Switch Theme:

Elite Death Guard Destroyers, HomeBrew rule/s  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Giggling Nurgling




Distant Echos of Old Night is a fun little short story, and the Destroyers (while a little too happy of their work) are a great show of force of their leathality.
But I got to thinking, What would a DG Destroyer Squad "The Graven" special rules look like? So here are just some ideas.

Option 1
10 man squad, Free Phosphex bombs

Option 2
7 man squad (because seven) allow any two special weapons contrary to needing 10 men for 2 special weapons.

Option 3
1 Modified Rad Launcher firing 2 shots instead of one.

Option 4
A ten man squad, if it loses 3 or more units, can re-roll all failed Ap rolls.

Option 5
Can take "Modified hardened Armor" with no movement penalty, but can't take jump packs.

So, that's that. Thoughts?

This message was edited 2 times. Last update was at 2017/12/24 08:32:58


 
   
 
Forum Index » The Horus Heresy
Go to: