Switch Theme:

Baneblades weakness?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Fresh-Faced New User





Hi guys

Played against one of these last night in two turns it took out.

1 stormraven
5 man SS/TH terminators (in CC)
1 Redemptor dreadnought (in overwatch while locked in CC)
1 Repulsor tank

Looking at what it did i cant see this thing has any weakness, it can shoot while locked in CC, it can shoot some of its guns at models in CC with it, move and shoot at full BS can fallback out of combat with no penalty?

has anyone got any suggestions/tips on taking this down? also it is main weapon 3d6 or 2d6? i dont have the codex sorry
   
Made in de
Nihilistic Necron Lord






Germany

Relic falchion super heavy tank destroyer. Twin vulcano cannon Heavy 2D6 S16 AP-5 Damage 2D6. If its still alive use the 8 lascannons.
   
Made in nl
Elite Tyranid Warrior




Shoot it with melta or lascannons, or charge it with durable units like terminators or dreadnoughts. Overwatching baneblade cannons aren't that scary, and these units can weather the heavy bolter and flamer hits in melee. If you can get a -1 to hit effect on it (psychic powers or doing enough damage) or get it to shoot at flyers it won't be that effective.

It looks like your opponent had some really good rolls in your game. Blasting a stormraven out if the sky in one turn hitting on fives is unlikely (depending on how many lascannon sponsons he added, but those are expensive). So is overwatching a redemptor to bits for that matter.

I get it though, if this was my first time facing a model and it performs like this then I'd be impressed too! I'd advise you to try a few more games against that list before you make drastic changes to yours.
   
Made in it
Shas'la with Pulse Carbine





p5freak wrote:
Relic falchion super heavy tank destroyer. Twin vulcano cannon Heavy 2D6 S16 AP-5 Damage 2D6. If its still alive use the 8 lascannons.

1000+ points make it quite an expensive "Baneblade weakness"

EDIT: Its £185 price tag makes it literally an expensive solution

This message was edited 2 times. Last update was at 2017/12/23 11:42:11



 
   
Made in de
Nihilistic Necron Lord






Germany

 Aenar wrote:
p5freak wrote:
Relic falchion super heavy tank destroyer. Twin vulcano cannon Heavy 2D6 S16 AP-5 Damage 2D6. If its still alive use the 8 lascannons.

1000+ points make it quite an expensive "Baneblade weakness"

EDIT: Its £185 price tag makes it literally an expensive solution


Compared to a warhound or warlord titan its dirt cheap


Ok, now seriously. Lascannons, Meltas, OC plasma, Dreads with fists in CC, TH, power fists. Basically anything with S8+. Those are the options for the average player. And any psychic powers which deal mortal wounds.

This message was edited 1 time. Last update was at 2017/12/23 11:53:39


 
   
Made in nl
Longtime Dakkanaut




Whenever someone brings a baneblade, I quietly thank Gork and Mork that hed did not simply bring 500 points more of Imperial Guard infantry.

The baneblade has two primary weaknesses: Objective capture and terrain. Thus the best option is often to ignore it and go to town on the rest of his army.
   
Made in de
Nihilistic Necron Lord






Germany

How is objective capture a baneblade weakness ? Its quite the opposite. Park it right on top of it, and your opponent has no way to get within 3". As long as the baneblade parks there you have it secured.
   
Made in gb
Sadistic Inquisitorial Excruciator




p5freak wrote:
How is objective capture a baneblade weakness ? Its quite the opposite. Park it right on top of it, and your opponent has no way to get within 3". As long as the baneblade parks there you have it secured.


Great. What about the other 5 objectives though?

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in de
Nihilistic Necron Lord






Germany

AdmiralHalsey wrote:
p5freak wrote:
How is objective capture a baneblade weakness ? Its quite the opposite. Park it right on top of it, and your opponent has no way to get within 3". As long as the baneblade parks there you have it secured.


Great. What about the other 5 objectives though?


If there are 6 objectives it would be stupid to bring a baneblade.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

The Baneblade is a beast at 500-600 pts. Besides the cannons, there are 30 S5 AP-1 D1 shots and 4 lascannon shots.
Even if there are 6 objectives and the Baneblade can only ''capture'' one of them, he's useful to blow the enemy from the board.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in nl
Longtime Dakkanaut




p5freak wrote:
How is objective capture a baneblade weakness ? Its quite the opposite. Park it right on top of it, and your opponent has no way to get within 3". As long as the baneblade parks there you have it secured.


In general this does not work, as the hull of a baneblade is not 6" wide. Sometimes it can work, of the objective is placed close to impassable terrain.
   
Made in de
Nihilistic Necron Lord






Germany

pismakron wrote:
p5freak wrote:
How is objective capture a baneblade weakness ? Its quite the opposite. Park it right on top of it, and your opponent has no way to get within 3". As long as the baneblade parks there you have it secured.


In general this does not work, as the hull of a baneblade is not 6" wide. Sometimes it can work, of the objective is placed close to impassable terrain.


With sponsons its 7". Thats what i have read, i have no baneblade.

This message was edited 1 time. Last update was at 2017/12/23 12:53:02


 
   
Made in nl
Longtime Dakkanaut




p5freak wrote:
pismakron wrote:
p5freak wrote:
How is objective capture a baneblade weakness ? Its quite the opposite. Park it right on top of it, and your opponent has no way to get within 3". As long as the baneblade parks there you have it secured.


In general this does not work, as the hull of a baneblade is not 6" wide. Sometimes it can work, of the objective is placed close to impassable terrain.


With sponsons its 7". Thats what i have read, i have no baneblade.


Yes, but the sponsons does not stop, say, a large blob of gretchin from hugging the hull of the baneblade.
   
Made in gb
Sadistic Inquisitorial Excruciator




p5freak wrote:
AdmiralHalsey wrote:
p5freak wrote:
How is objective capture a baneblade weakness ? Its quite the opposite. Park it right on top of it, and your opponent has no way to get within 3". As long as the baneblade parks there you have it secured.


Great. What about the other 5 objectives though?


If there are 6 objectives it would be stupid to bring a baneblade.


If you are determining your army list only after you've found out the exact number of objectives you're playing with, you're doing it wrong.

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in it
Longtime Dakkanaut





AM super heavies are nice, but if you have any form of debuff then they have problems. Not to mention what happens if you have mind control.
   
Made in no
Liche Priest Hierophant





Bergen

Have a genstealer cult mindcontroll it!

   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

pismakron wrote:
p5freak wrote:
How is objective capture a baneblade weakness ? Its quite the opposite. Park it right on top of it, and your opponent has no way to get within 3". As long as the baneblade parks there you have it secured.


In general this does not work, as the hull of a baneblade is not 6" wide. Sometimes it can work, of the objective is placed close to impassable terrain.


It's about 6", and 7" with sponsons. Longer front to back. And you can't be within 1" unless you charge it. So that's a 8"-9" bubble around the objective.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Mekboy Hammerin' Somethin'





Dorset, England

Remember when there was that amazing 'Strategic Asset' or something like that which just killed a super heavy outright on turn 1?

It was ultimate punish for anybody bringing obnoxious Forgeworld stuff :-p
   
Made in de
Nihilistic Necron Lord






Germany

A baneblade is not FW.
   
Made in us
Dakka Veteran





It's way too cheap for what it does. In short GW wants to sell a ton of them and they are. There will be a nerf down the road probably a big bump up in points.

If not the current trend I see is tournaments will simply start banning super heavy detachments.
   
Made in nl
Longtime Dakkanaut




 JohnnyHell wrote:
pismakron wrote:
p5freak wrote:
How is objective capture a baneblade weakness ? Its quite the opposite. Park it right on top of it, and your opponent has no way to get within 3". As long as the baneblade parks there you have it secured.


In general this does not work, as the hull of a baneblade is not 6" wide. Sometimes it can work, of the objective is placed close to impassable terrain.


It's about 6", and 7" with sponsons. Longer front to back. And you can't be within 1" unless you charge it. So that's a 8"-9" bubble around the objective.


Yes, you can be within 1" of it without charging it. You can pile-in or consolidate into it for example. You can also heroic intervention into it. And you just need two or more bases touching the side of the hull in order to claim the objective.
   
Made in us
War Walker Pilot with Withering Fire




It’s one model - easier to hide from or position against. Psyker powers to debuff it are hilarious
   
Made in us
Longtime Dakkanaut






bring a Tallern shadowsword

This message was edited 1 time. Last update was at 2017/12/24 16:15:16


 
   
Made in ca
Secretive Dark Angels Veteran



Canada

Wait until you find out what three in a fluffy list can do!


All you have to do is fire three rounds a minute, and stand 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Main weakness is 500+ points spent on one model that has a statline that can degrade. Pour enough Lascannon fire into it and before you know it the Baneblade can't hit a barn door.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in ca
Tunneling Trygon






Baneblades have good damage output but arent OP at all, or even the scariest thing in the codex. Best way to beat them is 1. use lots of blocking line of sight/impassable terrain 2. Hit modifiers (Alaitoc, Alpha Legion, Malanthropes, psychic powers, etc.) and to degrade it a level or just ignore it. The powers that target an enemy unit are particularly clutch. Cast The Horror on it, then shoot it till it degrades and it now hits on 6s. Cant even hit a unit near a malanthrope. Now no one cares!


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, it can be a beast especially in the first two rounds before it degrades.
Suppose it goes first. The enemy may have a hard time to degrade it in one turn so that it will have two rounds of undegraded shooting. Ouch!
It has cannons, 30 S5 AP-1 shots, and 4 lascannon shots.

This message was edited 1 time. Last update was at 2017/12/26 09:22:39


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
Forum Index » 40K General Discussion
Go to: