Switch Theme:

Codex Deamons on the way! (Full leaks in OP)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in sg
Been Around the Block




Hi , I have early access to the codex. I have had to create a new account to be safe. As far as I understand from forum rules , I can't give everything or complete details.

The codex has the least amount of strategems, 3-4 for each god and 6 generic ones iirc.


Automatically Appended Next Post:
 Sersi wrote:
I think that just having access to Dark Hereticus and the CSM god powers will make a huge difference. Even before taking into account the 22 stratagems. Warp time, Prescience, and Death Hex will do some amazing things for daemons especially with their new Loci abilities. 22 stratagems: once you drop all the stock shooting ones that allot of options. At least 2 will be likely used to allow multiple relics and , and likely some tribute to the old warp storm table. If we get some sort of deep strike stratagem we'll be doing allot better; not even taking into account any, relics, gifts, points drops, or other rules changes.



Only Belakor has Dark Hereticus.

Infernal Gaze.
Death Hex.
Gift of Chaos.

We get a deepstrike strategem.

1 CP for 8 PL and below
2 Cp for 9 PL and above.
no other restrictions.

---

Brimstone horrors are 6++, blues are 5++, pinks are 4++.
Changeling lost -1 to hit for 6+++ FNP.

This message was edited 2 times. Last update was at 2018/01/02 02:18:20


 
Made in sg
Been Around the Block




My main issue is that I may miss some of the minor changes. I already did a comparison but hey the new codexes are about spot the differences.

No changes known to kairos. Most points remain the same but there are some minor changes up and down. LOC/Kairos/plague dropes dropped.

Flamers are 12" range now
Exalted are 3 shots instead of D3.
Anything with screamers lost slashing talon but their attacks became Lamprey bite.
Eg. 2 slashing attacks 1 bite? now 3 bites.

This message was edited 2 times. Last update was at 2018/01/02 02:29:36


 
Made in sg
Been Around the Block




 Cephalobeard wrote:
Jesus,no changes to Kairos? That's such a waste.

Any info on the Tzeentch powers or Stratagems?


Most of the powers are really good imo , personally love nurgle the most.
Strategem wise:
2CP Tz Strat. pick a char, 6" aura of reroll psychic test.
1CP Khorne. pick a banner, that unit charges 3D6 instead of 2D6.
1CP Slaanesh. pick slaanesh daemon unit, all units within 3inch of that -1Attack for that phase.
1CP Nurgle. pick a unit with an icon before battle. during 1 fight phase. dmg characteristtics of a plaguesword carried by that unit increased to 2

So for 3 CP, you can deepstrike a bloodthirster or for 4 CP a max unit of bloodletters , charge them 3D6" rerollable. For all the khorne users.

Insensate Rage BT have two attack profiles now. Second (new) S:U -2 1 dmg , make 2 hit roll instead of 1 if use this attack.

All BTs get a rule that for each unmodded hit roll of 6, they score a 2nd free hit.

This message was edited 1 time. Last update was at 2018/01/02 02:40:48


 
Made in sg
Been Around the Block




Daemons are still 5++.

Beast of Nurgle are 5 Wounds now , and if you try to Fall Back from them (1"), on a 4+, you do a MW.

Afaik, god specific traits are the same.
Made in sg
Been Around the Block




 Rydria wrote:
Oh we are getting leaks awesome, that slaanesh stratagem that gives -1 attack seems useful, does it say to a minimum of 1 and how does it work vs say chain sword bonus attacks ?


To a minimum of 1.
Made in sg
Been Around the Block




 Rydria wrote:
xxhikaru123 wrote:
Daemons are still 5++.

Beast of Nurgle are 5 Wounds now , and if you try to Fall Back from them (1"), on a 4+, you do a MW.

Afaik, god specific traits are the same.
Would you be willing to share some relics for us ?


Hmm. I don't think I am permitted to list all, There are usual junk ones but i will point out a few interesting ones.

Khorne: (Mons only) - 4++ Deny 1 power in each enemy psychic phase.
Khorne: 1 model. Each time you make wound roll of 6+ fr friendly khorne daemon unit within 6" of bearer, can make another free attack.

Tz: 1 additional TZ power
Tz: +1 to smite cast

Nurgle: everytime bearer kills a model in fight phase while within 7' of a plaguebearer unit , on a 4+, add a PB to that unit.
Slaanesh: 1x per game, start of phase, select enemy char within 12" roll 3d6, if exceed enemy char ld, it cannot do anything, and its abilities dont affect anything.
Made in sg
Been Around the Block




 rvd1ofakind wrote:
TBH, people post whole page scans and nothing bad happens to them. Just throw the whole points page on imgur o something

I want to know:
have Bloodthirsters/Lord Of Change/Screamers been dropped in pts significantly?
Notable Psychic powers?


Bloodthirsters no change to pt, but they had some abilities addition I mentioned earlier.

LOC/Kairos drop 20-35.

Only naming the newer 3 powers for each.
Tz:
WC6. Reroll a single dice roll later during ur turn.
WC5. Pick friendly tz daemon unit within 18". Until next psychic phase, +1 to wound roll.
WC8. nearest enemy model wihtin 12, that model's unit and every other unit (friend or foe) within 3' of that model , suffers d3 MW. Suffer D6 MW, if power manifested with more than psychic roll of 12+.

Nurgle:
Wc7. Roll D6 for every unit (excluding nurgle) within 7" of caster. 4+ D3 MW.
WC6. Pick enemy unit visible within 18". -1 Toughness.
WC6 Miasma of Pestilence same as DG contagion but targets Nurgle Daemon.

Slaanesh:
WC5. Select friendly slaanhesh daemon within 18". 6+++ FnP
WC6. select enemy unit within 18 visible. Roll d6 for every model in that enemy unit. on a 6, 1 mw.
WC6. All enenmy unit -1 ld within 12 inch of psyker.
Made in sg
Been Around the Block




Do note that most attacks even shooting are Strength User, so +strength buffs actually are worth something now.

There is also a warlord trait for tz, with reroll 1s to wound in 9".
Get reroll 1s to hit from a DP.

S10 Exalted Flamers.

S4 Tzeentch Horrors, Assault 3 if 20+ pink horrors. (30 horrors shooting 90 S4, with reroll 1s to hit and wounds, and +1 to wound)

S5 Flamers.

you can add +1 to wound .... quite interesting. Major shooting buff bubble.

And no , there is no 3++ horror.






Automatically Appended Next Post:
FWIW, there are two more good generic strategem,

1) you cannot reroll saving throws but it gives a daemon unit +1 to invulnerable saves. No better than 3++.

2) when enemy psyker suffers perils of the warp, use this strategem, they take 2d3 MW instead of 1d3.

This message was edited 1 time. Last update was at 2018/01/02 08:57:36


 
Made in sg
Been Around the Block




Horrors cost the same. Same goes for flamers and screamers. Exalted flamers went up 20 (worth permanent 3 shots and 12" pistol flamers.
Plague drones drop 10 each.
Made in sg
Been Around the Block




 mrhappyface wrote:
xxhikaru123 wrote:
Horrors cost the same. Same goes for flamers and screamers. Exalted flamers went up 20 (worth permanent 3 shots and 12" pistol flamers.
Plague drones drop 10 each.

Hikaru! you're back! Can you confirm the wording of the deep strike strategem? This could be the difference between Codex: Daemons being OK and Codex: Daemons being a saw of all mighty cheese!



It is that good. Lol during deployment.
Made in sg
Been Around the Block




 Cephalobeard wrote:
Did they make Burning Chariots characters? Always been off to me that they're not, while the other chariot is and the exalted flamer is.


unfortunately no.
Made in sg
Been Around the Block




 mrhappyface wrote:
xxhikaru123 wrote:
 mrhappyface wrote:
xxhikaru123 wrote:
Horrors cost the same. Same goes for flamers and screamers. Exalted flamers went up 20 (worth permanent 3 shots and 12" pistol flamers.
Plague drones drop 10 each.

Hikaru! you're back! Can you confirm the wording of the deep strike strategem? This could be the difference between Codex: Daemons being OK and Codex: Daemons being a saw of all mighty cheese!



It is that good. Lol during deployment.

Jesus Christ. I might just print off this post and put it up on my wall, Mortagnus lists just got a whole lot more scary.




this. stop asking,.
Made in sg
Been Around the Block




 Tiberius501 wrote:
xxhikaru123, would you be able to give any info about the new Great Unclean One and Horticulous Slimux?


Horty WS2. T6 7 wounds ( i think). 4A.. 4+
melee S+1 -3 D3 reroll fail wounds
1 time use attack S7 -4 3 dmg

D6 , 4+ D3 mw if you fallback from him (1inch bubble).

reroll fail charge for beasts in 6 inch. add 1 to hit for beasts.

start of turn, if any model friend or foe slain during last turn. 1 nurgle daemon model within 7 inch of mr snail gains 1 lost wound.

ends of movement phase, plant a tree but forgo daemonic ritual. set up within 3 inch of him but 1 inch away from any other model or terrain feature.


Automatically Appended Next Post:
there are alot of small and obscure synergies with CSM and DG book, all daemon engines obliterators etc.


Automatically Appended Next Post:
 Klor wrote:
So, everyone is asking these important questions about all of the different pricing and units, etc. If you get the chance, can you answer about the Feculent Gnarlmaw. Do you think it's worth it to own from the rules standpoint? You don't have to tell me what it does, just curious if I should be pre-ordering it for more than just terrain.


Yes. 50 points only. but good for mono nurgle army.

This message was edited 2 times. Last update was at 2018/01/03 00:50:31


 
Made in sg
Been Around the Block




 Rydria wrote:
Would you be willing to share anything more about slaanesh daemons, did Seekers or the masque change at all ?


afaik slaanesh have no obvious changes.

Flesh hounds dont get scout/infil etc etc

Kairos no change cept points drop.

Blue Scibes

Xira'p's sorcerous barrage changed abit. Auto manifest 1 random power from Tzeentch discipline. If scribe syphoned any power, it automatically manifest smite instead
Made in sg
Been Around the Block




 xeen wrote:
xxhikaru123 wrote:
Horrors cost the same. Same goes for flamers and screamers. Exalted flamers went up 20 (worth permanent 3 shots and 12" pistol flamers.
Plague drones drop 10 each.


Are burning chariots the same too? Or more?


120 now. they have 6 lamprey bites for attacks. 12" pistol flamer and 3 shots instead of D3.

This message was edited 1 time. Last update was at 2018/01/03 02:21:06


 
Made in sg
Been Around the Block




The Daemon codex does not have any Dark Reaper/Ranger type unit as far as I can see, but it has a lot of synergies and potential. I am actually very excited for it.

I don't think it'll be very easy army to use.
Made in sg
Been Around the Block




 ArtyomTrityak wrote:
So for Tzeench

Nerfs:
1. Exalted flamers - up price and got 3 attacks instead of d3
2. Burning Chariots - up price and got 3 attacks instead of d3
3. Horrors - invul -1
4. Changeling - no more -1 to hit which is superior to 6+++


Buffs:
1. Deepstrike stratagem
2. Flamers 12' range

kind... sucks?


I think I will stop posting lol
if people can't see how definite 3 attacks and 12" pistol flamer on character exalted flamers are good. And now their range attacks are S: Users, means that all kinda of attribute buffs helps them.
S10 lasers with a herald. 9" bubble of Reroll 1s to Wound with a warlord trait, reroll 1s to hit with DP.

It is sad. I am not going to help people looking for dark reapers.

This message was edited 2 times. Last update was at 2018/01/03 03:37:06


 
Made in sg
Been Around the Block




 ArtyomTrityak wrote:
I understand that 3 much more cool than d3 but price...
Now Burning Chariot is 98pts , it goes up to 140pts. 140pts is too much for d3 -> 3 attacks.

Same for Exalted Flamer


You should probably read the posts carefully and not mindlessly post. There are many changes to the burning chariot.

This message was edited 1 time. Last update was at 2018/01/03 03:38:51


 
Made in sg
Been Around the Block




 ArtyomTrityak wrote:
xxhikaru123 wrote:
 ArtyomTrityak wrote:
I understand that 3 much more cool than d3 but price...
Now Burning Chariot is 98pts , it goes up to 140pts. 140pts is too much for d3 -> 3 attacks.

Same for Exalted Flamer


You should probably read the posts carefully and not mindlessly post. There are many changes to the burning chariot.


That's nice to hear. Sorry abut panic - i just painted bunch of Burning Chariots and Exalted Flamers and it would be sucks if they're nerfed


I actually even listed their changes and possible chemistry/synergies but you didn't bother to read lol .

anyway I will still be commenting but won't be leaking anymore.
Made in sg
Been Around the Block




Sedraxis wrote:
So much positive changes and all-round goodstuff, yet there's so much focus on 1 or 2 cheese units in this topic. It's depressing, really.

The Nurgle stuff looks great, definetly giving that a go!


Ya that's why I stopped sharing. If I think it was even bad , I wouldn't have been excited to share. lol
Made in sg
Been Around the Block




 BoomWolf wrote:
Because I have these units, using them to screen for my thousand sons, and I DON'T have pinks?
I'm hoping for a silver lining I'm still unaware of to salvage them. They were too good, true, but now like conscripts they got hit with overnerf.

The flamer buff is awesome and I love it
I don't quite understand what changed with the blue scribes
And the changling nerf is a bit sad, but understandable.

And that sums the daemons I've got.

Its just that I have dozens of small horrors, who currently look like they are becoming nonviable picks,and I'm really hoping I'm missing something, anything, to make them worthwhile.


lol if you buy into those few daemons just for their OPness then, you can literally shelf them or use them as points filler. that's about it

This message was edited 1 time. Last update was at 2018/01/03 07:19:51


 
Made in sg
Been Around the Block




JakeSiren wrote:
 BoomWolf wrote:
I don't quite understand what changed with the blue scribes


The Index version of the Blue Scribes would cast the power that it siphoned. Ie: If it siphoned warp time then it would cast warp time next turn. The Codex version the Blue Scribes instead casts smite for each siphoned power. Ie: If you siphoned two powers, you would then manifest 2 smites.

The interesting thing is how this interacts with the Beta Psychic Focus. It appears to me that each power siphoned and automatic smite cast would count towards the reduction of the psychic test for other attempted manifestations.


Just cast the blue scribes last. I will run a blue scribe in my tzeentch lists now. He also lowers the cast of opposing psykers, increasingly valuable.

Btw I am considering all these from a competitive to top tier competitive pov.
Made in sg
Been Around the Block




Skull Cannon Heavy D6 48" S8 -2 D3

47 pt drop

Soul Grinder

Phlegm Bombardment D6 instead of D3.

This message was edited 1 time. Last update was at 2018/01/03 13:51:28


 
Made in sg
Been Around the Block




Masque weapon is -2 2 dmg instead of -1 1

Herald of Slaanesh is 2 dmg instead of 1

Seekers' Unholy Speed went from Advance & Charge to reroll charge.

Hellflayer gained 1 Attack.
Seeker Chariot gained 1A

All their points same except exalted seeker up by 8 pt.

Slaanesh appears to have lost all the other heralds on exalted chariots etc

This message was edited 5 times. Last update was at 2018/01/03 14:10:30


 
Made in sg
Been Around the Block




I have updated some of the slaanesh units changes that i can see, in the post above.
Made in sg
Been Around the Block




New nurgle herald. Spoilpox

5" 2+ 2+ S5 T5 4W 3A

6" pistol D3 3 AP0 1
Maw S user -1 1 reroll wounds of 1
PlagueSword S User AP0 1 , reroll all wounds roll

Ability 1 : Add 2" mov to plaguebearer infantry

Ability 2: Add 1 to hit roll of PBs within 6". On a hit roll of 7+ for a PB within 6" of a model with this ability, you can make one additional attack. Does not generate more.
Made in sg
Been Around the Block




 Cephalobeard wrote:
It would appear, as many of us guessed, Nurgle got the most love.


Mono Tzeentch and Nurgle are definitely good.

I can imagine pockets of khorne and slaanesh for turn 1 disruptions.

The new named herald adds 2inch of movement, Epidemus tally (at 3) adds 1 inch. So our little PBs can actually walk 8".

This message was edited 1 time. Last update was at 2018/01/03 14:30:30


 
Made in sg
Been Around the Block




 andysonic1 wrote:
Oh hey I've got a weird question regarding Keywords: what are the Keywords listed for the Deamons? Does it mention anything about them being <Mark of Chaos>?


No.


Automatically Appended Next Post:
Great Unclean One

7" WS2+ BS3+

This message was edited 2 times. Last update was at 2018/01/03 14:42:51


 
Made in sg
Been Around the Block




 Dedwoods42 wrote:
Sounding pretty great. Huge thanks to Hikaru for all the info - anything on the GUO? Unit entry changed much other than the new wargear options?


GUO changed entirely .
Made in sg
Been Around the Block




 Sersi wrote:
KrispyXIV wrote:
xxhikaru123 wrote:
Slaanesh appears to have lost all the other heralds on exalted chariots etc


Any chance these became, I don't know, upgrades or add-ons in the main Herald profile?

Heralds on Steeds being relatively pillow fisted is sadness.


So, just to be clear Slaanesh Herald lost "all" their mounted options? The seeker mount, seeker chariot, and exalted chariot?


yes.
 
Forum Index » 40K General Discussion
Go to: