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Made in us
Fresh-Faced New User






Hey Dakka,

Had this issue come up the other day in a game and we could not determine a suitable outcome. Luckily we worked around it but its still interesting to discuss.

The situation is thus:
- a unit of ynnari bikers assault and kill the swarmlord, allowing them to now use a soulburst.
- at the same time, the tyranid player elects to use the "death frenzy" strategem, which states "when a character is slain they can immediately shoot or fight as per the respective phase before it is removed from the battlefield"
- as per the rules, the soulburst happens first as its the ynnaris players turn so his immediate effect rule is resolved first

The issues we had were all related to whether the swarmlord is still on the battlefield or not during the soulburst. If the soulbursting unit chooses to fight again, does the pile in and consolidate go towards the swarmlord? Is the swarmlord assumed to be removed, but then replaced in his same position for his attacks? Can the ynarri unit move into the spot the swarmlord was occupying?

As i said, we didn't really have a good understanding, but in the end i decided not to use the death frenzy strat on swarmlord and to just save the cp.

Thoughts?
   
Made in us
Longtime Dakkanaut






No your Ynnari doesnt occupied his space, he is getting another phase before he is removed, so he is still on the table.



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Made in us
Longtime Dakkanaut






Read the tyranid strat all the way.

It immediately shoots or fights as per the phase before it is removed

The Ynnari don't get a chance to do anything if he activates the stratagem.


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Made in gb
Gargantuan Gargant





 Eihnlazer wrote:
Read the tyranid strat all the way.

It immediately shoots or fights as per the phase before it is removed

The Ynnari don't get a chance to do anything if he activates the stratagem.

They do because of the rules on sequencing, but he's still there bodyblocking them while they do it.

Disclaimer: My YMDC answers are from a "What the rules, as written in the rulebook, actually say" perspective, not a "What I wish the rules said" perspective.
Because some people get their knickers in a twist, I'll list these RaW 'oddities' in my sig. Sadly GW's promise of fixing their broken rules has itself been broken. RaW you cannot advance and then fire assault weapons, you can't shoot pistols if within 1" of an enemy; "minimum" ranges don't work; Seraphim have to re-roll saves that "fail" pre-re-roll; the game simply breaks if you ever have more than one wounded model in a unit; the game also breaks if a single rule ever tries to do multiple things simultaneously; Khârn punches himself in the face if he's not near some meatshields; Librarians on Bikes are locked to the Index power list, Howling Banshees can't declare a charge further than 12"; Spore Mines have an infinite range; Shroudpsalm technically doesn't do anything, only enemy models, not friendly models, have permission to move on top of a Skyshield Landing Pad; T'au have access to stackable Ignore Wounds (albeit against Mortal Wounds only); the T'au Early Warning Override Support System only works if a unit is "teleporting to the battlefield", not just arriving mid-battle; Genestealer Cults can no longer move after ambushing; you can only ever use the Deathwatch Teleportarium Stratagem "once", and then never again in any battle after you use it; single use weapons MUST be fired the first time a model shoots if they are in range and LOS, if a model splits fire, each weapon must target a different unit; the Agents of Vect stratagem can be used by ANY Drukhari army, not just one with a Kabal of the Black Heart detachment; a Tyrant Guard with Lashwhip can absorb an infinite amount of damage via Shieldwall between the time they die and the time they fight; Chapter Tactics on Successor Chapters don't actually do anything; Codex Leman Russ's can take an infinite amount of Hunter-Killer Missiles, Storm Bolters and Heavy Stubbers; Imothekh's 'Lord of the Storm' ability hits the "target unit" twice; "Airborne" units can't be charged by non-FLY units, but can be Heroically Intervened into, piled into, or consolidated into just fine by non-FLY units; and Wave Serpents cannot be legally charged at by any model with a standard base.
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Made in us
Repentia Mistress




Tacoma, WA, USA

Page 76 – Strength from Death
Change the last sentence of the first paragraph to read: ‘That unit can immediately do one of the following, even if it has already done so in this turn (if the unit was destroyed as the result of a unit’s action – e.g. making a shooting attack or fighting – the Soulburst action is resolved after the unit has completely resolved its current action, e.g. after it has completed all of its shooting attacks or after it has finished fighting, including making any consolidation moves):’


Strength from Death doesn't happen until after the entire Fight sequence is completed. Per the wording noted above, the Tyranid Stratagem happens before the model is removed from the board, which would happen before the Consolidation step of the Fight sequence. It therefore happens before the ynnari unit can act on Strength from Death.

This message was edited 1 time. Last update was at 2018/01/02 05:02:28


 
   
Made in nz
Regular Dakkanaut




It seems that Strength from Death actually gives priority to other abilities that the enemy have to resolve if used.

in this case, the swarmlords stratagem would go first even though the enemy has priority due to the sequence of play because it's rule states to activate soul burst after all other enemy actions have been done.

What a very weird turn of events
   
 
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