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Made in us
Fluttering Firewyrm of Tzeentch





The title says it all. I am thinking about picking a trio up for when I don't want to use mortarion and as such was wondering how people use them? I currently have them loaded up with entropy cannons with the intention to sit them at the front and soak fire whilst laying down a wall of fire, albeit on 4+. However, option 2 with the spewers and being aggressive is tempting.....

How do you guys equip them? How do you employ them? Very interested.
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

The DG list generally lacks effective ranged AT options, so most builds seem to favor the Entropy Cannons. That said, magnets are you friends.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in gb
Long-Range Land Speeder Pilot




UK

Entropy canons are a solid choice, extra high strength high damage shots at range will rarely be regretted.

If you are into silly combos, the PBC is a daemon unit so epidemius or a herald can buff the plaguespitters up to strength 8 (not sure if they stack so maybe strength 9 if you take both?) for epic overwatch.
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Entropy cannons. They are the closest thing to anti-tank that DG have even if they are a bit unreliable.

I usually stick to the heavy slugger due to points and the complimentary range.

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Made in nl
Been Around the Block




Entropy cannons if I expect to sit back and mortar the field all game long.

Spitters if I expect deep strikers or horde armies like orks. That way I can shell for a few turns and then proactively roll up and start flaming.

Always give them an arch contaminator chaos lord as a baby sitter so they get reroll 1's to hit and reroll all failed wounds.

I usually try to get a good amount of command points when I use them since I almost always end up rerolling the d6 for the amount of shots for one of the tanks. Usually my goto extra batallion is 2 nurgle demonic heralds (they have a spell that heals demons/demon engines) + 3 nurgling units to deter deep strikers. Alternatively Epidemus and a generic herald work too.

This message was edited 1 time. Last update was at 2018/01/01 17:16:53


 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Use magnets. I magnetized the sponsons, the guns were really easy to magnetize if your green stuff afterward to hide them; I'm waiting on my second tank to do the same!

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