy Purges, hunting down particularly troublesome beasties. All sorts we could come up with.

What about some sort of gang initiation ritual for Juves?

i.e. their own gang kicks them down into the tunnels and they have to negotiate precarious rusted walkways, ranging torrents of oily water, bof a Giant rat or two, dodge roving bands of feral mutants and what ever other hazards you come up with to get out.

You could even take a cue from Lost patrol and only place the next scenery tile once the player character moves off the last when to help simulate the lost in a maze aspect.

If they Juve makes it through and find the exit in say three tiles, then they get an experience reward. If they don't find the exit in time or take a tumble, then they emerge days later half starved and crazy and must take a would roll!


Well, a Gang has to have downtime....why not make it a Game Show equivalent? Allow say two, maybe three Juves per player. Prize money is 1/2 the entry cost (purely arguments sake, 10 creds a head) to the last Juve standing (or Juves if the same gang). The real money is made by bets laid by the Gangs....

And thinking really big....give each of the players A Big Red Button (or equivalent), may more than one. With these, they can trigger doors and sliding walls as an interrupt, potentially stranding Juves from their gangmates, providing easier pickings.

All you'd need to keep it really fun is a separate printout of the map, and each player controls different doors?

This message was edited 1 time. Last update was at 2017/12/19 15:29:36


   
Made in gb
Basecoated Black





England

 Mad Doc Grotsnik wrote:
 Kroem wrote:
 Mad Doc Grotsnik wrote:
I mostly just want to give my players more to do than knock seven bells out of each other.

Organising Scavvy Purges, hunting down particularly troublesome beasties. All sorts we could come up with.

What about some sort of gang initiation ritual for Juves?

i.e. their own gang kicks them down into the tunnels and they have to negotiate precarious rusted walkways, ranging torrents of oily water, bof a Giant rat or two, dodge roving bands of feral mutants and what ever other hazards you come up with to get out.

You could even take a cue from Lost patrol and only place the next scenery tile once the player character moves off the last when to help simulate the lost in a maze aspect.

If they Juve makes it through and find the exit in say three tiles, then they get an experience reward. If they don't find the exit in time or take a tumble, then they emerge days later half starved and crazy and must take a would roll!


Well, a Gang has to have downtime....why not make it a Game Show equivalent? Allow say two, maybe three Juves per player. Prize money is 1/2 the entry cost (purely arguments sake, 10 creds a head) to the last Juve standing (or Juves if the same gang). The real money is made by bets laid by the Gangs....

And thinking really big....give each of the players A Big Red Button (or equivalent), may more than one. With these, they can trigger doors and sliding walls as an interrupt, potentially stranding Juves from their gangmates, providing easier pickings.

All you'd need to keep it really fun is a separate printout of the map, and each player controls different doors?


So a sort of Running Man style contest but with Juves, I like the sound of that

   
Made in gb
Ridin' on a Snotling Pump Wagon






Running Man meets Cube meets The Maze Runner - just with added outside interference.

I think it may be the very dab to freshen up campaigns that might be feeling a little stale.

I mean it'd take a lot of planning and effort for the first version - and probably a few dry run play throughs to make sure it works. And practice for a proper Killian introduction

I'd probably have it scheduled in as well - say 'Campaign Week 6 - The Running Juve is available to play'. That gives folk a chance to get some Juves levelled up - or indeed purchased, and kept out of danger long enough to be fighting fit to enter. Make it a proper Event event in the campaign.

Could also do variant. Choose your favourite Combat Nutter or General 'Ard Case, and send them into a life or death labyrinth to hunt something, against other Turbo Nutters. Perhaps offer a prize to match the general deadliness. After all, if it's a Close Combat only hunt of a Deliberately Starved Ambull, there's a very high chance of death.

   
Made in gb
Junior Officer with Laspistol





The Shire(s)

 Boss Salvage wrote:
 Kroem wrote:
I think the Maggot Men (Slaugth apparently, I had to look it up!) are the most horrifying aliens in 40k
What the actual fakk O_O

- Salvage


A low ranking Slaught somehow trapped in the Underhive, which slowly builds up bio-constructs as it claims flesh over the campaign, would make for a terrifying opponent! They would probably require an alliance of multiple gangs to take down in a big boss fight. Seeing as they gave a Space Marine Chapter heavy casualties, the stats would be amazing in a Necro context.

Maybe add a GM Inquisitor team recruiting gangs for the big event?

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in es
Swift Swooping Hawk





Also spiders of any kind and Size.

The original Necromunda had the Moby dick version of a titanic White Spider and in some other histories (Kal Jericho) some of the larger ones have their lairs covered in archeotechnology.

   
Made in gb
Ridin' on a Snotling Pump Wagon






If only someone did a mahoosive Spider Kit......

Oh yeah!

Haighus wrote:A low ranking Slaught somehow trapped in the Underhive, which slowly builds up bio-constructs as it claims flesh over the campaign, would make for a terrifying opponent! They would probably require an alliance of multiple gangs to take down in a big boss fight. Seeing as they gave a Space Marine Chapter heavy casualties, the stats would be amazing in a Necro context.

Maybe add a GM Inquisitor team recruiting gangs for the big event?


I'd definitely want that sort of thing to be something the Gangs could potentially nip in the bud. Tie it in to the group 'newspaper'. Drop hints and headlines, see if anyone heads out to figure this out.

   
Made in gb
Mekboy Hammerin' Somethin'





Dorset, England

Sounds like you have ambitious plans for this campaign! I think the element of mystery would be cool.

Spoiler for Vaults of Terra: The Carrion Throne enclosed;
Spoiler:
The Heamonculis on Holiday is probably a better idea since there is a model available. The idea never really occurred to me until I read it in that novel but it works really well


Running Man meets Cube meets The Maze Runner - just with added outside interference.

I think it may be the very dab to freshen up campaigns that might be feeling a little stale.

Yea however you sell it to your players it is nice to have a few scenarios that focus more on terrain negotiation, racing and stealth rather than pure combat (I'm guessing even a turbo-nutter would want to get the jump on a drunken Ambull!)
   
Made in gb
Ridin' on a Snotling Pump Wagon






Oh this isn't for a specific campaign. This is a concept engine!


Automatically Appended Next Post:
Also, kind of tempted to fit in The Watcher In The Water from the LotR range.

Really proper gribbly looking swamp nasty that!

This message was edited 1 time. Last update was at 2017/12/19 16:47:15


   
Made in gb
Been Around the Block




Loads of good ideas here. I am writing a narrative campaign at the moment so all useful stuff.

One I am minded to do is the player's gang come across an old science/military facility which, upon investigation, they find the centuries old automated defence system still active, lots of gun turrets, servitors and Kastelan robots running round the place!

Lots of opportunities for Intelligence checks to hack computer terminals, open doors and power down rampaging robots!




This message was edited 1 time. Last update was at 2017/12/19 18:43:49


Andover Wargaming Club, come check us out http://arbbl.com/wp/
 
   
Made in gb
Leader of the Sept







Back in the day we dId some good multi gang spider hunts. Ostensibly working together but there were quite a few friendly fire incidents

In terms of game show stuff what about "Climbing for Dollars"


Automatically Appended Next Post:
Something just jumped to mind based on the Newcromunda thread. What about gangs hunting AdMech tech recovery crews? Get some Skitarii in there protecting a sanctioned, or even better an unsanctioned AdMech expedition into the deep recesses of the underinvestment looking for archeotech and relics.

This message was edited 1 time. Last update was at 2017/12/19 19:55:10


Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in gb
Fixture of Dakka






Actually, you know what might work? A Spyrer. It starts out fairly lowly, but as your story progresses it gets more and more powerful, the suit starts to take over the wearer and the machinery becomes more invasive.

Any captives it takes are used as trophies, warnings or bait. Any injuries can result in fragments of the suit being detached and acting as beacons to call their "parent" to the gangs' locations. By the end, it's converted an entire section of the Underhive to be part of its "body" - the entire battlefield is like fighting through its mechanical veins and bowels to cut out its heart.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Is that how Spyrer suits actually work though? That sounds more necron tech than human tech

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Could do if it's gone horribly wrong?

I'm also tempted to do a Human vs Tentacles type thing.

Essentially, throughout the campaign anyone too near a pipe is risking a tentacle attack - up to and including being pulled back through the pipe.

Ultimately responsible is a large nasty, somewhere at the nexus of the pipework. Gotta hunt it and kill it!

Not sure how much fun that one would actually be!

   
Made in gb
Sneaky Sniper Drone




They always had a bit of the David Cronenberg about them. That description is cool though - may stretch things beyond the current background, but rule of cool etc....

What was that old Japanese film where the machine took over the guy? The one that Akira was partly inspired by?
   
Made in gb
Fixture of Dakka






Who cares? It's Grotsnik's game, he wants a body-horror nemesis for the campaign. I'm just chucking out an idea

I don't recall Necrons assimilating other technology (why would they? Their stuff's better than everyone else's). If anything, human technology would work better at this since it's all STC-based. Spyrer suits are already self-repairing, self-improving with some sort of intelligent logic behind the ugrades, and they were described as being able to create sentry devices to protect their hunting lairs during downtime.
   
Made in gb
Sneaky Sniper Drone




 Mad Doc Grotsnik wrote:
Could do if it's gone horribly wrong?

I'm also tempted to do a Human vs Tentacles type thing.

Essentially, throughout the campaign anyone too near a pipe is risking a tentacle attack - up to and including being pulled back through the pipe.

Ultimately responsible is a large nasty, somewhere at the nexus of the pipework. Gotta hunt it and kill it!

Not sure how much fun that one would actually be!

Just gotta bring Egg Shen along as a hired gun....
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

xerxeshavelock wrote:
They always had a bit of the David Cronenberg about them. That description is cool though - may stretch things beyond the current background, but rule of cool etc....

What was that old Japanese film where the machine took over the guy? The one that Akira was partly inspired by?


Tetsuo the Iron Man, I think.

This message was edited 1 time. Last update was at 2017/12/20 11:07:47


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Mighty Vampire Count






UK

 CthuluIsSpy wrote:
Is that how Spyrer suits actually work though? That sounds more necron tech than human tech


Well its pretty similar to Ad Mech - although arguably they have Necron influences.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
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Made in gb
Sneaky Sniper Drone




 CthuluIsSpy wrote:
xerxeshavelock wrote:
They always had a bit of the David Cronenberg about them. That description is cool though - may stretch things beyond the current background, but rule of cool etc....

What was that old Japanese film where the machine took over the guy? The one that Akira was partly inspired by?


Tetsuo the Iron Man, I think.


That's the one. A Necromunda Spyrer with that vibe would be a great adversary. Easier to put into a story than a game perhaps, but a GM-led campaign could do it. Imagine a gang progressing through 3/4 boards - the baddies starting out crude, but progressing to attacks that went straight to the 5X part of the damage table with each shot. Could even end up fighting the Borg-ified members of your own gang....
   
 
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