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Made in gb
Pyromaniac Hellhound Pilot






Here's a list I'm taking to a GT. The aim is to have complete control of the table with an enormous amount of bodies, and plenty of mobility and deployment shenanigans.

Tactics
- The 3 scout squads set up on forward objectives, or can create a screen to push back enemy deep strikers / 1st turn charges if necessary.
- Mortars and lascannon squads sit back and shoot and secure my deployment zone with the warlord
- Plasma-armed infantry move up to contest the midfield along with the inquisitors and the astropath to unleash some smite. The ogryn bodyguard advances with them to try and lock key units in CC with his 2++ save.
- The rough riders and Elysians drop in when screening units have been cleared and unload plasma into key units.
- Hopefully still have plenty of units all over the board at the end of the game to score all the objectives!

Brigade (tallarn)
HQ
Company commander 30pts (warlord with kurov’s aquila and grand strategist)
Company commander 30pts
Company commander 30pts
Elites
Astropath 30pts
Ogryn bodyguard with slabshield, bullgryn maul and death mask relic 62pts
Platoon commander 20pts
Troops
Infantry squad with plasma gun and bolter 48pts
Infantry squad with plasma gun and bolter 48pts
Infantry squad with plasma gun and bolter 48pts
Infantry squad with plasma gun and bolter 48pts
Infantry squad with plasma gun and bolter 48pts
Infantry squad with plasma gun and bolter 48pts
Infantry squad with lascannon and bolter 61pts
Infantry squad with lascannon and bolter 61pts
Infantry squad with lascannon and bolter 61pts
Infantry squad with lascannon and bolter 61pts
Infantry squad with lascannon and bolter 61pts
Fast attack
5 Rough riders with 2 plasma guns 60pts
5 Rough riders with 2 plasma guns 60pts
5 Rough riders with 2 plasma guns 60pts
Heavy support – 384pts
HWS with 3 mortars 33pts
HWS with 3 mortars 33pts
HWS with 3 mortars 33pts
HWS with 3 mortars 33pts
HWS with 3 mortars 33pts

Patrol (tallarn, 240pts)
Company commander 30pts
Troops
Infantry squad with plasma gun and bolter 48pts
Infantry squad with plasma gun and bolter 48pts
Heavy support
HWS with 3 mortars 33pts
HWS with 3 mortars 33pts

Battalion (imperium)
HQ
Elysian company commander 40pts
Inquisitor 55pts
Inquisitor 55pts
Elites
Elysian Special weapon squad with 3 plasma guns 51pts
Elysian Special weapon squad with 3 plasma guns 51pts
Elysian Special weapon squad with 3 plasma guns 51pts
Space marine scout squad with bolters 55pts
Space marine scout squad with bolters 55pts
Space marine scout squad with bolters 55pts
Troops
Elysian infantry squad with plasma gun and plasma pistol 62pts
Elysian infantry squad with plasma gun and plasma pistol 62pts
Elysian infantry squad with plasma gun and plasma pistol 62pts

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Dakka Veteran




Is your GT using ITC Champions missions? Your list offers up a lot of easy secondary points on Reaper and even death by a thousand cuts.

Your heavy AT is a little light. All of your plasma is BS4 with little access to rerolls, especially since a lot of orders will likely end up on theortars/Lascannons.

Have you played anything like this before? You really need to be on the ball playing a list like this. Even if your opponent has 15 models, he's still entitled to half the time, so you need to be moving fast and making decisions faster.

Be prepared to skip shooting stuff that doesn't matter to save you time on the clock. I would forget even firing lasguns unless needed to take an objective or you really need to put the last wound on something. Have some way of marking orders on your opponent's turn so they're ready to go at the top of the shooting phase.

Consider breaking off your Lascannon squads and mortars into a Cadian detachment so they can get the most out of standing still and to get the amazing Cadian Stratagem.

Double check the legality of Elysians/Scouts in the same detachment for purposes of keeping the EDT special rules with your TO.
   
Made in gb
Longtime Dakkanaut




First off… I hope you play quickly You’ll never get tabled, but likewise I doubt you’ll ever finish a tourney game with the list.

I’m curious as to why you picked Tallarn for the Brigade. Is it purely to allow the plasma guns to fire after advancing? With the amount of bodies you have, and the standard deployment, you’ll still only be getting 1 shot per plasma on the first turn anyway (unless you roll 6’s for all the advances). You could, I guess use the stratagem, but then you’re going to start to potentially struggle with table edge space. For me, I see more sense in going Cadian and getting the re-rolls, or Catachan for all the mortars.

That said, I think a lot of lists would struggle against this list, as weight of fire is a thing, but, it could also really struggle vs some of the other lists out there – like horde Orks, or lists setup to destroy hordes.
   
Made in gb
Pyromaniac Hellhound Pilot






Cheers for the advice!

- I've gotten pretty good at playing quickly with foot guard, though I'll admit that this is upping the number of models I typically run. I've always got to turn 5 at least in all the tourneys I've been to when running around 220-man lists. And yes, I no longer bother firing lasguns at land raiders due to time and sanity issues
- It's not using ITC, the missions are based loosely off ETC I believe.
- I was considering making the patrol detachment a cadian one, but thought it might confuse people as my guardsmen are painted the same...
- The choice does seem to be between tallarn and cadian for doctrines. Both seem good. I really like the crazy movement tallarns get while still keeping up good firepower, and of course the cadian re-rolling ones is great. I was thinking tallarn as it really gets the guardsmen up and onto the objectives quickly to dominate in maelstrom. I could definitely be sold on cadians too though. I've not really had much luck with the cadian strat personally so far but on paper it sounds pretty awesome.
- I don't see any reason why elysians can't share detachments - their rules are on the datasheet rather than detachment-granted like doctrines are.
- To be honest horde orks are exactly the army I'd be happy to face - anything that can die to lasguns should be no problem. I've had real trouble against guard armour in the past though... Maybe I do need more lascannons or something

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Dakka Veteran




 DoomMouse wrote:
Cheers for the advice!

- I've gotten pretty good at playing quickly with foot guard, though I'll admit that this is upping the number of models I typically run. I've always got to turn 5 at least in all the tourneys I've been to when running around 220-man lists. And yes, I no longer bother firing lasguns at land raiders due to time and sanity issues
- It's not using ITC, the missions are based loosely off ETC I believe.
- I was considering making the patrol detachment a cadian one, but thought it might confuse people as my guardsmen are painted the same...
- The choice does seem to be between tallarn and cadian for doctrines. Both seem good. I really like the crazy movement tallarns get while still keeping up good firepower, and of course the cadian re-rolling ones is great. I was thinking tallarn as it really gets the guardsmen up and onto the objectives quickly to dominate in maelstrom. I could definitely be sold on cadians too though. I've not really had much luck with the cadian strat personally so far but on paper it sounds pretty awesome.
- I don't see any reason why elysians can't share detachments - their rules are on the datasheet rather than detachment-granted like doctrines are.
- To be honest horde orks are exactly the army I'd be happy to face - anything that can die to lasguns should be no problem. I've had real trouble against guard armour in the past though... Maybe I do need more lascannons or something



Q: Can Death Korps of Krieg, Elysian Drop Troops or
Renegades and Heretics Detachments use any of the Regiment-
specific rules (Doctrines, Orders, Stratagems, Warlord Traits,
etc.) in Codex: Astra Militarum?
A: No. Instead these units use the bespoke abilities and
Orders that are described in Imperial Armour – Index:
Forces of the Astra Militarum.

While I agree RAW you're in the clear, that FAQ answer could used as RAI that the EDT special rules are intended to be their doctrine and therefore have the same restrictions.

It's a stretch, but just something I feel should be okayed by a TO in writing to preempt any challenges. Given how sloppy FW was with that index (RAW, for almost 5 months Elysians had 3 damage plasma guns), I could see a particularly zealous TO or opponent pushing that interpretation.
   
 
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