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Made in dk
Fresh-Faced New User




Hi, I can see on the interweb that many choses to equip their Autarch with ex. an reaper launcher to take advantage of his BS. 2.

What I dont understand is, where does it say what equipment/weapons he can/can't chose?
   
Made in nl
Regular Dakkanaut





both codex: craftword and index xenos 1

 
   
Made in dk
Fresh-Faced New User




I mean, in the craftworld codex, where exactly is it written where and what equipment he can chose, like fx a Autarch/HQ equipment list?



terry wrote:
both codex: craftword and index xenos 1
   
Made in gb
Ancient Venerable Dark Angels Dreadnought






The Datasheet tells you what equipment lists you can pick from.

Those lists tell you what the options are.

I scratch-built a Macharius, Thunderbolt, Spartan, Land Raider and more! Have a peek at the build and my painting progress here: https://www.dakkadakka.com/dakkaforum/posts/list/90/513429.page

 jojo_monkey_boy wrote:
Why are you guys all so obviously falling for that guy's trolling?
He's just one random guy on the internet with an opinion that is laughably divorced from reality. Move along.

 
   
Made in us
Grey Knight Psionic Stormraven Pilot




Correct, that is where the options are, but I assume OP's question was about how exactly the Autarch is able to take a reaper launcher, as there is no option in the codex.

There was a flowchart released by GW:

https://i.redd.it/n3g7779rddyz.jpg

What it essentially means is that you can take your Autarch from the codex, but give him a Reaper Launcher as per the index option, using the points cost from the codex.

Confusticating, right?
   
Made in gb
Gargantuan Gargant





@nders wrote:
Hi, I can see on the interweb that many choses to equip their Autarch with ex. an reaper launcher to take advantage of his BS. 2.

What I dont understand is, where does it say what equipment/weapons he can/can't chose?
The flowchart from the Designers Commentary allows you to. https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/warhammer_40000_designers_commentary_en-1.pdf

That being said, this is the one time GW has actually gone on record as saying that the intent behind these rules is to allow older players with old, now non-codex legal models to still use them, rather than let new players use them, so make of that what you will. FWIW I say take the thing all you want, you're permitted to and it's not your job to hobble yourself on HONOUR!

This message was edited 1 time. Last update was at 2018/01/03 10:46:29


Disclaimer: My YMDC answers are from a "What the rules, as written in the rulebook, actually say" perspective, not a "What I wish the rules said" perspective.
Because some people get their knickers in a twist, I'll list these RaW 'oddities' in my sig. Sadly GW's promise of fixing their broken rules has itself been broken. RaW you cannot advance and then fire assault weapons, you can't shoot pistols if within 1" of an enemy, "minimum" ranges don't work, Seraphim have to re-roll saves that "fail" pre-re-roll, the game simply breaks if you ever have more than one wounded model in a unit, the game also breaks if a single rule ever tries to do multiple things simultaneously, Khârn punches himself in the face if he's not near some meatshields, Librarians on Bikes are locked to the Index power list, Howling Banshees can't declare a charge further than 12", Spore Mines have an infinite range, Shroudpsalm technically doesn't do anything, only enemy models, not friendly models, have permission to move on top of a Skyshield Landing Pad, T'au have access to stackable Ignore Wounds (albeit against Mortal Wounds only), the T'au Early Warning Override Support System only works if a unit is "teleporting to the battlefield", not just arriving mid-battle, Genestealer Cults can no longer move after ambushing, you can only ever use the Deathwatch Teleportarium Stratagem "once", and then never again in any battle after you use it, single use weapons MUST be fired the first time a model shoots if they are in range and LOS, if a model splits fire, each weapon must target a different unit, the Agents of Vect stratagem can be used by ANY Drukhari army, not just one with a Kabal of the Black Heart detachment, a Tyrant Guard with Lashwhip can absorb an infinite amount of damage via Shieldwall between the time they die and the time they fight, Chapter Tactics on Successor Chapters don't actually do anything, Codex Leman Russ's can take an infinite amount of Hunter-Killer Missiles, Storm Bolters and Heavy Stubbers, and Imothekh's 'Lord of the Storm' ability hits the "target unit" twice.
--- Mathhammer tables for 2D6 and 3D6 Charging with various re-roll abilities --- Stylus CSS theme for DakkaDakka forums to hide black avatar background and fully hide ignored users. --- 
   
Made in us
Walking Dead Wraithlord





Dallas area, TX

To clarify, The Autarchs in the Codex have little to no options outside those the current models are stuck with
The Autarchs in the Index have the same plethora of options that Autarchs have always enjoyed

So using the Flow chart referenced above, we can conclude that you may take a Codex Autarch with all the same options as an Index Autarch, but you get to use the points and rules from the Codex.

My personal favorite use for this is a Saim-Hann Autarch Skyrunner with Lance, Banshee mask and Reaper launcher
You get to use the points costs from the Codex (which are cheaper) and the rules for the Banshee mask fro the codex (which is better)
It's also the only model that takes full advantage of both the Saim-hann abilities to fire Heavies without penalty and re-roll charges.

-

This message was edited 1 time. Last update was at 2018/01/04 20:27:13


   
 
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