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Made in us
Stalwart Space Marine




New Jersey, USA

So my wife is amazing and got me a bunch of Ad Mech for Christmas to round out my small collection. This is my first attempt to make a list with This army, so any and all feedback would be appreciated!


Spoiler:
Battalion Detachment (Imperium - Adeptus Mechanicus - Stygies VII)

HQ

Tech-Priest Dominus - Omnissian Axe, Phosphoenix, Volkite Blaster - 127 Points

Tech-Priest Enginseer - Omnissian Axe, Servo-arm - 47 Points

[b]Troops


5 Skitarii Rangers - Omnispex, 2x Transuranic Arquebus - 92 Points

6 Skitarii Vanguards - Plasma Caliver - 62 Points

6 Skitarii Vanguards - Plasma Caliver - 62 Points

+ Elites +

10 Fulgurite Electro-Priests - 160 Points (deep striking them with the stratagem)


Spearhead Detachment (Imperium - Adeptus Mechanicus - Mars)

+ HQ +

Belisarius Cawl - 240 Points

+ Heavy Support +

4 Kastelan Robots - Triple Phosphor Blasters - 440 Points

Onager Dunecrawler - Broad Spectrum Data-tether, Neutron Laser - 140 Points

Onager Dunecrawler - Broad Spectrum Data-tether, Neutron Laser - 140 Points

+ Elites +

Cybernetica Datasmith -Gamma pistol, Power fist - 44 Points


++ Super-Heavy Auxiliary Detachment (Imperium - Imperial Knights)

Knight Errant - Heavy stubber, Thermal cannon, Ravager (relic Reaper Chainsword), Ironstorm Launcher - 446 Points



Any tips and tactics would be appreciated!

This message was edited 1 time. Last update was at 2017/12/26 19:22:14


- 12,000 Points
- 6,000 Points
- 2,500 Points
- 2,000 Points

 
   
Made in us
Sagitarius with a Big F'in Gun





Your vanguard plasma squads. How have you settled on 62 points?

The numbers seem off to me. 1 plasma gun 5 man squad is 54 points. 2 plasma guns in a 5 man squad costs 68 points.

I believe...
   
Made in us
Stalwart Space Marine




New Jersey, USA

Ideasweasel wrote:
Your vanguard plasma squads. How have you settled on 62 points?

The numbers seem off to me. 1 plasma gun 5 man squad is 54 points. 2 plasma guns in a 5 man squad costs 68 points.

I believe...


Just checked and you Are 100% right. I had 6 men with one plasma. I’m adjusting it now to have the proper points. Thanks!

- 12,000 Points
- 6,000 Points
- 2,500 Points
- 2,000 Points

 
   
Made in us
Sagitarius with a Big F'in Gun





I can’t say too much on how it will do but it looks a fun list. Happy gaming sir!
   
Made in us
Shas'la with Pulse Carbine






This should be a fun list. The Knight isn't the most cost effective for competitive. Once you get you bearings check out the Dragoons for Stygies VIII.

The Datasmith is a waste, because the stratagem is more useful. This causes you to really think of when and where to change it. Having another enginseer is a better choice since the Stygies VII enginseers end up just as objective claimers and fodder to push out deep strike.

I've been disappointed with the Arquebusses not efficient and haven't really pulled their point value.

The Onager hit like a train wreck, but its win big or lose big.

The list is very good and you should have fun.
   
Made in us
Snivelling Workbot




Hemet, California

You might want the consider Lucius as a Forge World Dogma as well. The Stygies VIII stratagem requires you to set up the unit at the beginning of the first battle round but before the first turn starts while the Lucius stratagem let’s you deploy in a true deep strike. With the Stygies VIII strat you will still have the benefit of knowing who is going first though so it’s not useless.

2200
1000
1800

 Elbows wrote:
I think it's pretty telling that almost no one on this board has ever stated or encountered people actually trying to pull off nonsense like this. So it really boils down to epeenery.
 
   
Made in us
Snivelling Workbot





Sounds like a great Christmas! Having run similar lists myself, you might struggle against Tyranids, or any kind of fast, CC oriented army. A single knight can only cover so much of the table, and if it gets taken out, you don't really have much in the way of bubble-wrap. This will depend on what lists you see in your area though. I imagine you'll do fine against most mid-range armies.
   
Made in us
Been Around the Block




Sentinel is right. You arent really gaining anything by running that as Sygies. If you fluff it and dont get 1st turn those priests are dead in the water. Even with true DS it will be difficult to get your worth out of only 10 of them.

That said your list looks solid and should be fine against most casual lists.
   
Made in gb
Moustache-twirling Princeps






London

I've been running AdMec at 2k for a few weeks, and I'm not too impressed with the Electro-Priests at all. I would drop them entirely and either fill out the Skitarii squads or buy a couple more small ones.

Also, sounds like a small issue, I would split the unit of 4 Kastelans into 2 squads of 2, just for a bit more mobility rather than having to keep all 4 together.
   
Made in us
Snivelling Workbot




Hemet, California

If you can get your hands on some infiltrators that would be a better CC unit than those electro-priests IMO. You wouldn’t need to run a specific dogma because they have the infiltration ability. Also there is a Stratagem that lets you add +1 to the hit rolls of a Skitarii unit in the fight phase boosting the extra hits of the Taser goad to 5+. The sheer number of shots the flechette blasters bring is nothing to bat an eye at either. A 5 man squad will have 25 shots from a pistol weapon that you can fire in CC if your opponent stays locked up with you

2200
1000
1800

 Elbows wrote:
I think it's pretty telling that almost no one on this board has ever stated or encountered people actually trying to pull off nonsense like this. So it really boils down to epeenery.
 
   
Made in gb
Been Around the Block




Their movement distiance makes them a Threat that needs dealing with as well as even if they don't charge the turn they arrive, chances are next turn they will be. They cant be ignored, so make a nice mid threat speed bump.
   
Made in us
Moustache-twirling Princeps





NC

Not a bad start. The Mars contingent is solid enough, though I would scrap the Datasmith (Override is generally better, as someone already said).

The Stygies isn't bad, because the -1 really helps make those dudes live a little longer. Being able to Infiltrate the Priests is solid, though not always ideal. Worst-case, just infiltrate them defensively behind LoS blocking terrain or near your army as a counter-charge unit.

Probably a better option over the Priests is Dragoons. A single unit of four will get you some good mileage. If you drop the Priests and the Datasmith, you can get three (exactly). That is a start.

The Knight is probably not ideal - though a fun choice. If you want a "competitive" Knight, go for the Crusader. With the stompy attacks trumping the Chainsword, you want the max guns possible. Avenger / TC / Stormspear is a solid set-up, but expensive.

You can scrap one or both TPDs for Enginseers to free up points to make adjustments.

   
Made in gb
Been Around the Block




Override is good, but its 2cp's, I think saving them for reroll to wound rolls or something else important and having a datasmith to help deny deep strikers/ repair stuff gives more flexibility - but i see the benefit of squeezing a couple of extra points elsewhere and getting a dragoon in the mix as well.
   
Made in us
Moustache-twirling Princeps





NC

Brass eye wrote:
Override is good, but its 2cp's, I think saving them for reroll to wound rolls or something else important and having a datasmith to help deny deep strikers/ repair stuff gives more flexibility - but i see the benefit of squeezing a couple of extra points elsewhere and getting a dragoon in the mix as well.


Override is 1CP and worth it entirely, because waiting a full turn to change Protocols can cost you a game. Not even joking.

   
Made in gb
Been Around the Block




Apologoes, i was getting my strategem point cost confused with divine chorus.

I would hope though things arent going that wrong in a game where you need to switch as a game saver that urgently. Having said that if you get first turn and you want those extra shots turn 1 instead of turn 2 it can ruin someones plans for certain.
   
Made in us
Moustache-twirling Princeps





NC

Brass eye wrote:
Apologoes, i was getting my strategem point cost confused with divine chorus.

I would hope though things arent going that wrong in a game where you need to switch as a game saver that urgently. Having said that if you get first turn and you want those extra shots turn 1 instead of turn 2 it can ruin someones plans for certain.


It isn't about things "going that wrong" - it is a fundamental strategy to maximize firepower as early as possible to stop a threat before it can connect with our lines. I can't stress enough how absolutely vital switching on T1 is. I have played AdMech since the Index days and it cost me many games because I was not able to stop threats early enough with Aegis-mode shooting. Being able to pop Wrath of Mars on T1 and nuke Magnus before he trainwrecks you is vital. If you have to wait until T2, he is on you and it is going to be a rough, rough game. Or being able to actually nuke that Ork Boyz squad or 'Nid horde before it can lock us up. Hugely vital!

   
Made in us
Stalwart Space Marine




New Jersey, USA

Hello again and thank you all for your wonderful suggestions! I made some of the recommendations made in this thread and adjusted my list to this:

Spoiler:
Battalion Detachment (Imperium - Adeptus Mechanicus - Mars)

HQ

Tech-Priest Enginseer - Omnissian Axe, Servo-arm, Autocaduceus of Arkhan Land - 47 Points

Tech-Priest Enginseer - Omnissian Axe, Servo-arm - 47 Points

Troops

5 Skitarii Rangers - Omnispex, 2x Transuranic Arquebus - 92 Points

5 Skitarii Vanguards – 2 Plasma Caliver - 68 Points

5 Skitarii Vanguards – 2 Plasma Caliver - 68 Points

+ Fast Attack +

3 Sydonian Dragoons – Taser Goads – 204 Points


Spearhead Detachment (Imperium - Adeptus Mechanicus - Mars)

+ HQ +

Belisarius Cawl - 240 Points

+ Heavy Support +

4 Kastelan Robots - Triple Phosphor Blasters - 440 Points

Onager Dunecrawler - Broad Spectrum Data-tether, Neutron Laser - 140 Points

Onager Dunecrawler - Broad Spectrum Data-tether, Neutron Laser - 140 Points

++ Super-Heavy Auxiliary Detachment (Imperium - Imperial Knights)

Knight Crusader - Heavy stubber, Thermal cannon, Avenger Gatling Cannon - 512 Points

I had a chance to play against Mech Guard this weekend. We played the ITC relic mission and had a blast (Though I did lose) Some notes from it are:

1. I switched the Knight to Avenger/Melta Knight as suggested and it really did not live up to it's points. It got pounded by Russ Cannons, Lascannons, and Missile Launchers from the get go and only got one round of shooting off before it got killed. I think I can easily find a better use for 500+ Points than it.

2. The 2 Onangers were the MVPs of the game. The Neutron Lasers were devastating and crippled tanks with ease. And the Invuln save boost from having 2 near each other kept them alive for quite awhile. I think I may want to pick up a third one and run it with an Icarus Array just to round out my backfield.

3. The Kastellans were great, but didn't have alot of good targets. I used Binhharic Override turn 1 and while they did fire an impressive amount of shots, they grossly overkilled everything (Especially with Cawl babysitting them.). To be fair, I was mostly shooting russes and Chimeras, not hordes of dudes that NEED that kind of volume of fire.

4. My biggest problem was Mobility. While I was dealing a lot of damage with my gunline, my opponent got to the Relic first and managed to whisk it away before any of my units could contest it. The Ironstriders were quick, but very vulnerable once something closed with them. I was probably playing too conservatively as well.

Right now, I’m thinking I may drop the knight and add in a detachment of Marines who can drop in and act as quick response. Maybe Shrike and Vanguard Vets or Lias Issodon and Sternguard or maybe bikes? I feel like I need some mid to late game mobility that this list is very lacking at the moment. Any comments and critiques of where I should go or what I should look into next is always appreciated.

Thanks!

- 12,000 Points
- 6,000 Points
- 2,500 Points
- 2,000 Points

 
   
Made in se
Guarding Guardian




Leicester, UK

Quick question, are you not forced to pay for Cognis Stubbers on the Onagers, because the description is Neutron Laser and Cognis Heavy Stubber?
   
Made in gb
Been Around the Block




You can buy an additional heavy stubber for 5 points - meaning a neutron crawler can have two heavy stubbers.
You are forced to have the one that comes as standard with a neutron laser but not forced to buy the additional one.
Hopefully that makes sense

This message was edited 2 times. Last update was at 2018/01/03 10:48:40


 
   
Made in se
Guarding Guardian




Leicester, UK

Yeah, thought as much, just noticed they are not costed in the lists above is all.
   
Made in us
Moustache-twirling Princeps





NC

 Malaur wrote:
Hello again and thank you all for your wonderful suggestions! I made some of the recommendations made in this thread and adjusted my list to this:

Spoiler:
Battalion Detachment (Imperium - Adeptus Mechanicus - Mars)

HQ

Tech-Priest Enginseer - Omnissian Axe, Servo-arm, Autocaduceus of Arkhan Land - 47 Points

Tech-Priest Enginseer - Omnissian Axe, Servo-arm - 47 Points

Troops

5 Skitarii Rangers - Omnispex, 2x Transuranic Arquebus - 92 Points

5 Skitarii Vanguards – 2 Plasma Caliver - 68 Points

5 Skitarii Vanguards – 2 Plasma Caliver - 68 Points

+ Fast Attack +

3 Sydonian Dragoons – Taser Goads – 204 Points


Spearhead Detachment (Imperium - Adeptus Mechanicus - Mars)

+ HQ +

Belisarius Cawl - 240 Points

+ Heavy Support +

4 Kastelan Robots - Triple Phosphor Blasters - 440 Points

Onager Dunecrawler - Broad Spectrum Data-tether, Neutron Laser - 140 Points

Onager Dunecrawler - Broad Spectrum Data-tether, Neutron Laser - 140 Points

++ Super-Heavy Auxiliary Detachment (Imperium - Imperial Knights)

Knight Crusader - Heavy stubber, Thermal cannon, Avenger Gatling Cannon - 512 Points

I had a chance to play against Mech Guard this weekend. We played the ITC relic mission and had a blast (Though I did lose) Some notes from it are:

1. I switched the Knight to Avenger/Melta Knight as suggested and it really did not live up to it's points. It got pounded by Russ Cannons, Lascannons, and Missile Launchers from the get go and only got one round of shooting off before it got killed. I think I can easily find a better use for 500+ Points than it.

2. The 2 Onangers were the MVPs of the game. The Neutron Lasers were devastating and crippled tanks with ease. And the Invuln save boost from having 2 near each other kept them alive for quite awhile. I think I may want to pick up a third one and run it with an Icarus Array just to round out my backfield.

3. The Kastellans were great, but didn't have alot of good targets. I used Binhharic Override turn 1 and while they did fire an impressive amount of shots, they grossly overkilled everything (Especially with Cawl babysitting them.). To be fair, I was mostly shooting russes and Chimeras, not hordes of dudes that NEED that kind of volume of fire.

4. My biggest problem was Mobility. While I was dealing a lot of damage with my gunline, my opponent got to the Relic first and managed to whisk it away before any of my units could contest it. The Ironstriders were quick, but very vulnerable once something closed with them. I was probably playing too conservatively as well.

Right now, I’m thinking I may drop the knight and add in a detachment of Marines who can drop in and act as quick response. Maybe Shrike and Vanguard Vets or Lias Issodon and Sternguard or maybe bikes? I feel like I need some mid to late game mobility that this list is very lacking at the moment. Any comments and critiques of where I should go or what I should look into next is always appreciated.

Thanks!


Yep. That is why Knights are not competitive. Too expensive for a single target. The Crusader is the best of them, but really doesn't have a place in 40k anymore. Too expensive.

The Robots literally can shoot anything and everything well. I usually divide my unit of 5-6 into shooting groups of two or three, pointing them at must-kill targets and using Wrath of Mars. They don't just nuke hordes - they put down volume-of-fire wounds on stuff. And mortal wounds when Wrath is used, meaning they are the overall most versatile shooting we have. Shooting Russes is a great plan. Just two Robots will put ~4 mortal wounds and about ~6 normal wounds (after saves). That is about dead right there! Between them and Neutronagers, you can wipe out most Mech Guard tanks pretty fast.

You definitely need to be aggressive with the Dragoons. Run up and take the Relic and run away! If you are taking a big unit, they won't get wiped out that fast with the -1 to-hit and the Shroudpsalm bumping their save.

I would say scrap the Knight for two more Robots. I would also cut the Skitarii at that point and fill out a Guard Battalion, using the CP recycling Commanders, Infantry Squads with mortars (or lascannons), and some Basilisks. You don't gain really any mobility, but you don't really need it outside of Relic missions. What you do gain is insane firepower and a useful screen for your gunline. Otherwise, if you focus fire down on objective taking units and toss your Dragoons out there to take stuff, you will be fine. I win objective games with my mostly static army, because I remove the opponent's ability to hold as many objectives as I can (deployment and objective placement being a key part of this).

   
Made in gb
Adolescent Youth with Potential



Leicestershire

 Malaur wrote:
Hello again and thank you all for your wonderful suggestions! I made some of the recommendations made in this thread and adjusted my list to this:

Spoiler:
Battalion Detachment (Imperium - Adeptus Mechanicus - Mars)

HQ

Tech-Priest Enginseer - Omnissian Axe, Servo-arm, Autocaduceus of Arkhan Land - 47 Points

Tech-Priest Enginseer - Omnissian Axe, Servo-arm - 47 Points

Troops

5 Skitarii Rangers - Omnispex, 2x Transuranic Arquebus - 92 Points

5 Skitarii Vanguards – 2 Plasma Caliver - 68 Points

5 Skitarii Vanguards – 2 Plasma Caliver - 68 Points

+ Fast Attack +

3 Sydonian Dragoons – Taser Goads – 204 Points


Spearhead Detachment (Imperium - Adeptus Mechanicus - Mars)

+ HQ +

Belisarius Cawl - 240 Points

+ Heavy Support +

4 Kastelan Robots - Triple Phosphor Blasters - 440 Points

Onager Dunecrawler - Broad Spectrum Data-tether, Neutron Laser - 140 Points

Onager Dunecrawler - Broad Spectrum Data-tether, Neutron Laser - 140 Points

++ Super-Heavy Auxiliary Detachment (Imperium - Imperial Knights)

Knight Crusader - Heavy stubber, Thermal cannon, Avenger Gatling Cannon - 512 Points

I had a chance to play against Mech Guard this weekend. We played the ITC relic mission and had a blast (Though I did lose) Some notes from it are:

1. I switched the Knight to Avenger/Melta Knight as suggested and it really did not live up to it's points. It got pounded by Russ Cannons, Lascannons, and Missile Launchers from the get go and only got one round of shooting off before it got killed. I think I can easily find a better use for 500+ Points than it.

2. The 2 Onangers were the MVPs of the game. The Neutron Lasers were devastating and crippled tanks with ease. And the Invuln save boost from having 2 near each other kept them alive for quite awhile. I think I may want to pick up a third one and run it with an Icarus Array just to round out my backfield.

3. The Kastellans were great, but didn't have alot of good targets. I used Binhharic Override turn 1 and while they did fire an impressive amount of shots, they grossly overkilled everything (Especially with Cawl babysitting them.). To be fair, I was mostly shooting russes and Chimeras, not hordes of dudes that NEED that kind of volume of fire.

4. My biggest problem was Mobility. While I was dealing a lot of damage with my gunline, my opponent got to the Relic first and managed to whisk it away before any of my units could contest it. The Ironstriders were quick, but very vulnerable once something closed with them. I was probably playing too conservatively as well.

Right now, I’m thinking I may drop the knight and add in a detachment of Marines who can drop in and act as quick response. Maybe Shrike and Vanguard Vets or Lias Issodon and Sternguard or maybe bikes? I feel like I need some mid to late game mobility that this list is very lacking at the moment. Any comments and critiques of where I should go or what I should look into next is always appreciated.

Thanks!


I wouldn't totally right off the Build, but this list is always gonna struggle against IG Tankers.

 
   
 
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