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Made in ca
Grumpy Longbeard





Canada

We have a new codex for incarnate heresy coming soon!

Any actual news would be nice, but what do you hope for or think needs to be in there?

Destiny dice as per Disciples of Tzeentch would be amazing (roll 9 dice at the start of the game and you can use those results instead of rolling; for most basic rolls during the game). I actually really like how Tzeentch daemons work in AoS, so anything from there really.

The insane and unlikely request would be for Slaanesh, name a KoS and give the KoS the stats for the new model (better be coming GW ). We can wait and proxy the existing model, but would hate to need a supplement when the new models (please ) do drop (12 months from now, if the pattern continues).

Nightstalkers Dwarfs
GASLANDS!
Holy Roman Empire  
   
Made in fi
Locked in the Tower of Amareo





Forget idea of rules for model in future. Proxy not allowed by GW's idea. If KOS gets new model with new rules that will come in separate book released together with new model

2024 painted/bought: 109/109 
   
Made in us
Pious Palatine




My wish is that it's actually not very good and causes people to shelves their daemon armies. (Nothing personal against Daemon players, it's just that that army was THE most obnoxious thing in 7th and I still hate it for that)

Then it's AT LEAST 8 months of Xenos and other Non-Marine/Non-chaos releases(No-model codexes are fine).


 
   
Made in ie
Battleship Captain





ERJAK wrote:
My wish is that it's actually not very good and causes people to shelves their daemon armies. (Nothing personal against Daemon players, it's just that that army was THE most obnoxious thing in 7th and I still hate it for that)

Then it's AT LEAST 8 months of Xenos and other Non-Marine/Non-chaos releases(No-model codexes are fine).


It like I'm really reading a 7th-8th Ed Fantasy daemons transition thread again!


 
   
Made in fi
Locked in the Tower of Amareo





 Sim-Life wrote:
ERJAK wrote:
My wish is that it's actually not very good and causes people to shelves their daemon armies. (Nothing personal against Daemon players, it's just that that army was THE most obnoxious thing in 7th and I still hate it for that)

Then it's AT LEAST 8 months of Xenos and other Non-Marine/Non-chaos releases(No-model codexes are fine).


It like I'm really reading a 7th-8th Ed Fantasy daemons transition thread again!


lol. "Army was broken before so it deserves to be crap from now on". That's about the most idiotic reasoning possible Erjak would fit right in with GW game design studio!

2024 painted/bought: 109/109 
   
Made in us
Powerful Phoenix Lord





I may get the usual flak for saying this - but I suspect it'll be mediocre.

While it appears there are some new model options coming out for Nurgle (well, mostly just model replacements) I think Daemons don't need to be an army - at all. They should have been included in a larger comprehensive Chaos codex. They're up there with Grey Knights/Harlequins as being really small, and limited.

I find a daemon army to be one of the most boring armies in 40K given how limited they are (psyker stuff and charging into close combat). Overall, not very appealing and just too small of a range to really justify a full "army" codex. I'd have rather seen a Daemon subsection in the CSM book, with players opting for Daemon detachments, etc.

So my guess? Minimal and semi-disappointing...and people will complain about why they can't make tournament competitive armies with five or six different models.
   
Made in ca
Grumpy Longbeard





Canada

WOW! So positive! Did you know that you can let other people enjoy something even if you don't like it? No cost to you.

tneva82 wrote:Forget idea of rules for model in future. Proxy not allowed by GW's idea. If KOS gets new model with new rules that will come in separate book released together with new model

I know, really wish they wouldn't though.

ERJAK wrote:My wish is that it's actually not very good and causes people to shelves their daemon armies. (Nothing personal against Daemon players, it's just that that army was THE most obnoxious thing in 7th and I still hate it for that).

That's just mean.

Elbows wrote:I may get the usual flak for saying this - but I suspect it'll be mediocre.

While it appears there are some new model options coming out for Nurgle (well, mostly just model replacements) I think Daemons don't need to be an army - at all. They should have been included in a larger comprehensive Chaos codex. They're up there with Grey Knights/Harlequins as being really small, and limited.

I find a daemon army to be one of the most boring armies in 40K given how limited they are (psyker stuff and charging into close combat). Overall, not very appealing and just too small of a range to really justify a full "army" codex. I'd have rather seen a Daemon subsection in the CSM book, with players opting for Daemon detachments, etc.

So my guess? Minimal and semi-disappointing...and people will complain about why they can't make tournament competitive armies with five or six different models.

Firstly, each chaos god has at least 10 options. Second, if you think daemons are boring and incomplete; then don't play daemons. Finally, I don't follow, how would your dislike of daemons (for the reasons stated) make the codex mediocre?

Any more positive thoughts from people who actually play daemons or at least like them?

Nightstalkers Dwarfs
GASLANDS!
Holy Roman Empire  
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

I'll like for some more movement options and shenanigans. That could need some point changes for Bloodletters and Plague Bearers of course.

Basic daemon troops are points per points some of the best troops in the game from a pure stats/point ratio(Plague bearers and Bloodletters, Pink Horrors are pretty mediocre and Daemonettes... I haven't see them to judge them), because at the end of the day summoning is very unreliable and they don't have a way to move faster than what they can run/advance.

I think Khorne Daemons need Juggernauts without a rider. Those metal-rhinos deserve to be their own thing.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Krazed Killa Kan





Denver, Colorado

I think a lot more daemon units should get deep strike, if not all of them. That's been an iconic daemon ability for a long damn time, and I was more than a little surprised it was eliminated in 8th.

Summoning seems cute, but not nearly as effective.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in gb
Decrepit Dakkanaut




UK

I think a lot depends on how GW is going to take Deamons.

If they want they can really push for each of the four Gods to be fully viable and varied as their own armies. Nurgle is already getting a lot of new models that would let it, in Fantasy and 40K , stand on its own as its own army without any other god. If GW sees this as the angle to take all four Gods hten, in time, it could be a very interesting codex.

However if that is the direction then it might appear rather bland at launch since some gods are not as well rounded - Slannesh needs a lot more options (and some ranged!). So it could be that the codex, at launch, is bland but grows a lot later - this is assuming that GW isn't doing a huge dump of new models with that codex launch (which would be surprising as they've not really done that this around)

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in ca
Grumpy Longbeard





Canada

 Kap'n Krump wrote:
I think a lot more daemon units should get deep strike, if not all of them. That's been an iconic daemon ability for a long damn time, and I was more than a little surprised it was eliminated in 8th.

Summoning seems cute, but not nearly as effective.


I hear you! I like the way summoning lets me decide on part of my list during the game, but I would like to see some more positioning opportunity from it. With not being able to move the hero it means the troops come in on your half or on turn 3 and aggressive heroes (like princes) are wasted if you use them. I prefer it in AoS (summoning is a spell in the equivalent of the psychic phase)

Nightstalkers Dwarfs
GASLANDS!
Holy Roman Empire  
   
Made in us
Loyal Necron Lychguard





All I want is for Kairos to be viable, personally, anything else is just gravy.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Kap'n Krump wrote:
I think a lot more daemon units should get deep strike, if not all of them. That's been an iconic daemon ability for a long damn time, and I was more than a little surprised it was eliminated in 8th.

Summoning seems cute, but not nearly as effective.

I think I'd be okay with more Deep Striking Daemons if the "Daemonic Incursion" style of rules that Grey Knights used to give Daemons were still in play.
   
Made in ca
Monstrously Massive Big Mutant






I want ALL the Greater Daemons to be viable again. Also, deepstrike. I don't even care if it's a stratagem, I want /something/.
   
Made in us
Longtime Dakkanaut




Northridge, CA

Revamp summoning. Bring back Blood Tithe for Khorne to make up for lack of powers. More boobs on Slaanesh deamons.
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Something to make up for the army can't all deepstrike... and something to make then unique again. Oh, and more awesome new demon models, especially Khorne and Nurgle!

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Made in us
Irked Necron Immortal




Sentient Void

The Codex needs to land Daemons on a mirror tier to Tyranids for balance to be maintained in the Grimdark future. GW did it correctly in 7th with Daemons being OP while Tyranids had a suck Codex.

What is the consensus about Tyranids now? I bet we can mirror image predict almost exactly where Daemons will end up based on this intel. For example, are Tyranids now tier 1.5? Then Daemons will be tier 3.5. Easy peasy!

Paradigm for a happy relationship with Games Workshop: Burn the books and take the models to a different game. 
   
Made in gb
Decrepit Dakkanaut




UK

I kind of hope that GW don't do that - instead I'd rather they copied the concept of a codex where most units are viable choices and well rounded and where the codex balances up about equal to the other armies currently with codex.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

Strategem that allows chariots to zip across board for 1st turn charges.

Stratgem that allows you hold back and then deepstrike up to 3 units.


   
Made in us
Rampaging Carnifex





South Florida

Prepare now. Expect that Brimstone Horrors get another nerf. It shouldn't be a surprise by now, but expect over-used undercosted units to get toned down.

   
Made in us
Longtime Dakkanaut




Turn summoning into an ability that is used instead of a psychic power. That alone would make deamons more interesting.

Or make it so that anyone can summon, as in a choosen leading a squad of beserkers can summon bloodletters into the field. Things like that could be amazing.

Really, summoning rules need to be fixed the most. And reasonable greater deamon costs too. It's impossible to summon some greater deamons with their current costs thanks to the power level setup. Roll 18 on 3d6? Yeah, that's not going to happen.
   
Made in it
Longtime Dakkanaut





I think that a stratagem similar to "Webway assault" is a given.

We can also reasonably expect:

A khorne stratagem which generates attacks on 6+ to hit.

A Tzeentch stratagem that gives +1 power or bonus to cast to a power.

A Slaneesh stratagem for advance and charge.

A Nurgle stratagem for mortal wounds on nearby units.

A generic stratagem for +1 on invul save.


Possible but less likely stratagems:

Something that interacts with a demon being summoned.

A stratagem that relocates a demon unit.

Fury of Khorne from the CSM dex.

Grandfather's blessing from the CSM dex.




   
Made in gb
Fresh-Faced New User






I'm hoping for "chapter tactics" for each of the four mono-god factions and for undivided.

A boost to summoning to make it worthwhile would be nice. Something needs to compensate for the lack of shooting.

Strategem wise I think most factions have some strong abilities so no great worries there.
   
Made in it
Longtime Dakkanaut





 matt123456790 wrote:
I'm hoping for "chapter tactics" for each of the four mono-god factions and for undivided.


Wish granted.

https://www.warhammer-community.com/2017/12/28/faction-focus-chaos-daemons/
   
Made in us
Oozing Plague Marine Terminator





Daemons now have a morale issue. I would hope they get some sort of protection by adding the number of slain enemy models to their leadership value in the fight phase or something similar.

This would reflect their power waxing and waning during the heat of battle.

This message was edited 1 time. Last update was at 2017/12/28 17:09:25


 
   
Made in ca
Regular Dakkanaut





The nurgle push is a feint and the book will be cover to cover slaanesh.

In war there is poetry; in death, release. 
   
Made in us
Oozing Plague Marine Terminator





Also hope to see a pts decrease for Daemon Princes.

I could have sworn they had dropped in price with a FAQ but I only see their wounds characteristics changed.

I was also expecting an increase for the Death Guard prince that thankfully didn't occur yet. But one Nurgle prince being 180 and one nurgle prince being 212 with the same built in benefits is bonkers.
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

With the new article detailing the various Loci, I imagine we'll see a bunch of champion model characters with the Loci that you'll want to swarm your troop choices around to gain their benefits.

I could also see a Warpstorm Strategem that makes enemy psykers peril on any rolls of a double.

8th Edition made Psykers viable, and Matched Play rules and the newer codexes find new ways to punish you for choosing them.

   
Made in us
Longtime Dakkanaut





Connecticut

I want to run Kairos and multiple Lords of change.

I want to run Screamers again.

Make Flamers troops so I don't need to use horrors, so I can release myself from the endless tears horrors cause.

Make Tzeentch ACTUALLY BETTER at casting psychic powers, and have MORE THAN SIX psychic powers.


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

I'd be happy if Horrors just had a ranged attack, instead of proper Psychic powers.

Pink 30" S4 AP -1
Blue 24" S4 AP 0
Brimstone 18" S3 AP 0


   
 
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