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Made in us
Grisly Ghost Ark Driver





Somewhere over the rainbow, way up high

Hey all, I'm revisiting my ultramarines for the first time since drop pods were nerfed into oblivion.
I'm going for a sort of armored assault vibe. I sort of just whipped it together last second before a game vs blood angels, where it performed well. I'm curious to see if there is any way I can improve it.
My standard setup is a predator castle with the Lieutenant and Captain re-rolls, and popping Killshot stratagem turn 1, meaning my tanks are hitting on 3s and 2s rerolling 1s, and then wounding on 2's against almost anything rerolling 1's.
The Dreds add more ranged firepower, and act in a counter assault role vs dropped units.
Tac marines act as a anti-deep strike screen with the scouts, using the fallback ability from marines to leave assault and then continue shooting.

The Sternguard I'd deploy far from the castle to take deep field objectives, with deep strike termy support.

Interested in feedback. No bobby g.


Running a Battalion and a Spearhead for 7 cp

++ Battalion Detachment +3CP] ++

+ HQ +

Captain [5 PL, 77pts]: Bolt pistol, Master-crafted boltgun, The Burning Blade

Lieutenants [4 PL, 67pts]
. Lieutenant: Bolt pistol, Master-crafted boltgun, Power sword

+ Troops +

Scout Squad [6 PL, 95pts]: 5x Camo cloak
. Scout Sergeant: Bolt pistol, Boltgun, Chainsword
. 3x Scout w/Boltgun
. Scout w/Heavy Weapon: Missile launcher

Tactical Squad [5 PL, 93pts]
. 3x Space Marine
. Space Marine Sergeant: Combi-plasma
. Space Marine w/Special Weapon: Plasma gun

Tactical Squad [5 PL, 93pts]
. 3x Space Marine
. Space Marine Sergeant: Combi-plasma
. Space Marine w/Special Weapon: Plasma gun


+ Elites +

Dreadnought [7 PL, 177pts]: Twin lascannon
. Dreadnought combat weapon w/Heavy Flamer: Heavy flamer

Venerable Dreadnought [8 PL, 177pts]: Heavy plasma cannon
. Dreadnought combat weapon w/Heavy Flamer: Heavy flamer

Sternguard Veteran Squad [14 PL, 108pts]
. Space Marine Veteran x5: Special issue boltguns
. Veteran Sergeant: Special issue boltgun

+ Dedicated Transport +

Razorback [5 PL, 89pts]: Storm bolter, Twin heavy bolter





++ Spearhead Detachment +1CP] ++

+ HQ +

Sergeant Chronus [11 PL, 238pts]
. Predator: Hunter-killer missile, Storm bolter, Twin lascannon, Two Lascannons

+ Elites +
Terminator Assault Squad [24 PL, 255pts]
. Terminator Sergeant: Lightning Claw (Pair)
. 3x Terminator w/THSS: 3x Storm shield, 3x Thunder hammer
. 2x Terminator w/x2LC: 2x Lightning Claw (Pair)

+ Heavy Support +

Hellblaster Squad [8 PL, 165pts]: Plasma incinerator
. 4x Hellblaster
. Hellblaster Sergeant: Bolt pistol

Predator [9 PL, 182pts]: Predator autocannon, Storm bolter, Two Lascannons

Predator [9 PL, 182pts]: Predator autocannon, Storm bolter, Two Lascannons

++ Total: [120 PL, 1998pts] ++

This message was edited 1 time. Last update was at 2018/01/01 15:22:08


Bedouin Dynasty: 7k+ pts
The Silver Lances: 4k pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Grisly Ghost Ark Driver





Somewhere over the rainbow, way up high

Any feedback?

Bedouin Dynasty: 7k+ pts
The Silver Lances: 4k pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Slippery Scout Biker





CT

My main question is that with the 3 predators do you find you also need the dreadnought lascannon and plasma cannon? I feel you are going to suffer against any sort of horde.

One day I'll put something funny here. 
   
Made in au
Crazed Spirit of the Defiler






I would consider either dropping the dreads for some guys who can kill a lot of guys on the ground quickly, or switching up what they are armed with as your team wants to stay back.

Dreads perhaps with twin las/twin auto?

This then frees you up to muck about with the Hellblasters to turn them into something more deadly (another 5 sternguard with combi weapons?)

I almost think 5 combi flamer 5 combi melta could work, especially if the razorback could be loaned to them or become a drop pod to put pressure on - the 5 combi flamers would ruin someone's backline and the combi meltas mean that you can really hammer a big model or unit quickly..

Just a thought - it changes your list up but you may find some more


 
   
Made in us
Grisly Ghost Ark Driver





Somewhere over the rainbow, way up high

 Sonminiser wrote:
My main question is that with the 3 predators do you find you also need the dreadnought lascannon and plasma cannon? I feel you are going to suffer against any sort of horde.


And I agree. Think in those cases, swapping the dreds to assault cannons is a good start, and then swapping the non-chronus sponsors to heavy bolters may help.

Against a full horde I think I'd have some issues, certainly. The only list I've run this vs was blood angels, but it did have the firepower to drop a landraider and a drednaught turn 1, so it works vs the intended audience. Thoughts to make it better vs hordes?

Bedouin Dynasty: 7k+ pts
The Silver Lances: 4k pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in gb
Mekboy Hammerin' Somethin'





Boston, UK

To put it in context, my 2000 point ork list contains about 180 shoota Boyz in 6 mobs of 30. They will be on you, by the latest, turn 2 and I will pretty much ignore your predators, or anything touting lascannons and plasma.
How would you go about defending against, slowing down, or taking down that weight of numbers?

"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984 
   
Made in us
Grisly Ghost Ark Driver





Somewhere over the rainbow, way up high

 r_squared wrote:
To put it in context, my 2000 point ork list contains about 180 shoota Boyz in 6 mobs of 30. They will be on you, by the latest, turn 2 and I will pretty much ignore your predators, or anything touting lascannons and plasma.
How would you go about defending against, slowing down, or taking down that weight of numbers?


To be fair you are right, this list would absolutely suffer vs orks. Esp in those numbers. But I think it so far, works vs meq and vehicles.

To counter hordes if both players know what army is coming down the pipeline, I'd swap both drednaughts to assault cannons, all predators to autocannons and heavy bolters, swap plasma for stormbolters and flamers, and add more assault fodder as speed bumps to keep me shooting. But again, not an ideal scenario.

Bedouin Dynasty: 7k+ pts
The Silver Lances: 4k pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
 
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