Hey there, in February I have a tournament coming up Rules: 2000points, Battleforged, Matched Play Chapter approved, does not have to be
wysiwyg within reason. I planned this list to be able to try and deal with anything with many
MSU, while giving me many
CP for vital re-rolls, deny the witch etc.
Brigade Detachment
HQ
Captain - Combi-Melta, Burning Blade, Warlord (+1W, 6+
FNP)
Chaplain - Jump Pack
Chaplain - Terminator Armour
Troops
Crusader Squad (5 Initiates) - Heavy Bolter, 4 Bolters
Crusader Squad (5 Initiates) - Heavy Bolter, 4 Bolters
Crusader Squad (5 Initiates) - Lascannon, 4 Bolters
Crusader Squad (5 Initiates) - Melta Gun, Multi-Melta, 3 Bolters
Crusader Squad (5 Initiates) - Power Fist, Power Axe, Flamer, 2 Pistol &
CCW
Crusader Squad (5 Initiates) - Power Fist, Power Axe, Flamer, 2 Pistol &
CCW
Elites
Company Vets (4Vets) - Combi-Plasma, 3 Plasma Guns
Sternguard (5Vets) - Special Issue Boltguns
Assault Terminators (5 Terminators) - 5
TH &
SS
Fast Attack
Assault Squad (5 Marines) - Power Fist, 2 Flamers, 2 Pistol &
CCW
Assault Squad (5 Marines) - Power Axe, 2 Plasma Pistol, 2 Pistol &
CCW
Bike Squad (3 Bikesrs) - 2 Melta Guns
Heavy Support
Whirlwind - Castellan Launchers
Whirlwind - Castellan Launchers
Whirlwind - Castellan Launchers
OK. so the idea is that the Whirlwinds give anti horde ability.
The Heavy bolter and Lascannon
MSU teams hang back and hold deployment zone objectives.
The 2
MSU CC teams go about in the Rhino taking midfield objectives and counter-attacking where needed with the Jump pack Chaplain for support.
The Sternguard vets hang out in my deployment zone, picking off enemy attacks/deep strikes.
The drop pod holds, the
MSU Melta squad the captain and the plasma vets, hitting the enemy elite hard.
Bikes hunt lone Tanks/Monsters
Thundernators, Termi Chaplain and Assau;t Marines harass the enemy playing distraction Carnifex
12CP for re-rolls and Deny the witch etc.
ANY Comments or Criticisms welcome.
please help
Happy New Terran Year